My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Bowler Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Goblin Barrel Guards Inferno Dragon
Giant Snowball
Goblin Curse Goblin Barrel Guards Inferno Dragon Lumberjack
Zap
Goblin Curse Goblin Barrel Guards Inferno Dragon
Barbarian Barrel
Goblin Cage Goblin Curse Goblin Barrel Guards Lumberjack
The Log
Goblin Cage Goblin Curse Goblin Barrel Guards Lumberjack
Earthquake
Goblin Cage Goblin Barrel Guards
Arrows
Goblin Curse Goblin Barrel Guards
Royal Delivery
Goblin Cage Goblin Barrel Guards Bowler Inferno Dragon Lumberjack
Fireball
Goblin Cage Goblin Barrel Bowler Inferno Dragon Lumberjack
Poison
Goblin Cage Goblin Curse Guards
Lightning
Goblin Cage Bowler Inferno Dragon Lumberjack
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Guards Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Goblin Barrel Guards Void Goblin Cage Inferno Dragon Lumberjack Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Goblin Barrel Guards Void

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Cage
Goblin Barrel Lumberjack
Goblin Curse
Bowler
Goblin Barrel
Goblin Cage Guards Bowler Lumberjack
Guards
Goblin Barrel Lumberjack
Void
Bowler
Goblin Curse Goblin Barrel Lumberjack
Inferno Dragon
Lumberjack
Goblin Cage Goblin Barrel Guards Bowler

Defense Synergies 0 6

Goblin Cage
Guards Bowler Inferno Dragon Lumberjack
Goblin Curse
Goblin Barrel
Guards
Goblin Cage Lumberjack
Void
Bowler
Goblin Cage Lumberjack
Inferno Dragon
Goblin Cage
Lumberjack
Goblin Cage Guards Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Goblin Cage Void
Inferno Dragon Lumberjack Goblin Cage Goblin Curse
Goblin Cage Bowler Lumberjack Goblin Curse Void Inferno Dragon
Goblin Cage Inferno Dragon Lumberjack Goblin Curse Guards Bowler
Goblin Cage Bowler Lumberjack
Bowler Guards Lumberjack
Inferno Dragon Goblin Cage Goblin Curse Void
Bowler Goblin Cage Void
Inferno Dragon Goblin Cage Goblin Curse Lumberjack
Guards Bowler Lumberjack
Goblin Curse Guards Bowler Lumberjack
Inferno Dragon Goblin Curse
Goblin Cage Bowler Lumberjack Goblin Curse Guards
Bowler Goblin Cage Goblin Curse Guards Lumberjack
Inferno Dragon Goblin Cage Goblin Curse Lumberjack
Goblin Cage Goblin Curse Bowler Inferno Dragon Lumberjack
Goblin Cage Bowler Lumberjack
Goblin Cage Guards Bowler Lumberjack
Goblin Cage Goblin Curse Guards Bowler Inferno Dragon Lumberjack
Goblin Cage Goblin Curse Inferno Dragon Lumberjack
Bowler Goblin Curse Guards Lumberjack
Guards Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Goblin Cage Void Bowler
Void Bowler Inferno Dragon Lumberjack
Guards Lumberjack Goblin Cage Bowler
Guards Bowler Lumberjack Goblin Cage
Goblin Cage Goblin Curse Guards Bowler Inferno Dragon Lumberjack
Goblin Curse
Guards Goblin Cage Void Bowler Lumberjack
Goblin Cage Goblin Curse Inferno Dragon Lumberjack
Goblin Cage Void Inferno Dragon
Goblin Cage Goblin Curse Guards Inferno Dragon
Inferno Dragon Goblin Cage Guards Bowler Lumberjack
Goblin Cage Guards Void Bowler
Bowler Goblin Cage Goblin Curse Guards Lumberjack
Goblin Cage Goblin Curse Bowler
Guards Goblin Cage Bowler Inferno Dragon Lumberjack
Bowler Goblin Cage Goblin Curse Inferno Dragon
Goblin Cage Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards
Void Goblin Curse Bowler
Void
Guards Void
Goblin Curse Bowler
Goblin Curse
Bowler
Goblin Curse Bowler
Void
Guards Void Bowler Lumberjack
Void Bowler
Void Goblin Curse
Void Bowler
Void
Bowler
Bowler
Void Bowler
Goblin Curse Void Bowler
Void Bowler
Void
Void Bowler
Void
Goblin Curse Bowler
Inferno Dragon
Void Bowler
Void Bowler
Void Goblin Curse
Goblin Curse Void
Guards Void
Void Bowler
Void
Void
Goblin Curse Bowler
Guards Void
Goblin Curse
Void Bowler Lumberjack
Bowler
Void
Guards Bowler
Void
Void Bowler
Inferno Dragon
Void Bowler
Void

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