My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Skeleton Barrel

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Skeleton Barrel Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Barrel Wall Breakers
Giant Snowball
Fire Spirit Bomber Bats Skeleton Barrel Wall Breakers
Zap
Fire Spirit Bomber Bats Skeleton Barrel Wall Breakers
Barbarian Barrel
Fire Spirit Bomber Knight Skeleton Barrel Wall Breakers
The Log
Fire Spirit Bomber Skeleton Barrel Mini P.E.K.K.A Wall Breakers
Earthquake
Bomber
Arrows
Fire Spirit Bomber Bats Skeleton Barrel Wall Breakers
Royal Delivery
Fire Spirit Bomber Bats Knight Skeleton Barrel Mini P.E.K.K.A Wall Breakers
Fireball
Bomber Skeleton Barrel Wall Breakers
Poison
Bomber Bats Skeleton Barrel
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Skeleton Barrel Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Bats Zap Wall Breakers Knight Skeleton Barrel Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Bats Zap

Attack Synergies 4 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Skeleton Barrel Mini P.E.K.K.A Wall Breakers
Bomber
Bats Zap Knight Skeleton Barrel Mini P.E.K.K.A
Bats
Knight Skeleton Barrel Bomber Zap Mini P.E.K.K.A Wall Breakers
Zap
Fire Spirit Bomber Bats Knight Skeleton Barrel Mini P.E.K.K.A Wall Breakers
Knight
Bats Skeleton Barrel Wall Breakers Fire Spirit Bomber Zap
Skeleton Barrel
Bats Knight Fire Spirit Bomber Zap Mini P.E.K.K.A Wall Breakers
Mini P.E.K.K.A
Fire Spirit Bomber Bats Zap Skeleton Barrel
Wall Breakers
Knight Fire Spirit Bats Zap Skeleton Barrel

Defense Synergies 4 10

Fire Spirit
Knight Zap Mini P.E.K.K.A
Bomber
Knight Bats Zap Mini P.E.K.K.A
Bats
Knight Bomber Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Bomber Bats Knight Skeleton Barrel
Knight
Fire Spirit Bomber Bats Zap Mini P.E.K.K.A
Skeleton Barrel
Zap
Mini P.E.K.K.A
Zap Fire Spirit Bomber Bats Knight
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Skeleton Barrel
Mini P.E.K.K.A Bats Zap Knight
Mini P.E.K.K.A Fire Spirit Bomber Bats Knight
Mini P.E.K.K.A Bats Knight
Bomber Mini P.E.K.K.A
Fire Spirit Bomber Bats Zap
Bats Fire Spirit Zap
Zap Skeleton Barrel
Mini P.E.K.K.A
Knight Fire Spirit Bomber Mini P.E.K.K.A
Bats Bomber Zap Knight
Bats Zap
Mini P.E.K.K.A Fire Spirit Bomber Bats Zap Knight
Fire Spirit Bomber Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A
Bomber Bats Knight Mini P.E.K.K.A
Fire Spirit Bomber Bats Zap Knight
Zap Fire Spirit Bomber Bats Knight
Mini P.E.K.K.A
Bomber Fire Spirit Bats Knight Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap
Bomber Zap Knight Skeleton Barrel Mini P.E.K.K.A
Bats Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap Knight
Knight Mini P.E.K.K.A
Fire Spirit Bats Zap Skeleton Barrel
Mini P.E.K.K.A Bats Knight
Mini P.E.K.K.A Knight
Zap Bats Knight Mini P.E.K.K.A
Bats Knight Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Knight
Bomber
Bomber Bats Zap Knight Mini P.E.K.K.A
Bats Bomber Zap Mini P.E.K.K.A
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight
Zap Skeleton Barrel
Skeleton Barrel
Knight Skeleton Barrel
Bomber Fire Spirit Zap
Fire Spirit Bats Zap Skeleton Barrel
Fire Spirit Bomber
Fire Spirit Zap Skeleton Barrel
Zap Skeleton Barrel
Fire Spirit Bats Mini P.E.K.K.A
Zap Knight Skeleton Barrel
Fire Spirit Zap
Fire Spirit Knight Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel
Bomber Zap Skeleton Barrel
Skeleton Barrel
Bomber Bats Mini P.E.K.K.A
Fire Spirit Bomber Zap Skeleton Barrel Mini P.E.K.K.A
Fire Spirit Bomber Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Fire Spirit Bomber
Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Fire Spirit Bats Zap
Zap Bats Skeleton Barrel
Mini P.E.K.K.A
Bomber Zap
Zap
Zap Skeleton Barrel Fire Spirit Bats
Fire Spirit Zap
Knight Mini P.E.K.K.A
Bomber Zap Skeleton Barrel
Zap
Zap Bats
Bats Zap
Zap Skeleton Barrel

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