My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Goblin Hut Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Furnace Goblin Hut
Zap
Goblin Gang Furnace Goblin Hut
Barbarian Barrel
Knight Goblin Gang Bomb Tower Furnace Goblin Hut
The Log
Goblin Gang Furnace Goblin Hut
Earthquake
Goblin Gang Bomb Tower Furnace Goblin Hut
Arrows
Goblin Gang Furnace Goblin Hut
Royal Delivery
Knight Goblin Gang Goblin Hut
Fireball
Goblin Gang Bomb Tower Furnace Goblin Hut
Poison
Goblin Gang Bomb Tower Furnace Goblin Hut
Lightning
Knight Bomb Tower Furnace Goblin Hut Goblinstein
Rocket
Bomb Tower Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Goblin Gang Bomb Tower Furnace Goblin Hut Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Goblin Gang

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight
Knight
Goblin Gang Arrows Furnace Goblin Hut The Log
Goblin Gang
Knight Goblin Hut
Bomb Tower
Furnace
Knight Goblin Hut
Goblin Hut
Knight Goblin Gang Furnace The Log
The Log
Knight Goblin Hut
Goblinstein

Defense Synergies 3 12

Arrows
Knight Bomb Tower Furnace Goblin Hut
Knight
Goblin Gang Bomb Tower Arrows Furnace Goblin Hut The Log
Goblin Gang
Knight Bomb Tower Furnace Goblin Hut The Log
Bomb Tower
Knight The Log Arrows Goblin Gang
Furnace
Arrows Knight Goblin Gang Goblin Hut
Goblin Hut
Arrows Knight Goblin Gang Furnace
The Log
Bomb Tower Knight Goblin Gang
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Hut The Log
Bomb Tower Knight Goblin Gang Furnace Goblin Hut The Log
Goblin Gang Bomb Tower Furnace Goblin Hut Knight
Bomb Tower Goblin Hut Knight Goblin Gang Furnace
Arrows Bomb Tower The Log
Arrows Goblin Gang The Log Bomb Tower Furnace
Furnace Arrows Goblin Gang Bomb Tower Goblin Hut
Arrows Bomb Tower The Log
Goblin Gang Bomb Tower Furnace Goblin Hut
Knight Goblin Gang
Goblin Gang Arrows Knight Bomb Tower Furnace Goblin Hut The Log
Arrows Goblin Gang Furnace Goblin Hut
Bomb Tower Furnace Goblin Hut Knight Goblin Gang The Log
Bomb Tower Arrows Goblin Gang Furnace Goblin Hut The Log
Knight Goblin Gang Bomb Tower Furnace Goblin Hut
Bomb Tower Goblin Gang Furnace Goblin Hut The Log
Bomb Tower Arrows Knight Goblin Gang Furnace Goblin Hut
Arrows Bomb Tower Knight Goblin Gang Furnace Goblin Hut The Log
Arrows Bomb Tower Furnace The Log Knight Goblin Hut
Bomb Tower Goblin Hut
Goblin Gang Arrows Knight Bomb Tower Furnace The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Furnace Goblin Hut
Arrows Knight Goblin Gang Bomb Tower The Log
Goblin Gang Knight Bomb Tower Furnace Goblin Hut The Log
Goblin Gang Knight The Log
Knight Goblin Gang Goblin Hut
Arrows Furnace Goblin Gang Bomb Tower Goblin Hut
Goblin Gang Knight Bomb Tower Furnace Goblin Hut
Knight Bomb Tower
Knight Bomb Tower Goblin Hut The Log
Goblin Gang Goblin Hut
Knight Bomb Tower Goblin Hut
Arrows The Log
Knight Goblin Gang Bomb Tower
Bomb Tower Furnace
Goblin Gang Goblin Hut Knight Bomb Tower Furnace The Log
Arrows Bomb Tower Goblin Hut The Log
Arrows Bomb Tower Furnace Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log
Arrows Goblin Hut The Log
Arrows Knight The Log
Arrows Furnace The Log
Arrows Furnace
Arrows Furnace The Log
Arrows The Log
Arrows The Log
Goblin Gang
Arrows Knight The Log
Arrows
Knight Goblin Hut The Log
Arrows
Arrows Furnace Goblin Hut The Log
Arrows Furnace Goblin Hut The Log
Arrows Furnace Goblin Hut The Log
Arrows
Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Furnace
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Furnace
Goblin Hut
Arrows The Log
Arrows
Arrows The Log
Goblin Gang Goblin Hut
Arrows
Arrows The Log
Knight Goblin Gang
Arrows The Log
Arrows
Goblin Gang The Log
The Log

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