My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Skeleton Barrel Witch Giant Skeleton Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Skeleton Barrel Giant Skeleton
Giant Snowball
Skeletons Bomber Skeleton Barrel Witch
Zap
Skeletons Bomber Skeleton Barrel Witch
Barbarian Barrel
Skeletons Bomber Skeleton Barrel Bomb Tower Witch Giant Skeleton
The Log
Skeletons Bomber Skeleton Barrel Witch Giant Skeleton
Earthquake
Skeletons Bomber Bomb Tower Witch
Arrows
Skeletons Bomber Skeleton Barrel Witch
Royal Delivery
Skeletons Bomber Skeleton Barrel Witch Giant Skeleton
Fireball
Bomber Skeleton Barrel Bomb Tower Witch
Poison
Bomber Skeleton Barrel Bomb Tower Witch
Lightning
Bomb Tower Witch Goblinstein
Rocket
Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Arrows Skeleton Barrel Bomb Tower Witch Goblinstein Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Arrows Skeleton Barrel

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Skeleton Barrel Giant Skeleton
Arrows
Skeleton Barrel Giant Skeleton
Skeleton Barrel
Bomber Arrows Witch Giant Skeleton
Bomb Tower
Witch
Skeleton Barrel Giant Skeleton
Giant Skeleton
Bomber Arrows Skeleton Barrel Witch
Goblinstein

Defense Synergies 0 7

Skeletons
Bomber Bomb Tower Witch Giant Skeleton
Bomber
Skeletons
Arrows
Bomb Tower Giant Skeleton
Skeleton Barrel
Bomb Tower
Skeletons Arrows
Witch
Skeletons Giant Skeleton
Giant Skeleton
Skeletons Arrows Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel
Bomb Tower Skeletons Witch
Bomb Tower Witch Skeletons Bomber Giant Skeleton
Bomb Tower Witch Skeletons
Bomber Arrows Bomb Tower Giant Skeleton
Arrows Skeletons Bomber Bomb Tower
Arrows Bomb Tower Witch
Arrows Skeleton Barrel Bomb Tower Giant Skeleton
Witch Skeletons Bomb Tower
Skeletons Bomber Giant Skeleton
Witch Skeletons Bomber Arrows Bomb Tower Giant Skeleton
Arrows Witch
Bomb Tower Skeletons Bomber Witch Giant Skeleton
Bomber Bomb Tower Arrows Witch
Bomb Tower
Bomb Tower Goblinstein
Bomb Tower Skeletons Bomber Arrows Witch
Arrows Bomb Tower Bomber Witch
Arrows Bomb Tower Witch Bomber Giant Skeleton
Bomb Tower
Bomber Arrows Bomb Tower Witch Giant Skeleton
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Witch Giant Skeleton
Bomber Arrows Skeleton Barrel Bomb Tower
Giant Skeleton Skeletons Bomb Tower Witch
Giant Skeleton
Giant Skeleton Skeletons Witch
Arrows Goblinstein Skeletons Skeleton Barrel Bomb Tower Witch
Skeletons Bomb Tower Witch Giant Skeleton
Giant Skeleton Bomb Tower
Giant Skeleton Goblinstein Skeletons Bomb Tower Witch
Witch Skeletons
Bomb Tower Witch Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Skeletons Bomb Tower Witch
Bomber Bomb Tower Witch
Witch Skeletons Bomber Bomb Tower Giant Skeleton Goblinstein
Arrows Bomber Bomb Tower Witch Giant Skeleton
Bomber Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Giant Skeleton
Arrows Skeleton Barrel
Arrows Skeleton Barrel Giant Skeleton
Arrows Skeleton Barrel Giant Skeleton
Bomber Arrows Goblinstein
Arrows Goblinstein Skeleton Barrel Witch
Bomber Arrows Witch
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bomber Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel
Arrows
Bomber
Bomber Arrows Skeleton Barrel
Bomber Arrows Skeleton Barrel Witch
Giant Skeleton
Arrows
Arrows Skeleton Barrel
Arrows Bomber Witch Goblinstein
Witch
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel
Arrows Witch
Skeleton Barrel Witch Goblinstein
Bomber Arrows
Arrows
Giant Skeleton
Arrows
Skeleton Barrel Witch Goblinstein
Arrows Witch
Arrows
Arrows Bomber Skeleton Barrel
Arrows Giant Skeleton
Witch Giant Skeleton
Witch
Skeleton Barrel Witch Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: