My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Electro Dragon Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Elite Barbarians Elixir Golem Skeleton Army
The Log
Elite Barbarians Elixir Golem Skeleton Army
Earthquake
Elixir Golem Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Elixir Golem Battle Healer Skeleton Army Electro Dragon Inferno Dragon
Fireball
Elite Barbarians Elixir Golem Battle Healer Skeleton Army Electro Dragon Inferno Dragon
Poison
Elixir Golem Battle Healer Skeleton Army Electro Dragon
Lightning
Elite Barbarians Battle Healer Electro Dragon Inferno Dragon
Rocket
Elite Barbarians Battle Healer Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Skeleton Army Fireball Battle Healer Inferno Dragon Electro Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Elixir Golem Skeleton Army Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Elixir Golem Battle Healer
Elite Barbarians
Arrows Fireball
Elixir Golem
Battle Healer Arrows Fireball Electro Dragon Inferno Dragon
Fireball
Arrows Elite Barbarians Elixir Golem
Battle Healer
Elixir Golem Electro Dragon Inferno Dragon Arrows
Skeleton Army
Electro Dragon
Battle Healer Elixir Golem Inferno Dragon
Inferno Dragon
Battle Healer Elixir Golem Electro Dragon

Defense Synergies 2 6

Arrows
Fireball Battle Healer
Elite Barbarians
Elixir Golem
Fireball
Arrows Battle Healer
Battle Healer
Electro Dragon Inferno Dragon Arrows Fireball
Skeleton Army
Electro Dragon Inferno Dragon
Electro Dragon
Battle Healer Skeleton Army Inferno Dragon
Inferno Dragon
Battle Healer Skeleton Army Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon
Elite Barbarians Skeleton Army Inferno Dragon Battle Healer Electro Dragon
Skeleton Army Elite Barbarians Electro Dragon Inferno Dragon
Elite Barbarians Skeleton Army Inferno Dragon Electro Dragon
Arrows Elite Barbarians Fireball Battle Healer Skeleton Army
Arrows Fireball Skeleton Army Electro Dragon
Inferno Dragon Arrows Fireball Electro Dragon
Arrows Fireball Battle Healer Electro Dragon
Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Battle Healer
Skeleton Army Arrows Fireball Electro Dragon
Arrows Inferno Dragon Fireball Electro Dragon
Skeleton Army Elite Barbarians Fireball Battle Healer Electro Dragon
Fireball Skeleton Army Arrows Electro Dragon
Elite Barbarians Skeleton Army Inferno Dragon
Skeleton Army Elite Barbarians Fireball Inferno Dragon
Arrows Elite Barbarians Fireball Skeleton Army Electro Dragon
Arrows Fireball Elite Barbarians Battle Healer Skeleton Army Electro Dragon
Arrows Fireball Battle Healer Electro Dragon Inferno Dragon
Elite Barbarians Inferno Dragon
Skeleton Army Arrows Elite Barbarians Fireball Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball Battle Healer
Fireball Arrows Elite Barbarians Battle Healer Electro Dragon Inferno Dragon
Skeleton Army Elite Barbarians Battle Healer Electro Dragon
Skeleton Army Elite Barbarians Fireball Battle Healer
Elite Barbarians Battle Healer Skeleton Army Inferno Dragon
Arrows Fireball Electro Dragon
Skeleton Army Elite Barbarians Fireball Battle Healer
Elite Barbarians Battle Healer Skeleton Army Inferno Dragon
Electro Dragon Elite Barbarians Fireball Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians Electro Dragon
Skeleton Army Arrows Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fireball
Fireball Skeleton Army Electro Dragon
Elite Barbarians Skeleton Army Electro Dragon Fireball Battle Healer Inferno Dragon
Arrows Elite Barbarians Fireball Battle Healer Electro Dragon Inferno Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball
Fireball Arrows
Arrows Fireball Electro Dragon
Arrows
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Elite Barbarians Fireball Electro Dragon
Arrows Fireball Electro Dragon
Fireball Arrows Electro Dragon
Elite Barbarians Fireball
Arrows Fireball Electro Dragon
Arrows Elite Barbarians Fireball
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Fireball
Arrows Fireball
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Inferno Dragon
Arrows Fireball Electro Dragon
Fireball Arrows Electro Dragon
Fireball Arrows
Elite Barbarians Arrows Fireball Electro Dragon
Electro Dragon Fireball
Elite Barbarians Fireball
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball
Fireball Skeleton Army Electro Dragon
Fireball Arrows Electro Dragon
Arrows Fireball
Fireball Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball
Elite Barbarians Electro Dragon
Electro Dragon Elite Barbarians Fireball
Fireball Electro Dragon
Electro Dragon Fireball
Inferno Dragon
Fireball Electro Dragon

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