My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Clone Giant Skeleton Inferno Dragon
Giant Snowball
Minions Cannon Clone Inferno Dragon Lumberjack
Zap
Minions Cannon Firecracker Clone Inferno Dragon
Barbarian Barrel
Cannon Firecracker Clone Giant Skeleton Lumberjack
The Log
Cannon Firecracker Clone Giant Skeleton Lumberjack
Earthquake
Cannon Firecracker Clone
Arrows
Minions Firecracker Clone
Royal Delivery
Minions Firecracker Clone Giant Skeleton Inferno Dragon Lumberjack
Fireball
Minions Cannon Firecracker Clone Inferno Dragon Lumberjack
Poison
Minions Cannon Firecracker Clone
Lightning
Cannon Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Cannon Firecracker Clone Inferno Dragon Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Cannon Firecracker

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Minions Giant Skeleton Lumberjack
Minions
Zap Firecracker Clone Giant Skeleton Inferno Dragon Lumberjack
Cannon
Firecracker
Zap Minions Giant Skeleton Inferno Dragon Lumberjack
Clone
Giant Skeleton Minions Inferno Dragon Lumberjack
Giant Skeleton
Clone Zap Minions Firecracker Lumberjack
Inferno Dragon
Minions Firecracker Clone
Lumberjack
Zap Minions Firecracker Clone Giant Skeleton

Defense Synergies 1 15

Zap
Cannon Minions Firecracker Giant Skeleton Inferno Dragon Lumberjack
Minions
Zap Cannon Firecracker Giant Skeleton Lumberjack
Cannon
Zap Minions Firecracker Inferno Dragon Lumberjack
Firecracker
Zap Minions Cannon Giant Skeleton Lumberjack
Clone
Giant Skeleton
Zap Minions Firecracker Lumberjack
Inferno Dragon
Zap Cannon
Lumberjack
Zap Minions Cannon Firecracker Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Firecracker
Inferno Dragon Lumberjack Zap Minions Cannon Firecracker
Cannon Lumberjack Minions Giant Skeleton Inferno Dragon
Cannon Inferno Dragon Lumberjack Minions Firecracker
Firecracker Giant Skeleton Lumberjack
Zap Minions Cannon Firecracker Lumberjack
Minions Inferno Dragon Zap Cannon Firecracker
Zap Cannon Giant Skeleton
Cannon Inferno Dragon Minions Lumberjack
Cannon Firecracker Giant Skeleton Lumberjack
Minions Zap Cannon Firecracker Giant Skeleton Lumberjack
Minions Inferno Dragon Zap Firecracker
Cannon Lumberjack Zap Minions Giant Skeleton
Zap Minions Cannon Firecracker Lumberjack
Inferno Dragon Cannon Lumberjack
Zap Cannon Inferno Dragon Lumberjack
Minions Cannon Firecracker Lumberjack
Cannon Zap Minions Firecracker Lumberjack
Zap Minions Cannon Firecracker Giant Skeleton Inferno Dragon Lumberjack
Cannon Inferno Dragon Lumberjack
Minions Cannon Firecracker Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Giant Skeleton
Zap Firecracker Inferno Dragon Lumberjack
Giant Skeleton Lumberjack Zap Minions
Giant Skeleton Lumberjack Zap
Giant Skeleton Cannon Inferno Dragon Lumberjack
Firecracker Zap Minions
Minions Giant Skeleton Lumberjack
Giant Skeleton Inferno Dragon Lumberjack
Zap Giant Skeleton Minions Firecracker Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Minions Giant Skeleton Lumberjack
Zap Giant Skeleton
Giant Skeleton Cannon Lumberjack
Cannon Firecracker
Zap Minions Firecracker Giant Skeleton Inferno Dragon Lumberjack
Minions Zap Cannon Firecracker Giant Skeleton Inferno Dragon
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker Zap
Giant Skeleton
Firecracker Giant Skeleton
Zap Firecracker
Firecracker Zap Minions
Firecracker
Zap Firecracker
Zap Firecracker
Minions Lumberjack
Firecracker Zap
Zap Firecracker
Firecracker
Minions Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Minions
Zap Firecracker
Zap Firecracker
Minions Giant Skeleton
Zap
Zap Firecracker
Inferno Dragon
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Minions Firecracker
Zap
Zap Firecracker
Giant Skeleton
Firecracker
Zap Minions
Zap Firecracker
Firecracker Lumberjack
Zap Firecracker
Zap Giant Skeleton
Firecracker
Zap Minions Firecracker Giant Skeleton
Firecracker Zap
Zap Firecracker Giant Skeleton
Inferno Dragon
Firecracker

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