My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Witch Electro Giant Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Witch Lumberjack
Zap
Bomber Witch
Barbarian Barrel
Bomber Valkyrie Witch Magic Archer Lumberjack
The Log
Bomber Witch Lumberjack
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Valkyrie Witch Magic Archer Lumberjack
Fireball
Bomber Witch Magic Archer Lumberjack
Poison
Bomber Witch Magic Archer
Lightning
Valkyrie Witch Magic Archer Lumberjack
Rocket
Valkyrie Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Valkyrie Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Fireball Valkyrie Magic Archer Lumberjack Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Zap Fireball Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Lumberjack
Zap
Fireball Bomber Valkyrie Witch Magic Archer Lumberjack
Fireball
Zap Magic Archer
Valkyrie
Lumberjack Bomber Zap Witch Magic Archer
Witch
Zap Valkyrie Lumberjack
Electro Giant
Lumberjack
Magic Archer
Zap Fireball Valkyrie Lumberjack
Lumberjack
Valkyrie Bomber Zap Witch Electro Giant Magic Archer

Defense Synergies 1 14

Bomber
Zap Valkyrie Electro Giant
Zap
Fireball Bomber Valkyrie Witch Magic Archer Lumberjack
Fireball
Zap Valkyrie Lumberjack
Valkyrie
Bomber Zap Fireball Witch Magic Archer Lumberjack
Witch
Zap Valkyrie Lumberjack
Electro Giant
Bomber
Magic Archer
Zap Valkyrie Lumberjack
Lumberjack
Zap Fireball Valkyrie Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Valkyrie Magic Archer
Lumberjack Zap Valkyrie Witch
Witch Lumberjack Bomber Valkyrie
Witch Lumberjack Valkyrie
Bomber Fireball Valkyrie Lumberjack
Fireball Bomber Zap Valkyrie Magic Archer Lumberjack
Zap Fireball Witch Magic Archer
Zap Fireball Valkyrie Electro Giant Magic Archer
Witch Lumberjack
Bomber Valkyrie Lumberjack
Valkyrie Witch Bomber Zap Fireball Electro Giant Magic Archer Lumberjack
Zap Fireball Witch Magic Archer
Lumberjack Bomber Zap Fireball Valkyrie Witch
Bomber Fireball Valkyrie Zap Witch Magic Archer Lumberjack
Lumberjack
Zap Fireball Electro Giant Lumberjack
Bomber Fireball Valkyrie Witch Lumberjack
Fireball Valkyrie Bomber Zap Witch Magic Archer Lumberjack
Zap Valkyrie Witch Bomber Fireball Magic Archer Lumberjack
Lumberjack
Bomber Valkyrie Fireball Witch Electro Giant Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Fireball Witch Electro Giant
Fireball Bomber Zap Valkyrie Magic Archer Lumberjack
Lumberjack Zap Valkyrie Witch
Valkyrie Lumberjack Zap Fireball
Valkyrie Witch Lumberjack
Fireball Electro Giant Zap Witch Magic Archer
Fireball Valkyrie Witch Lumberjack
Valkyrie Lumberjack
Zap Fireball Valkyrie Witch Magic Archer
Witch
Valkyrie Witch Lumberjack
Zap Fireball Valkyrie Electro Giant
Fireball Valkyrie Witch Lumberjack
Bomber Fireball Valkyrie Witch Electro Giant Magic Archer
Witch Electro Giant Bomber Zap Fireball Valkyrie Magic Archer Lumberjack
Valkyrie Bomber Zap Fireball Witch Electro Giant Magic Archer
Bomber Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie
Fireball Zap Magic Archer
Fireball Magic Archer
Fireball Valkyrie
Bomber Fireball Zap Valkyrie Magic Archer
Fireball Electro Giant Zap Witch Magic Archer
Bomber Witch Magic Archer
Fireball Zap Magic Archer
Fireball Zap
Fireball Lumberjack
Zap Fireball Valkyrie Magic Archer
Fireball Zap Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Bomber Zap Fireball Witch Magic Archer
Magic Archer Fireball
Fireball
Bomber
Bomber Zap Fireball Magic Archer
Bomber Zap Fireball Valkyrie Witch Electro Giant Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball
Zap Electro Giant Bomber Fireball Valkyrie Witch Magic Archer
Witch
Fireball Zap Witch Magic Archer
Fireball Zap Witch Magic Archer
Fireball Zap Magic Archer
Zap Fireball Witch Electro Giant Magic Archer
Zap Fireball Witch Electro Giant
Fireball
Bomber Zap Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Witch Magic Archer
Fireball Zap Witch Magic Archer
Fireball
Fireball Valkyrie Magic Archer Lumberjack
Bomber Zap Fireball Magic Archer
Zap Fireball Electro Giant
Zap Electro Giant Fireball Witch Magic Archer
Zap Fireball Witch Magic Archer
Zap Fireball Witch Electro Giant Magic Archer
Fireball

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