My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minions Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Flying Machine Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Mini P.E.K.K.A Flying Machine Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Minions Giant
Giant Snowball
Fire Spirit Spear Goblins Bomber Minions Flying Machine
Zap
Fire Spirit Spear Goblins Bomber Minions Flying Machine
Barbarian Barrel
Fire Spirit Spear Goblins Bomber
The Log
Fire Spirit Spear Goblins Bomber Mini P.E.K.K.A
Earthquake
Spear Goblins Bomber
Arrows
Fire Spirit Spear Goblins Bomber Minions Flying Machine
Royal Delivery
Fire Spirit Spear Goblins Bomber Minions Mini P.E.K.K.A Flying Machine
Fireball
Bomber Minions Flying Machine
Poison
Spear Goblins Bomber Minions Flying Machine
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bomber Zap Minions Mini P.E.K.K.A Flying Machine Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Bomber Zap

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Giant
Spear Goblins
Zap Mini P.E.K.K.A Flying Machine Giant
Bomber
Giant Zap Minions Mini P.E.K.K.A
Zap
Giant Fire Spirit Spear Goblins Bomber Minions Mini P.E.K.K.A Flying Machine
Minions
Giant Bomber Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Fire Spirit Spear Goblins Bomber Zap Minions
Flying Machine
Spear Goblins Zap Giant
Giant
Bomber Zap Minions Mini P.E.K.K.A Fire Spirit Spear Goblins Flying Machine

Defense Synergies 1 12

Fire Spirit
Spear Goblins Zap Mini P.E.K.K.A
Spear Goblins
Fire Spirit Zap Minions Mini P.E.K.K.A Flying Machine
Bomber
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Spear Goblins Bomber Minions Flying Machine
Minions
Spear Goblins Zap Flying Machine
Mini P.E.K.K.A
Zap Fire Spirit Spear Goblins Bomber
Flying Machine
Spear Goblins Zap Minions
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Minions Flying Machine
Mini P.E.K.K.A Zap Minions Flying Machine
Mini P.E.K.K.A Fire Spirit Bomber Minions
Mini P.E.K.K.A Minions
Bomber Mini P.E.K.K.A
Fire Spirit Spear Goblins Bomber Zap Minions Flying Machine
Minions Fire Spirit Spear Goblins Zap Flying Machine
Zap Flying Machine
Mini P.E.K.K.A Minions
Fire Spirit Spear Goblins Bomber Mini P.E.K.K.A
Minions Spear Goblins Bomber Zap Flying Machine
Minions Spear Goblins Zap Flying Machine
Mini P.E.K.K.A Fire Spirit Bomber Zap Minions Flying Machine
Fire Spirit Bomber Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Bomber Minions Mini P.E.K.K.A
Fire Spirit Spear Goblins Bomber Zap Minions Flying Machine
Zap Fire Spirit Spear Goblins Bomber Minions Flying Machine
Mini P.E.K.K.A
Bomber Fire Spirit Spear Goblins Minions Mini P.E.K.K.A Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Zap
Bomber Zap Mini P.E.K.K.A Flying Machine
Spear Goblins Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap
Mini P.E.K.K.A
Fire Spirit Zap Minions Flying Machine
Mini P.E.K.K.A Spear Goblins Minions Flying Machine
Mini P.E.K.K.A
Zap Spear Goblins Minions Mini P.E.K.K.A Flying Machine
Minions Mini P.E.K.K.A Flying Machine
Zap
Mini P.E.K.K.A
Bomber Flying Machine
Spear Goblins Bomber Zap Minions Mini P.E.K.K.A Flying Machine
Minions Bomber Zap Mini P.E.K.K.A Flying Machine
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Zap Flying Machine
Flying Machine
Flying Machine
Bomber Fire Spirit Zap
Fire Spirit Spear Goblins Zap Minions Flying Machine
Fire Spirit Bomber Flying Machine
Fire Spirit Zap Flying Machine
Zap Flying Machine
Fire Spirit Minions Mini P.E.K.K.A
Zap Flying Machine
Fire Spirit Zap Flying Machine
Flying Machine Fire Spirit
Minions Flying Machine
Zap Flying Machine
Spear Goblins Bomber Zap Flying Machine
Flying Machine
Bomber Minions Mini P.E.K.K.A
Fire Spirit Bomber Zap Mini P.E.K.K.A Flying Machine
Fire Spirit Bomber Zap Flying Machine
Minions
Zap Flying Machine
Zap Fire Spirit Bomber
Zap Flying Machine
Zap Flying Machine
Zap
Fire Spirit Zap Flying Machine
Zap Minions Flying Machine
Mini P.E.K.K.A
Bomber Zap
Zap
Zap Fire Spirit Spear Goblins Minions Flying Machine
Fire Spirit Zap Flying Machine
Mini P.E.K.K.A Flying Machine
Bomber Zap Flying Machine
Zap
Flying Machine
Zap Minions Flying Machine
Zap Flying Machine
Zap Flying Machine

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