My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Valkyrie Witch P.E.K.K.A Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Bomber Bats Witch Princess
Zap
Bomber Bats Witch Princess
Barbarian Barrel
Bomber Valkyrie Witch Princess Ice Wizard
The Log
Bomber Witch Princess
Earthquake
Bomber Witch
Arrows
Bomber Bats Witch Princess
Royal Delivery
Bomber Bats Valkyrie Witch P.E.K.K.A Princess Ice Wizard
Fireball
Bomber Witch Princess Ice Wizard
Poison
Bomber Bats Witch Princess Ice Wizard
Lightning
Valkyrie Witch Ice Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie P.E.K.K.A Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Princess Ice Wizard Valkyrie Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Princess

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Valkyrie P.E.K.K.A
Bats
Valkyrie Bomber P.E.K.K.A
Arrows
P.E.K.K.A
Valkyrie
Bats Bomber Witch P.E.K.K.A
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Bomber Bats Valkyrie Witch Princess Ice Wizard
Princess
P.E.K.K.A
Ice Wizard
P.E.K.K.A

Defense Synergies 0 17

Bomber
Bats Valkyrie P.E.K.K.A
Bats
Bomber Valkyrie P.E.K.K.A Ice Wizard
Arrows
Valkyrie P.E.K.K.A Ice Wizard
Valkyrie
Bomber Bats Arrows Witch P.E.K.K.A Princess Ice Wizard
Witch
Valkyrie Ice Wizard
P.E.K.K.A
Bomber Bats Arrows Valkyrie Princess Ice Wizard
Princess
Valkyrie P.E.K.K.A Ice Wizard
Ice Wizard
Bats Arrows Valkyrie Witch P.E.K.K.A Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie
P.E.K.K.A Bats Valkyrie Witch Ice Wizard
Witch P.E.K.K.A Bomber Bats Valkyrie Ice Wizard
Witch P.E.K.K.A Bats Valkyrie Ice Wizard
Bomber Arrows Valkyrie P.E.K.K.A Princess
Arrows Bomber Bats Valkyrie Ice Wizard
Bats Arrows Witch Princess Ice Wizard
Arrows Valkyrie P.E.K.K.A
Witch P.E.K.K.A Princess Ice Wizard
Bomber Valkyrie Ice Wizard
Bats Valkyrie Witch Ice Wizard Bomber Arrows Princess
Arrows Bats Witch Princess Ice Wizard
P.E.K.K.A Bomber Bats Valkyrie Witch Ice Wizard
Bomber Valkyrie Bats Arrows Witch P.E.K.K.A Princess
P.E.K.K.A
P.E.K.K.A
Bomber Bats Arrows Valkyrie Witch P.E.K.K.A
Arrows Valkyrie Bomber Bats Witch Ice Wizard
Arrows Valkyrie Witch Bomber Bats Princess Ice Wizard
P.E.K.K.A
Bomber Valkyrie Bats Arrows Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch P.E.K.K.A
Bomber Arrows Valkyrie
P.E.K.K.A Bats Valkyrie Witch
Valkyrie P.E.K.K.A Bats
P.E.K.K.A Valkyrie Witch
Arrows Bats Witch Princess Ice Wizard
P.E.K.K.A Bats Valkyrie Witch Ice Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Bats Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Valkyrie Witch
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Valkyrie Witch
Bomber Valkyrie Witch Princess
Witch Bomber Bats Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Bomber Witch P.E.K.K.A Princess Ice Wizard
Bomber Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie
Arrows Princess Ice Wizard
Arrows
Arrows Valkyrie
Bomber Arrows Valkyrie
Arrows Bats Witch Princess Ice Wizard
Bomber Arrows Witch Princess
Arrows Princess Ice Wizard
Arrows
Bats
Arrows Valkyrie Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Bomber Arrows Witch Princess
Arrows Princess
Arrows
Bomber Bats
Bomber Arrows Princess
Bomber Arrows Valkyrie Witch Princess
Arrows Princess
Arrows
Arrows Bomber Valkyrie Witch Princess Ice Wizard
Witch
Arrows Witch Princess Ice Wizard
Arrows Witch Princess
Arrows
Bats Arrows Witch Princess Ice Wizard
Bats Witch
Bomber Arrows
Arrows Princess
P.E.K.K.A
Arrows Princess
Bats Witch Princess
Arrows Witch Princess Ice Wizard
Arrows
Valkyrie Princess
Arrows Bomber Princess
Arrows
P.E.K.K.A
Bats Witch Princess
Bats Witch Princess
Witch Princess
P.E.K.K.A

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