My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Knight Flying Machine Rune Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Rune Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats
Giant Snowball
Skeletons Bomber Bats Flying Machine
Zap
Skeletons Bomber Bats Flying Machine
Barbarian Barrel
Skeletons Bomber Knight Magic Archer
The Log
Skeletons Bomber
Earthquake
Skeletons Bomber
Arrows
Skeletons Bomber Bats Flying Machine
Royal Delivery
Skeletons Bomber Bats Knight Flying Machine Magic Archer
Fireball
Bomber Flying Machine Magic Archer
Poison
Bomber Bats Flying Machine Magic Archer
Lightning
Knight Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rune Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats Zap Knight Flying Machine Rune Giant Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bomber Bats Zap

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Bats Zap Knight
Bats
Knight Bomber Zap Flying Machine Rune Giant
Zap
Bomber Bats Knight Flying Machine Magic Archer
Knight
Bats Bomber Zap Flying Machine Magic Archer
Flying Machine
Bats Zap Knight
Rune Giant
Bats
Magic Archer
Zap Knight

Defense Synergies 3 13

Skeletons
Bomber Bats Zap Knight Flying Machine Magic Archer
Bomber
Knight Skeletons Bats Zap
Bats
Knight Skeletons Bomber Zap
Zap
Skeletons Bomber Bats Knight Flying Machine Magic Archer
Knight
Bomber Bats Magic Archer Skeletons Zap Flying Machine
Flying Machine
Skeletons Zap Knight
Rune Giant
Magic Archer
Knight Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Flying Machine Magic Archer
Skeletons Bats Zap Knight Flying Machine
Skeletons Bomber Bats Knight
Skeletons Bats Knight
Bomber
Skeletons Bomber Bats Zap Flying Machine Magic Archer
Bats Zap Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Skeletons
Knight Skeletons Bomber
Bats Skeletons Bomber Zap Knight Flying Machine Magic Archer
Bats Zap Flying Machine Magic Archer
Skeletons Bomber Bats Zap Knight Flying Machine
Bomber Bats Zap Magic Archer
Knight
Zap
Skeletons Bomber Bats Knight
Bomber Bats Zap Knight Flying Machine Magic Archer
Zap Bomber Bats Knight Flying Machine Magic Archer
Bomber Bats Knight Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap
Bomber Zap Knight Flying Machine Magic Archer
Skeletons Bats Zap Knight
Bats Zap Knight
Skeletons Knight
Skeletons Bats Zap Flying Machine Magic Archer
Skeletons Bats Knight Flying Machine
Knight
Zap Skeletons Bats Knight Flying Machine Magic Archer
Skeletons
Bats Knight Flying Machine
Zap
Skeletons Knight
Bomber Flying Machine Magic Archer
Skeletons Bomber Bats Zap Knight Flying Machine Magic Archer
Bats Bomber Zap Flying Machine Magic Archer
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Flying Machine
Zap Flying Machine Magic Archer
Flying Machine Magic Archer
Knight Flying Machine
Bomber Zap Magic Archer
Bats Zap Flying Machine Magic Archer
Bomber Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Zap Flying Machine
Bats
Zap Knight Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Flying Machine Knight Magic Archer
Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Bomber Zap Flying Machine Magic Archer
Magic Archer Flying Machine
Bomber Bats
Bomber Zap Flying Machine Magic Archer
Bomber Zap Flying Machine Magic Archer
Magic Archer
Zap Flying Machine
Zap Bomber Magic Archer
Zap Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Zap Magic Archer
Bats Zap Flying Machine Magic Archer
Zap Bats Flying Machine
Bomber Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Bats Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Knight Flying Machine Magic Archer
Bomber Zap Flying Machine Magic Archer
Zap
Flying Machine
Zap Bats Flying Machine Magic Archer
Bats Zap Flying Machine Magic Archer
Zap Flying Machine Magic Archer

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