My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard P.E.K.K.A Electro Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Bomber Bats
Zap
Bomber Bats
Barbarian Barrel
Bomber Wizard
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Wizard P.E.K.K.A Mother Witch
Fireball
Bomber Wizard Mother Witch
Poison
Bomber Bats Wizard Mother Witch
Lightning
Wizard Mother Witch
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Electro Giant Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Bats Arrows Mother Witch Wizard P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Bats Arrows

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats P.E.K.K.A
Bats
Bomber P.E.K.K.A
Arrows
Mirror P.E.K.K.A Mother Witch
Wizard
P.E.K.K.A
Mirror
Arrows Electro Giant
P.E.K.K.A
Arrows Bomber Bats Wizard Mother Witch
Electro Giant
Mirror Mother Witch
Mother Witch
Arrows P.E.K.K.A Electro Giant

Defense Synergies 1 7

Bomber
Bats P.E.K.K.A Electro Giant
Bats
Bomber P.E.K.K.A
Arrows
Mirror P.E.K.K.A Mother Witch
Wizard
P.E.K.K.A
Mirror
Arrows
P.E.K.K.A
Bomber Bats Arrows Wizard
Electro Giant
Bomber
Mother Witch
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
P.E.K.K.A Bats
P.E.K.K.A Bomber Bats
P.E.K.K.A Bats
Bomber Arrows P.E.K.K.A
Arrows Bomber Bats Mother Witch
Bats Arrows Wizard
Arrows P.E.K.K.A Electro Giant
P.E.K.K.A
Bomber
Bats Mother Witch Bomber Arrows Wizard Electro Giant
Arrows Bats Wizard
P.E.K.K.A Bomber Bats Wizard
Bomber Wizard Bats Arrows P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Electro Giant
Wizard Bomber Bats Arrows P.E.K.K.A
Arrows Bomber Bats Wizard
Arrows Wizard Bomber Bats Mother Witch
P.E.K.K.A
Bomber Wizard Bats Arrows P.E.K.K.A Electro Giant Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Giant
Bomber Arrows Wizard
P.E.K.K.A Bats
P.E.K.K.A Bats
P.E.K.K.A
Arrows Wizard Electro Giant Mother Witch Bats
P.E.K.K.A Bats
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Arrows Electro Giant
P.E.K.K.A Wizard
Wizard Bomber Electro Giant
Electro Giant Bomber Bats P.E.K.K.A
Bats Arrows Bomber Wizard P.E.K.K.A Electro Giant Mother Witch
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Wizard Arrows
Arrows Wizard Electro Giant Mother Witch Bats
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber Bats
Bomber Arrows Wizard
Bomber Arrows Wizard Electro Giant Mother Witch
Arrows Wizard
Arrows
Arrows Electro Giant Mother Witch Bomber Wizard
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Wizard Electro Giant Mother Witch
Bats Wizard Electro Giant
Bomber Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Bats
Arrows Wizard
Arrows
Wizard
Arrows Bomber Wizard
Arrows Electro Giant
P.E.K.K.A
Electro Giant Bats
Bats
Electro Giant
P.E.K.K.A
Wizard

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