My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Suspicious Bush Musketeer Witch Bowler Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Giant Skeleton
Giant Snowball
Musketeer Guards Witch
Zap
Guards Witch
Barbarian Barrel
Knight Musketeer Guards Witch Giant Skeleton
The Log
Suspicious Bush Musketeer Guards Witch Giant Skeleton
Earthquake
Guards Witch
Arrows
Suspicious Bush Guards Witch
Royal Delivery
Knight Musketeer Guards Witch Bowler Giant Skeleton
Fireball
Suspicious Bush Musketeer Witch Bowler
Poison
Suspicious Bush Musketeer Guards Witch
Lightning
Knight Musketeer Witch Bowler
Rocket
Musketeer Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Suspicious Bush Guards Poison Bowler Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Knight Guards Musketeer Poison Witch Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Knight Guards Musketeer

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Poison Witch
Suspicious Bush
Musketeer
Knight Bowler Giant Skeleton
Guards
Poison
Knight Bowler Giant Skeleton
Witch
Knight Bowler Giant Skeleton
Bowler
Musketeer Poison Witch
Giant Skeleton
Musketeer Poison Witch

Defense Synergies 2 10

Knight
Musketeer Poison Witch Bowler
Suspicious Bush
Musketeer
Knight Guards Bowler Giant Skeleton
Guards
Musketeer Poison Witch Giant Skeleton
Poison
Knight Guards
Witch
Knight Guards Bowler Giant Skeleton
Bowler
Knight Musketeer Witch
Giant Skeleton
Musketeer Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Musketeer
Knight Musketeer Witch
Witch Bowler Knight Musketeer Giant Skeleton
Witch Knight Musketeer Guards Bowler
Poison Bowler Giant Skeleton
Bowler Musketeer Guards
Musketeer Poison Witch
Bowler Musketeer Poison Giant Skeleton
Witch Musketeer
Knight Guards Musketeer Bowler Giant Skeleton
Guards Poison Witch Knight Musketeer Bowler Giant Skeleton
Musketeer Poison Witch
Bowler Knight Musketeer Guards Witch Giant Skeleton
Bowler Guards Poison Witch
Knight
Bowler
Knight Musketeer Poison Witch Bowler
Knight Musketeer Guards Witch Bowler
Poison Witch Knight Musketeer Guards Bowler Giant Skeleton
Musketeer
Bowler Knight Musketeer Guards Poison Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Witch Bowler Giant Skeleton
Poison Knight Musketeer Bowler
Guards Giant Skeleton Knight Musketeer Witch Bowler
Guards Bowler Giant Skeleton Knight Musketeer
Giant Skeleton Knight Musketeer Guards Witch Bowler
Poison Musketeer Witch
Guards Knight Musketeer Witch Bowler Giant Skeleton
Giant Skeleton Knight
Giant Skeleton Knight Poison Witch
Witch Musketeer Guards
Knight Musketeer Guards Witch Bowler Giant Skeleton
Guards Poison Bowler Giant Skeleton
Bowler Giant Skeleton Knight Guards Witch
Musketeer Witch Bowler
Guards Witch Knight Musketeer Poison Bowler Giant Skeleton
Poison Bowler Musketeer Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Musketeer Guards Giant Skeleton
Poison Musketeer Bowler
Poison Giant Skeleton
Knight Musketeer Guards Poison Giant Skeleton
Poison Bowler
Poison Musketeer Witch
Musketeer Poison Witch Bowler
Poison Bowler
Poison
Musketeer Guards Poison Bowler
Poison Knight Musketeer Bowler
Poison Musketeer
Poison Knight Musketeer Bowler
Musketeer Poison
Musketeer Poison
Musketeer Poison Witch Bowler
Musketeer Poison Bowler
Poison
Musketeer Poison Bowler
Poison Witch Bowler
Musketeer Poison Bowler Giant Skeleton
Poison
Musketeer Bowler
Musketeer Poison
Poison Witch Bowler
Witch
Poison Musketeer Witch Bowler
Musketeer Poison Witch Bowler
Poison Musketeer
Poison Musketeer Witch
Musketeer Guards Poison Witch
Bowler
Poison Musketeer
Poison
Giant Skeleton
Poison Bowler
Musketeer Guards Witch
Poison Musketeer Witch
Poison Knight Musketeer Bowler
Musketeer Poison Bowler
Poison Giant Skeleton
Musketeer
Musketeer Guards Poison Witch Bowler Giant Skeleton
Musketeer Poison Witch
Poison Musketeer Witch Bowler Giant Skeleton
Bowler

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