My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Giant Witch Prince Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Prince
Giant Snowball
Bomber Witch Electro Dragon
Zap
Bomber Witch Prince
Barbarian Barrel
Ice Spirit Bomber Witch
The Log
Ice Spirit Bomber Witch Prince
Earthquake
Bomber Witch
Arrows
Ice Spirit Bomber Witch
Royal Delivery
Ice Spirit Bomber Witch Prince Electro Dragon
Fireball
Bomber Witch Electro Dragon
Poison
Bomber Witch Electro Dragon
Lightning
Witch Prince Electro Dragon
Rocket
Witch Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Tornado Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber The Log Tornado Giant Witch Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber The Log Tornado

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bomber Giant Witch Prince
Bomber
Giant Ice Spirit Prince
Giant
Bomber Prince Electro Dragon Ice Spirit Tornado Witch The Log
Tornado
Giant Witch Electro Dragon The Log
Witch
Ice Spirit Giant Tornado Prince
Prince
Giant Ice Spirit Bomber Witch The Log
Electro Dragon
Giant Tornado
The Log
Giant Tornado Prince

Defense Synergies 1 16

Ice Spirit
Bomber Tornado Witch Prince Electro Dragon The Log
Bomber
Ice Spirit Tornado The Log
Giant
Tornado
Ice Spirit Bomber Witch Prince Electro Dragon The Log
Witch
Ice Spirit Tornado Prince Electro Dragon The Log
Prince
The Log Ice Spirit Tornado Witch
Electro Dragon
Ice Spirit Tornado Witch The Log
The Log
Prince Ice Spirit Bomber Tornado Witch Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Dragon The Log
Ice Spirit Witch Prince Electro Dragon The Log
Tornado Witch Prince Bomber Electro Dragon
Witch Prince Electro Dragon
Bomber Tornado Prince The Log
Tornado The Log Bomber Electro Dragon
Tornado Ice Spirit Witch Electro Dragon
Electro Dragon The Log
Witch Tornado Prince
Tornado Ice Spirit Bomber Prince
Witch Bomber Tornado Electro Dragon The Log
Tornado Witch Electro Dragon
Prince Ice Spirit Bomber Witch Electro Dragon The Log
Bomber Ice Spirit Tornado Witch Prince Electro Dragon The Log
Prince
Tornado Ice Spirit Prince The Log
Bomber Tornado Witch Prince Electro Dragon
Ice Spirit Bomber Tornado Witch Prince Electro Dragon The Log
Tornado Witch The Log Ice Spirit Bomber Electro Dragon
Tornado Prince
Bomber Witch Prince Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince
Bomber Prince Electro Dragon The Log
Ice Spirit Witch Prince Electro Dragon The Log
Prince Tornado The Log
Witch Prince
Ice Spirit Tornado Witch Electro Dragon
Prince Witch
Prince
Electro Dragon Ice Spirit Tornado Witch Prince The Log
Witch
Witch Prince Electro Dragon
Tornado Prince The Log
Prince Witch
Bomber Witch Electro Dragon
Witch Electro Dragon Ice Spirit Bomber Tornado Prince The Log
Bomber Witch Electro Dragon The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log
Tornado Electro Dragon The Log
Electro Dragon The Log
Prince The Log
Bomber The Log
Ice Spirit Tornado Witch Electro Dragon
Bomber Tornado Witch The Log
The Log Ice Spirit Tornado Electro Dragon
The Log Tornado Electro Dragon
Tornado Prince Electro Dragon
Tornado Prince Electro Dragon The Log
Tornado Electro Dragon
The Log
Electro Dragon
Prince The Log
Bomber Witch Electro Dragon The Log
Electro Dragon The Log
Tornado
Bomber
Bomber Prince Electro Dragon The Log
Bomber Tornado Witch Electro Dragon The Log
Prince The Log
Tornado
Tornado Prince The Log
Electro Dragon The Log
Tornado The Log Ice Spirit Bomber Witch Electro Dragon
Witch
The Log Tornado Witch Electro Dragon
Tornado Witch Prince Electro Dragon The Log
Tornado The Log
Tornado Witch Electro Dragon
Electro Dragon Ice Spirit Witch
Bomber Electro Dragon The Log
Ice Spirit Electro Dragon
Prince
The Log
Ice Spirit Witch Prince Electro Dragon
Tornado Witch Electro Dragon
The Log
Prince Electro Dragon
The Log Bomber Electro Dragon
Tornado
Prince Electro Dragon
Electro Dragon Ice Spirit Tornado Witch The Log
Tornado Witch Electro Dragon
Electro Dragon Tornado Witch Prince The Log
Prince
Electro Dragon

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