My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Flying Machine Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Royal Hogs Fisherman
Giant Snowball
Bomber Royal Recruits Flying Machine Royal Hogs Fisherman
Zap
Bomber Flying Machine Royal Hogs Fisherman
Barbarian Barrel
Bomber Royal Recruits Royal Hogs
The Log
Bomber Royal Recruits Royal Hogs Fisherman
Earthquake
Bomber Royal Hogs
Arrows
Bomber Royal Recruits Flying Machine Royal Hogs
Royal Delivery
Bomber Royal Recruits Flying Machine Royal Hogs Fisherman Mother Witch
Fireball
Bomber Flying Machine Royal Hogs Fisherman Mother Witch
Poison
Bomber Royal Recruits Flying Machine Royal Hogs Fisherman Mother Witch
Lightning
Fisherman Mother Witch
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Void Fisherman Flying Machine Mother Witch Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Void Fisherman

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits Royal Hogs
Arrows
Royal Hogs Void Mother Witch
Royal Recruits
Bomber Flying Machine Royal Hogs
Flying Machine
Royal Recruits Royal Hogs
Royal Hogs
Arrows Mother Witch Bomber Royal Recruits Flying Machine Fisherman
Void
Arrows
Fisherman
Royal Hogs
Mother Witch
Royal Hogs Arrows

Defense Synergies 1 5

Bomber
Royal Recruits Fisherman
Arrows
Void Mother Witch
Royal Recruits
Bomber
Flying Machine
Fisherman
Royal Hogs
Void
Arrows
Fisherman
Bomber Flying Machine Mother Witch
Mother Witch
Arrows Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits Flying Machine Void
Royal Recruits Flying Machine Fisherman
Fisherman Bomber Royal Recruits Void
Royal Recruits Fisherman
Bomber Arrows Royal Recruits
Arrows Bomber Flying Machine Mother Witch
Arrows Flying Machine Void
Arrows Royal Recruits Flying Machine Void
Royal Recruits Fisherman
Bomber Royal Recruits Fisherman
Mother Witch Bomber Arrows Royal Recruits Flying Machine Fisherman
Arrows Flying Machine
Royal Recruits Bomber Flying Machine
Bomber Arrows Royal Recruits
Royal Recruits
Royal Recruits Fisherman
Bomber Arrows Royal Recruits Fisherman
Arrows Bomber Royal Recruits Flying Machine Fisherman
Arrows Bomber Royal Recruits Flying Machine Fisherman Mother Witch
Royal Recruits Fisherman
Bomber Royal Recruits Arrows Flying Machine Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Void Fisherman
Void Bomber Arrows Flying Machine Fisherman
Royal Recruits Fisherman
Royal Recruits Fisherman
Royal Recruits Fisherman
Arrows Mother Witch Flying Machine
Royal Recruits Flying Machine Void
Royal Recruits Fisherman
Royal Recruits Void Flying Machine
Royal Recruits
Royal Recruits Flying Machine
Royal Recruits Arrows Void
Royal Recruits
Royal Recruits Bomber Flying Machine
Royal Recruits Bomber Flying Machine Fisherman
Arrows Bomber Royal Recruits Flying Machine Mother Witch
Bomber Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Royal Recruits Flying Machine
Arrows Void Flying Machine Fisherman
Arrows Flying Machine Void
Arrows Royal Recruits Flying Machine Void
Bomber Arrows
Arrows Mother Witch Flying Machine
Bomber Arrows Flying Machine
Arrows Flying Machine
Arrows Void Flying Machine Fisherman
Void Fisherman
Void Arrows Royal Recruits Flying Machine Fisherman
Void Arrows Flying Machine
Flying Machine Void Fisherman
Arrows Flying Machine Void Fisherman
Arrows Flying Machine Fisherman
Bomber Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Arrows
Bomber Fisherman
Void Bomber Arrows Flying Machine Fisherman
Bomber Arrows Flying Machine Void Mother Witch
Void
Arrows Void
Void Fisherman
Arrows Royal Recruits Flying Machine Void
Arrows Mother Witch Bomber
Fisherman
Arrows Void Flying Machine Fisherman
Void Arrows Flying Machine Fisherman
Void Arrows Fisherman
Arrows Flying Machine Void Mother Witch
Flying Machine Void
Void
Void Bomber Arrows
Void Arrows
Arrows
Royal Recruits Flying Machine Void
Arrows Flying Machine
Arrows
Void Flying Machine
Arrows Bomber Flying Machine
Void Arrows
Royal Recruits Flying Machine
Royal Recruits Flying Machine
Flying Machine Void
Void Royal Recruits Flying Machine
Void
Void

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