My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Battle Ram Wizard Witch Cannon Cart Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Battle Ram Cannon Cart Sparky
Giant Snowball
Bomber Bats Battle Ram Witch
Zap
Bomber Bats Battle Ram Witch Cannon Cart Sparky
Barbarian Barrel
Bomber Battle Ram Wizard Witch Cannon Cart Sparky
The Log
Bomber Battle Ram Witch Cannon Cart Sparky
Earthquake
Bomber Witch
Arrows
Bomber Bats Witch
Royal Delivery
Bomber Bats Battle Ram Wizard Witch Cannon Cart Sparky
Fireball
Bomber Battle Ram Wizard Witch Cannon Cart Sparky
Poison
Bomber Bats Wizard Witch Sparky
Lightning
Battle Ram Wizard Witch Cannon Cart Sparky
Rocket
Wizard Witch Cannon Cart Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Battle Ram Wizard Witch Cannon Cart Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats The Log Battle Ram

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Battle Ram Cannon Cart Sparky
Bats
Bomber Battle Ram Cannon Cart Sparky
Battle Ram
The Log Bomber Bats Witch
Wizard
Sparky
Witch
Battle Ram Cannon Cart
Cannon Cart
The Log Bomber Bats Witch
The Log
Battle Ram Cannon Cart Sparky
Sparky
Bomber Bats Wizard The Log

Defense Synergies 0 10

Bomber
Bats The Log
Bats
Bomber Cannon Cart The Log Sparky
Battle Ram
Wizard
Cannon Cart The Log
Witch
Cannon Cart The Log
Cannon Cart
Bats Wizard Witch
The Log
Bomber Bats Wizard Witch Sparky
Sparky
Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Bomber Wizard The Log Sparky
Sparky Bats Witch Cannon Cart The Log
Witch Sparky Bomber Bats Cannon Cart
Witch Sparky Bats Cannon Cart
Bomber The Log Sparky
The Log Bomber Bats Cannon Cart
Bats Wizard Witch
Cannon Cart The Log Sparky
Witch Sparky
Bomber Cannon Cart Sparky
Bats Witch Bomber Wizard Cannon Cart The Log
Bats Wizard Witch
Sparky Bomber Bats Wizard Witch Cannon Cart The Log
Bomber Wizard Sparky Bats Witch Cannon Cart The Log
Sparky Cannon Cart
The Log Sparky
Wizard Sparky Bomber Bats Witch Cannon Cart
Bomber Bats Wizard Witch Cannon Cart The Log
Wizard Witch The Log Bomber Bats Cannon Cart
Sparky Cannon Cart
Bomber Wizard Bats Witch Cannon Cart The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Cannon Cart Sparky
Bomber Wizard Cannon Cart The Log
Bats Witch Cannon Cart The Log Sparky
Bats Cannon Cart The Log Sparky
Witch Cannon Cart Sparky
Wizard Bats Witch
Sparky Bats Witch Cannon Cart
Cannon Cart Sparky
Bats Witch Cannon Cart The Log Sparky
Witch Sparky
Bats Witch Cannon Cart Sparky
The Log
Cannon Cart Wizard Witch Sparky
Wizard Bomber Witch Cannon Cart Sparky
Witch Sparky Bomber Bats Cannon Cart The Log
Bats Bomber Wizard Witch Cannon Cart The Log Sparky
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
The Log
Cannon Cart The Log Sparky
Cannon Cart The Log Sparky
Bomber Wizard The Log Sparky
Wizard Bats Witch
Bomber Wizard Witch The Log Sparky
The Log Wizard
The Log Wizard
Bats Sparky
Wizard Cannon Cart The Log Sparky
Wizard
Cannon Cart The Log Sparky
Cannon Cart
Cannon Cart The Log Sparky
Bomber Wizard Witch Cannon Cart The Log Sparky
Wizard Cannon Cart The Log Sparky
Sparky
Bomber Bats Sparky
Bomber Wizard The Log Sparky
Bomber Wizard Witch The Log
The Log Sparky
Wizard
The Log Sparky
Cannon Cart The Log
The Log Bomber Wizard Witch Sparky
Witch
The Log Wizard Witch Sparky
Wizard Witch The Log Sparky
The Log Sparky
Bats Wizard Witch Sparky
Bats Wizard Witch
Sparky
Bomber Wizard The Log Sparky
Sparky
Sparky
Wizard The Log Sparky
Bats Witch Cannon Cart
Wizard Witch
The Log
Wizard Cannon Cart Sparky
The Log Bomber Wizard
Sparky
Cannon Cart Sparky
Bats Witch The Log Sparky
Bats Witch
Witch Cannon Cart The Log Sparky
Cannon Cart Sparky
Wizard Sparky

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