My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Balloon Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Barbarian Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Cannon Balloon Lumberjack
Zap
Skeletons Cannon Balloon
Barbarian Barrel
Skeletons Cannon Lumberjack
The Log
Skeletons Cannon Lumberjack
Earthquake
Skeletons Cannon
Arrows
Skeletons
Royal Delivery
Skeletons Battle Healer Balloon Lumberjack
Fireball
Cannon Battle Healer Balloon Lumberjack
Poison
Cannon Battle Healer Balloon
Lightning
Cannon Battle Healer Balloon Lumberjack Goblinstein
Rocket
Battle Healer Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Barbarian Barrel Cannon Battle Healer Lumberjack Balloon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Giant Snowball Barbarian Barrel Cannon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Balloon Barbarian Barrel Lumberjack
Cannon
Battle Healer
Barbarian Barrel Balloon Lumberjack
Barbarian Barrel
Balloon Giant Snowball Battle Healer Lumberjack
Balloon
Giant Snowball Barbarian Barrel Lumberjack Battle Healer
Lumberjack
Balloon Giant Snowball Battle Healer Barbarian Barrel
Goblinstein

Defense Synergies 1 14

Skeletons
Cannon Giant Snowball Battle Healer Barbarian Barrel Lumberjack
Giant Snowball
Skeletons Cannon Battle Healer Barbarian Barrel Lumberjack
Cannon
Skeletons Giant Snowball Battle Healer Barbarian Barrel Lumberjack
Battle Healer
Skeletons Giant Snowball Cannon Barbarian Barrel Lumberjack
Barbarian Barrel
Skeletons Giant Snowball Cannon Battle Healer Lumberjack
Balloon
Lumberjack
Skeletons Giant Snowball Cannon Battle Healer Barbarian Barrel
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Barbarian Barrel
Lumberjack Skeletons Cannon Battle Healer
Cannon Lumberjack Skeletons Giant Snowball
Cannon Lumberjack Skeletons
Battle Healer Barbarian Barrel Lumberjack
Barbarian Barrel Skeletons Giant Snowball Cannon Lumberjack
Giant Snowball Cannon
Cannon Battle Healer Barbarian Barrel
Cannon Skeletons Lumberjack
Skeletons Giant Snowball Cannon Battle Healer Barbarian Barrel Lumberjack
Skeletons Giant Snowball Cannon Barbarian Barrel Lumberjack
Giant Snowball
Cannon Lumberjack Skeletons Giant Snowball Battle Healer
Giant Snowball Cannon Barbarian Barrel Lumberjack
Cannon Lumberjack
Giant Snowball Cannon Lumberjack
Skeletons Cannon Lumberjack
Cannon Giant Snowball Battle Healer Barbarian Barrel Lumberjack
Giant Snowball Barbarian Barrel Cannon Battle Healer Lumberjack
Cannon Lumberjack
Giant Snowball Cannon Battle Healer Barbarian Barrel Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Giant Snowball Battle Healer Barbarian Barrel
Giant Snowball Battle Healer Barbarian Barrel Lumberjack
Lumberjack Skeletons Battle Healer
Lumberjack Battle Healer Barbarian Barrel
Skeletons Cannon Battle Healer Lumberjack
Skeletons Giant Snowball
Skeletons Battle Healer Lumberjack
Battle Healer Lumberjack
Skeletons Giant Snowball Barbarian Barrel
Skeletons Cannon
Lumberjack
Giant Snowball
Skeletons Cannon Lumberjack
Cannon
Skeletons Battle Healer Barbarian Barrel Lumberjack
Giant Snowball Cannon Battle Healer Barbarian Barrel
Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Giant Snowball Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Giant Snowball Barbarian Barrel
Giant Snowball
Giant Snowball Barbarian Barrel
Giant Snowball
Giant Snowball Lumberjack
Barbarian Barrel
Giant Snowball
Giant Snowball Barbarian Barrel
Barbarian Barrel
Giant Snowball Barbarian Barrel
Giant Snowball Barbarian Barrel
Barbarian Barrel
Giant Snowball Barbarian Barrel
Giant Snowball Barbarian Barrel
Giant Snowball Barbarian Barrel
Giant Snowball
Giant Snowball Barbarian Barrel
Giant Snowball Barbarian Barrel
Giant Snowball Barbarian Barrel
Giant Snowball
Barbarian Barrel
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Barbarian Barrel
Giant Snowball
Barbarian Barrel
Lumberjack
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Barbarian Barrel

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