My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Bomber Bats Hog Rider Goblin Barrel Skeleton Army
Zap
Bomber Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Wizard Goblin Barrel Skeleton Army Giant Skeleton
The Log
Bomber Hog Rider Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Bomber Hog Rider Goblin Barrel Skeleton Army
Arrows
Bomber Bats Goblin Barrel Skeleton Army
Royal Delivery
Bomber Bats Hog Rider Wizard Goblin Barrel Skeleton Army Giant Skeleton
Fireball
Bomber Hog Rider Wizard Goblin Barrel Skeleton Army
Poison
Bomber Bats Wizard Skeleton Army
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Goblin Barrel Skeleton Army Hog Rider Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Goblin Barrel

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Hog Rider Giant Skeleton
Bats
Hog Rider Giant Skeleton Bomber Zap Goblin Barrel
Zap
Hog Rider Bomber Bats Giant Skeleton
Hog Rider
Bats Zap Bomber Wizard Goblin Barrel Giant Skeleton
Wizard
Hog Rider Giant Skeleton
Goblin Barrel
Bats Hog Rider Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Giant Skeleton
Bats Bomber Zap Hog Rider Wizard Goblin Barrel

Defense Synergies 0 9

Bomber
Bats Zap
Bats
Bomber Zap Giant Skeleton
Zap
Bomber Bats Skeleton Army Giant Skeleton
Hog Rider
Wizard
Skeleton Army Giant Skeleton
Goblin Barrel
Skeleton Army
Zap Wizard Giant Skeleton
Giant Skeleton
Bats Zap Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard
Skeleton Army Bats Zap
Skeleton Army Bomber Bats Giant Skeleton
Skeleton Army Bats
Bomber Skeleton Army Giant Skeleton
Skeleton Army Bomber Bats Zap
Bats Zap Wizard
Zap Giant Skeleton
Skeleton Army
Skeleton Army Bomber Giant Skeleton
Bats Skeleton Army Bomber Zap Wizard Giant Skeleton
Bats Zap Wizard
Skeleton Army Bomber Bats Zap Wizard Giant Skeleton
Bomber Wizard Skeleton Army Bats Zap
Skeleton Army
Skeleton Army Zap
Wizard Bomber Bats Skeleton Army
Bomber Bats Zap Wizard Skeleton Army
Zap Wizard Bomber Bats Giant Skeleton
Bomber Wizard Skeleton Army Bats Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Giant Skeleton
Bomber Zap Wizard
Skeleton Army Giant Skeleton Bats Zap
Skeleton Army Giant Skeleton Bats Zap
Giant Skeleton Skeleton Army
Wizard Bats Zap
Skeleton Army Bats Giant Skeleton
Giant Skeleton Skeleton Army
Zap Giant Skeleton Bats Skeleton Army
Skeleton Army
Bats Giant Skeleton
Skeleton Army Zap Giant Skeleton
Skeleton Army Giant Skeleton Wizard
Wizard Bomber Skeleton Army
Skeleton Army Bomber Bats Zap Giant Skeleton
Bats Bomber Zap Wizard Giant Skeleton
Bomber Zap
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap
Giant Skeleton
Giant Skeleton
Bomber Wizard Zap
Wizard Bats Zap
Bomber Wizard
Zap Wizard
Zap Wizard
Bats
Zap Wizard
Zap Wizard
Zap
Bomber Zap Wizard
Wizard
Bomber Bats
Bomber Zap Wizard
Bomber Zap Wizard
Giant Skeleton
Wizard
Zap
Zap Bomber Wizard
Zap Wizard
Zap Wizard
Zap
Bats Zap Wizard
Zap Bats Wizard
Bomber Zap Wizard
Zap
Giant Skeleton
Wizard
Zap Bats Skeleton Army
Zap Wizard
Wizard
Bomber Zap Wizard
Zap Giant Skeleton
Zap Bats Giant Skeleton
Bats Zap
Zap Giant Skeleton
Wizard

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