My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Wizard Baby Dragon Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Baby Dragon Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Giant Mighty Miner
Giant Snowball
Bomber Goblin Gang Baby Dragon Lumberjack Mighty Miner
Zap
Bomber Goblin Gang Royal Giant Mighty Miner
Barbarian Barrel
Bomber Goblin Gang Wizard Lumberjack
The Log
Bomber Goblin Gang Royal Giant Lumberjack
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Wizard Baby Dragon Lumberjack
Fireball
Bomber Goblin Gang Wizard Baby Dragon Lumberjack Mighty Miner
Poison
Bomber Goblin Gang Wizard
Lightning
Wizard Baby Dragon Lumberjack Mighty Miner
Rocket
Wizard Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Baby Dragon Lumberjack Mighty Miner Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Goblin Gang Baby Dragon

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Baby Dragon Lumberjack
Zap
Bomber Royal Giant Baby Dragon Lumberjack Mighty Miner
Goblin Gang
Royal Giant Baby Dragon
Royal Giant
Bomber Zap Goblin Gang Wizard Baby Dragon Lumberjack
Wizard
Royal Giant Lumberjack
Baby Dragon
Bomber Zap Goblin Gang Royal Giant Lumberjack
Lumberjack
Bomber Zap Royal Giant Wizard Baby Dragon
Mighty Miner
Zap

Defense Synergies 0 9

Bomber
Zap
Zap
Bomber Goblin Gang Baby Dragon Lumberjack Mighty Miner
Goblin Gang
Zap Lumberjack
Royal Giant
Wizard
Lumberjack Mighty Miner
Baby Dragon
Zap Lumberjack
Lumberjack
Zap Goblin Gang Wizard Baby Dragon
Mighty Miner
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard Baby Dragon
Lumberjack Zap Goblin Gang
Goblin Gang Lumberjack Bomber
Lumberjack Goblin Gang
Bomber Lumberjack
Goblin Gang Bomber Zap Baby Dragon Lumberjack
Zap Goblin Gang Wizard Baby Dragon
Zap Baby Dragon
Mighty Miner Goblin Gang Lumberjack
Goblin Gang Bomber Lumberjack
Goblin Gang Bomber Zap Wizard Baby Dragon Lumberjack
Zap Goblin Gang Wizard Baby Dragon
Lumberjack Bomber Zap Goblin Gang Wizard
Bomber Wizard Zap Goblin Gang Baby Dragon Lumberjack
Goblin Gang Lumberjack
Zap Goblin Gang Lumberjack
Wizard Bomber Goblin Gang Lumberjack
Bomber Zap Goblin Gang Wizard Baby Dragon Lumberjack
Zap Wizard Baby Dragon Bomber Lumberjack
Lumberjack
Bomber Goblin Gang Wizard Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap
Bomber Zap Goblin Gang Wizard Baby Dragon Lumberjack
Goblin Gang Lumberjack Zap
Goblin Gang Lumberjack Zap
Goblin Gang Lumberjack Mighty Miner
Wizard Zap Goblin Gang Baby Dragon
Goblin Gang Lumberjack
Mighty Miner Lumberjack
Zap Baby Dragon
Goblin Gang
Lumberjack
Zap
Goblin Gang Wizard Lumberjack
Wizard Bomber Baby Dragon
Goblin Gang Bomber Zap Baby Dragon Lumberjack Mighty Miner
Bomber Zap Wizard Baby Dragon Mighty Miner
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Bomber Wizard Zap Baby Dragon
Wizard Zap Baby Dragon
Bomber Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Goblin Gang Lumberjack
Zap Wizard
Zap Wizard Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Bomber Zap Wizard Baby Dragon
Wizard Baby Dragon
Bomber
Bomber Zap Wizard Baby Dragon
Bomber Zap Wizard Baby Dragon
Baby Dragon
Wizard
Zap Baby Dragon
Zap Bomber Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Bomber Zap Wizard
Zap
Mighty Miner
Wizard
Zap Goblin Gang
Zap Wizard Baby Dragon
Goblin Gang Wizard Baby Dragon Lumberjack
Bomber Zap Wizard Baby Dragon
Zap
Zap Goblin Gang Baby Dragon
Zap
Zap Baby Dragon
Wizard

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