My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Goblin Demolisher

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Demolisher Goblin Drill
Giant Snowball
Skeletons Cannon Goblin Drill
Zap
Skeletons Cannon Goblin Drill
Barbarian Barrel
Skeletons Ice Spirit Knight Cannon Goblin Drill
The Log
Skeletons Ice Spirit Cannon Goblin Demolisher Goblin Drill
Earthquake
Skeletons Cannon Goblin Drill
Arrows
Skeletons Ice Spirit Goblin Drill
Royal Delivery
Skeletons Ice Spirit Knight Goblin Demolisher Goblin Drill
Fireball
Cannon Goblin Drill
Poison
Cannon Goblin Drill
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Goblin Demolisher The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Goblin Demolisher Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Knight Cannon Goblin Demolisher Goblin Drill Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Knight

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Goblin Demolisher Goblin Drill
Knight
Ice Spirit Goblin Demolisher Goblin Drill The Log
Cannon
Goblin Demolisher
Goblin Drill Ice Spirit Knight
Goblin Drill
Goblin Demolisher Ice Spirit Knight The Log
Lightning
The Log
Knight Goblin Drill

Defense Synergies 4 14

Skeletons
Cannon Ice Spirit Knight Goblin Demolisher The Log
Ice Spirit
Skeletons Knight Cannon Goblin Demolisher Goblin Drill The Log
Knight
Cannon Goblin Demolisher Skeletons Ice Spirit The Log
Cannon
Skeletons Knight The Log Ice Spirit
Goblin Demolisher
Knight Skeletons Ice Spirit Goblin Drill The Log
Goblin Drill
Ice Spirit Goblin Demolisher The Log
Lightning
The Log
The Log
Cannon Skeletons Ice Spirit Knight Goblin Demolisher Goblin Drill Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Cannon Goblin Demolisher The Log
Skeletons Ice Spirit Knight Cannon Goblin Drill The Log
Cannon Skeletons Knight Goblin Drill Lightning
Cannon Skeletons Knight Goblin Drill
Lightning Goblin Demolisher The Log
The Log Skeletons Cannon Goblin Demolisher
Lightning Ice Spirit Cannon
Lightning Cannon The Log
Cannon Skeletons Goblin Drill
Knight Skeletons Ice Spirit Cannon
Skeletons Knight Cannon Goblin Demolisher Goblin Drill The Log
Cannon Goblin Drill Skeletons Ice Spirit Knight Lightning The Log
Ice Spirit Cannon Goblin Demolisher Goblin Drill The Log
Knight Cannon Goblin Drill
Ice Spirit Cannon Goblin Drill Lightning The Log
Skeletons Knight Cannon Goblin Drill
Ice Spirit Cannon Knight Goblin Demolisher Goblin Drill The Log
Goblin Drill The Log Ice Spirit Knight Cannon Goblin Demolisher
Cannon Goblin Drill
Goblin Demolisher Knight Cannon The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Lightning The Log
Skeletons Ice Spirit Knight Lightning The Log
Lightning Knight The Log
Skeletons Knight Cannon Goblin Drill
Skeletons Ice Spirit Goblin Demolisher
Skeletons Knight Lightning
Knight
Lightning Skeletons Ice Spirit Knight The Log
Skeletons Cannon Goblin Drill
Knight
Lightning The Log
Lightning Skeletons Knight Cannon
Cannon Goblin Demolisher
Skeletons Ice Spirit Knight Goblin Drill Lightning The Log
Cannon The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Goblin Drill The Log
The Log
Lightning Goblin Drill The Log
Lightning Knight The Log
Goblin Demolisher The Log
Ice Spirit
Goblin Demolisher The Log
The Log Ice Spirit Goblin Demolisher Lightning
The Log Lightning
Lightning
Lightning Knight The Log
Lightning
Lightning Knight The Log
Lightning
Lightning The Log
Lightning Goblin Demolisher Goblin Drill The Log
Lightning Goblin Demolisher The Log
Lightning
Lightning
Lightning Goblin Demolisher The Log
Lightning Goblin Demolisher The Log
Lightning The Log
Lightning
Lightning The Log
Lightning Goblin Drill The Log
Goblin Demolisher The Log Ice Spirit
The Log Lightning
Lightning The Log
Lightning The Log
Lightning
Lightning Ice Spirit
Lightning
Lightning The Log
Lightning Ice Spirit
Lightning The Log
Lightning Ice Spirit
Lightning
The Log
Lightning Knight
The Log Lightning
Lightning
Ice Spirit Lightning The Log
Lightning
Lightning The Log
Lightning

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: