My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber P.E.K.K.A Fisherman Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Fisherman Ram Rider
Giant Snowball
Bomber Fisherman Ram Rider
Zap
Bomber Fisherman Ram Rider
Barbarian Barrel
Electro Spirit Bomber
The Log
Electro Spirit Bomber Fisherman Ram Rider
Earthquake
Bomber
Arrows
Electro Spirit Bomber
Royal Delivery
Electro Spirit Bomber P.E.K.K.A Fisherman Ram Rider
Fireball
Bomber Fisherman Ram Rider
Poison
Bomber Fisherman
Lightning
Fisherman Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Rage Fisherman Ram Rider Goblinstein Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bomber Rage Fisherman

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A Ram Rider
Bomber
P.E.K.K.A Ram Rider
Rage
Lightning
Ram Rider
P.E.K.K.A
Electro Spirit Bomber Fisherman Ram Rider
Fisherman
P.E.K.K.A Ram Rider
Ram Rider
Lightning Electro Spirit Bomber P.E.K.K.A Fisherman
Goblinstein

Defense Synergies 0 5

Electro Spirit
Fisherman
Bomber
P.E.K.K.A Fisherman
Rage
Lightning
P.E.K.K.A
Bomber Fisherman
Fisherman
Electro Spirit Bomber P.E.K.K.A Ram Rider
Ram Rider
Fisherman
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Ram Rider
P.E.K.K.A Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider Bomber Lightning
P.E.K.K.A Fisherman Ram Rider
Lightning Bomber P.E.K.K.A
Electro Spirit Bomber
Lightning Ram Rider Electro Spirit
Lightning Electro Spirit P.E.K.K.A Ram Rider
P.E.K.K.A Fisherman
Bomber Fisherman
Electro Spirit Bomber Fisherman Ram Rider
Ram Rider
P.E.K.K.A Bomber Lightning Ram Rider
Bomber Electro Spirit P.E.K.K.A
P.E.K.K.A Ram Rider
Lightning P.E.K.K.A Fisherman Ram Rider
Bomber P.E.K.K.A Fisherman
Electro Spirit Bomber Fisherman Ram Rider
Electro Spirit Bomber Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider
Bomber Electro Spirit P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Fisherman
Bomber Lightning Fisherman
P.E.K.K.A Lightning Fisherman Ram Rider
Lightning P.E.K.K.A Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider
Electro Spirit Ram Rider
P.E.K.K.A Lightning Ram Rider
P.E.K.K.A Fisherman
Lightning P.E.K.K.A Electro Spirit
P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A
Lightning P.E.K.K.A Ram Rider
Bomber
Electro Spirit Bomber Lightning P.E.K.K.A Fisherman
Electro Spirit Bomber P.E.K.K.A
Electro Spirit Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Fisherman Ram Rider
Lightning
Lightning
Bomber
Electro Spirit Ram Rider
Bomber
Lightning Ram Rider
Lightning Fisherman Ram Rider
Lightning Fisherman
Lightning Fisherman Ram Rider
Lightning
Lightning Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning Bomber
Lightning
Lightning
Bomber Lightning Fisherman
Lightning Bomber Fisherman
Lightning Bomber
Lightning
Lightning
Lightning Fisherman
Lightning
Electro Spirit Bomber
Fisherman
Lightning Fisherman Ram Rider
Lightning Fisherman Ram Rider
Lightning Fisherman
Lightning
Lightning Electro Spirit
Lightning
Lightning Bomber
Lightning Electro Spirit
P.E.K.K.A
Lightning
Lightning Electro Spirit
Lightning Ram Rider
Lightning
Bomber Lightning
Lightning
P.E.K.K.A
Electro Spirit Lightning
Lightning
Lightning
P.E.K.K.A
Lightning

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