My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Firecracker Mortar
Barbarian Barrel
Cannon Firecracker Mortar Electro Wizard
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker Mortar
Arrows
Firecracker
Royal Delivery
Firecracker Battle Healer Bowler Electro Wizard
Fireball
Cannon Firecracker Mortar Battle Healer Bowler Electro Wizard
Poison
Cannon Firecracker Mortar Battle Healer Electro Wizard
Lightning
Cannon Mortar Battle Healer Bowler Electro Wizard
Rocket
Mortar Battle Healer Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mortar Earthquake Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Firecracker Earthquake Mortar Battle Healer Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Firecracker Earthquake

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Earthquake Electro Wizard Mortar Battle Healer Bowler
Cannon
Firecracker
Zap Mortar Earthquake Battle Healer Bowler
Mortar
Zap Firecracker Battle Healer
Earthquake
Zap Firecracker
Battle Healer
Zap Firecracker Mortar Bowler Electro Wizard
Bowler
Zap Firecracker Battle Healer Electro Wizard
Electro Wizard
Zap Battle Healer Bowler

Defense Synergies 2 19

Zap
Cannon Electro Wizard Firecracker Mortar Earthquake Battle Healer Bowler
Cannon
Zap Firecracker Earthquake Battle Healer Bowler Electro Wizard
Firecracker
Zap Cannon Mortar Earthquake Battle Healer Electro Wizard
Mortar
Zap Firecracker Earthquake Electro Wizard
Earthquake
Zap Cannon Firecracker Mortar
Battle Healer
Zap Cannon Firecracker Bowler Electro Wizard
Bowler
Zap Cannon Battle Healer Electro Wizard
Electro Wizard
Zap Cannon Firecracker Mortar Battle Healer Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Zap Cannon Firecracker Mortar Electro Wizard
Zap Cannon Firecracker Mortar Battle Healer Electro Wizard
Cannon Mortar Bowler Electro Wizard
Cannon Firecracker Mortar Bowler Electro Wizard
Firecracker Earthquake Battle Healer Bowler
Bowler Zap Cannon Firecracker Earthquake Electro Wizard
Electro Wizard Zap Cannon Firecracker Mortar
Earthquake Bowler Zap Cannon Battle Healer Electro Wizard
Cannon Mortar
Cannon Firecracker Battle Healer Bowler Electro Wizard
Electro Wizard Zap Cannon Firecracker Earthquake Bowler
Zap Firecracker Electro Wizard
Cannon Mortar Bowler Zap Earthquake Battle Healer Electro Wizard
Bowler Zap Cannon Firecracker Mortar Earthquake Electro Wizard
Cannon Mortar Electro Wizard
Zap Cannon Mortar Bowler Electro Wizard
Cannon Firecracker Mortar Bowler Electro Wizard
Cannon Mortar Zap Firecracker Battle Healer Bowler Electro Wizard
Zap Mortar Earthquake Cannon Firecracker Battle Healer Bowler Electro Wizard
Cannon Mortar Electro Wizard
Bowler Cannon Firecracker Earthquake Battle Healer Electro Wizard
Cannon Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Battle Healer Bowler Electro Wizard
Electro Wizard Zap Firecracker Mortar Battle Healer Bowler
Zap Battle Healer Bowler Electro Wizard
Bowler Zap Battle Healer Electro Wizard
Cannon Battle Healer Bowler
Firecracker Zap Electro Wizard
Battle Healer Bowler Electro Wizard
Battle Healer
Zap Electro Wizard Firecracker Mortar
Cannon
Bowler
Zap Bowler Electro Wizard
Bowler Cannon
Cannon Firecracker Bowler
Electro Wizard Zap Firecracker Mortar Battle Healer Bowler
Bowler Zap Cannon Firecracker Earthquake Battle Healer Electro Wizard
Zap Cannon Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Mortar
Firecracker Mortar Zap Bowler Electro Wizard
Earthquake
Earthquake Firecracker
Zap Firecracker Mortar Earthquake Bowler
Firecracker Zap
Firecracker Mortar Earthquake Bowler
Earthquake Zap Firecracker Bowler
Zap Firecracker Mortar
Bowler Electro Wizard
Firecracker Zap Mortar Earthquake Bowler Electro Wizard
Zap Firecracker
Earthquake Firecracker Mortar Bowler
Earthquake Firecracker Mortar
Earthquake Zap Firecracker Mortar
Earthquake Zap Firecracker Mortar Bowler
Earthquake Firecracker Mortar Bowler
Mortar Earthquake
Zap Firecracker Mortar Earthquake Bowler Electro Wizard
Zap Firecracker Mortar Earthquake Bowler
Earthquake Bowler
Bowler
Earthquake Zap Mortar
Zap Firecracker Earthquake Mortar Bowler
Firecracker Mortar Zap Earthquake Bowler Electro Wizard
Zap Mortar Bowler
Zap Firecracker Mortar
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Bowler
Zap Mortar Earthquake
Zap Firecracker Electro Wizard
Firecracker Earthquake Bowler
Zap Earthquake Electro Wizard
Zap Firecracker Electro Wizard
Firecracker Bowler Electro Wizard
Zap Firecracker Mortar Earthquake Bowler
Zap
Firecracker
Zap Firecracker Bowler Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Mortar Bowler Electro Wizard
Firecracker Mortar Bowler

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