My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Knight Royal Giant Musketeer Flying Machine Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Minion Horde Royal Giant Flying Machine Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Minion Horde Royal Giant Dark Prince
Giant Snowball
Spear Goblins Bomber Minion Horde Musketeer Flying Machine
Zap
Spear Goblins Bomber Minion Horde Royal Giant Flying Machine Dark Prince
Barbarian Barrel
Spear Goblins Bomber Knight Musketeer Dark Prince
The Log
Spear Goblins Bomber Royal Giant Musketeer Dark Prince
Earthquake
Spear Goblins Bomber
Arrows
Spear Goblins Bomber Minion Horde Flying Machine
Royal Delivery
Spear Goblins Bomber Knight Minion Horde Musketeer Flying Machine Dark Prince
Fireball
Bomber Minion Horde Musketeer Flying Machine
Poison
Spear Goblins Bomber Minion Horde Musketeer Flying Machine
Lightning
Knight Musketeer Dark Prince
Rocket
Minion Horde Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Knight Musketeer Flying Machine Dark Prince Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bomber Knight Musketeer

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Royal Giant Flying Machine Dark Prince
Bomber
Royal Giant Knight Dark Prince
Knight
Spear Goblins Musketeer Bomber Minion Horde Flying Machine
Minion Horde
Knight Royal Giant Dark Prince
Royal Giant
Bomber Spear Goblins Minion Horde Musketeer Flying Machine Dark Prince
Musketeer
Knight Royal Giant Dark Prince
Flying Machine
Spear Goblins Knight Royal Giant Dark Prince
Dark Prince
Spear Goblins Bomber Minion Horde Royal Giant Musketeer Flying Machine

Defense Synergies 3 9

Spear Goblins
Knight Musketeer Flying Machine Dark Prince
Bomber
Knight Dark Prince
Knight
Spear Goblins Bomber Musketeer Minion Horde Flying Machine
Minion Horde
Knight
Royal Giant
Musketeer
Knight Spear Goblins Flying Machine Dark Prince
Flying Machine
Spear Goblins Knight Musketeer Dark Prince
Dark Prince
Spear Goblins Bomber Musketeer Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Minion Horde Musketeer Flying Machine
Minion Horde Knight Musketeer Flying Machine Dark Prince
Minion Horde Bomber Knight Musketeer Dark Prince
Minion Horde Knight Musketeer Dark Prince
Bomber Dark Prince
Spear Goblins Bomber Musketeer Flying Machine Dark Prince
Minion Horde Musketeer Spear Goblins Flying Machine
Musketeer Flying Machine
Minion Horde Musketeer
Knight Spear Goblins Bomber Minion Horde Musketeer Dark Prince
Minion Horde Spear Goblins Bomber Knight Musketeer Flying Machine Dark Prince
Minion Horde Musketeer Spear Goblins Flying Machine
Minion Horde Bomber Knight Musketeer Flying Machine Dark Prince
Bomber Minion Horde Dark Prince
Knight Minion Horde
Minion Horde
Minion Horde Bomber Knight Musketeer Dark Prince
Spear Goblins Bomber Knight Minion Horde Musketeer Flying Machine Dark Prince
Spear Goblins Bomber Knight Musketeer Flying Machine Dark Prince
Musketeer
Bomber Dark Prince Spear Goblins Knight Minion Horde Musketeer Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Dark Prince
Bomber Knight Musketeer Flying Machine
Spear Goblins Knight Minion Horde Musketeer Dark Prince
Dark Prince Knight Minion Horde Musketeer
Knight Minion Horde Musketeer Dark Prince
Minion Horde Musketeer Flying Machine
Dark Prince Spear Goblins Knight Minion Horde Musketeer Flying Machine
Knight Minion Horde Dark Prince
Minion Horde Spear Goblins Knight Flying Machine Dark Prince
Minion Horde Musketeer
Knight Minion Horde Musketeer Flying Machine Dark Prince
Dark Prince
Dark Prince Knight Minion Horde
Bomber Minion Horde Musketeer Flying Machine
Spear Goblins Bomber Knight Minion Horde Musketeer Flying Machine Dark Prince
Bomber Minion Horde Musketeer Flying Machine Dark Prince
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Musketeer Flying Machine
Musketeer Flying Machine
Minion Horde Flying Machine
Knight Musketeer Flying Machine Dark Prince
Bomber Minion Horde Dark Prince
Spear Goblins Minion Horde Musketeer Flying Machine
Bomber Minion Horde Musketeer Flying Machine
Flying Machine
Flying Machine
Minion Horde Musketeer
Knight Minion Horde Musketeer Flying Machine Dark Prince
Musketeer Flying Machine
Flying Machine Knight Musketeer
Minion Horde Musketeer Flying Machine
Musketeer Flying Machine
Spear Goblins Bomber Minion Horde Musketeer Flying Machine
Minion Horde Musketeer Flying Machine
Bomber Minion Horde
Bomber Musketeer Flying Machine Dark Prince
Bomber Flying Machine
Minion Horde Musketeer
Musketeer
Minion Horde Musketeer Flying Machine
Bomber Dark Prince
Minion Horde
Musketeer Flying Machine
Musketeer Flying Machine
Musketeer
Minion Horde Musketeer Flying Machine
Minion Horde Musketeer Flying Machine
Minion Horde
Bomber Minion Horde Musketeer
Minion Horde
Minion Horde
Minion Horde Spear Goblins Musketeer Flying Machine Dark Prince
Musketeer Flying Machine
Knight Minion Horde Musketeer Flying Machine Dark Prince
Bomber Musketeer Flying Machine
Minion Horde Musketeer Flying Machine Dark Prince
Minion Horde Musketeer Flying Machine
Musketeer Flying Machine
Musketeer Flying Machine Dark Prince

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