My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Tesla Musketeer Baby Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Miner Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Miner
Giant Snowball
Cannon Skeleton Barrel Musketeer Baby Dragon Miner
Zap
Cannon Skeleton Barrel
Barbarian Barrel
Cannon Skeleton Barrel Tesla Musketeer
The Log
Cannon Skeleton Barrel Musketeer
Earthquake
Cannon Tesla
Arrows
Skeleton Barrel
Royal Delivery
Skeleton Barrel Musketeer Baby Dragon Miner
Fireball
Cannon Skeleton Barrel Tesla Musketeer Baby Dragon
Poison
Cannon Skeleton Barrel Musketeer
Lightning
Cannon Tesla Musketeer Baby Dragon Monk
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Skeleton Barrel Miner Tesla Musketeer Baby Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Skeleton Barrel Miner

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Skeleton Barrel
Miner Musketeer
Tesla
Musketeer
Skeleton Barrel Baby Dragon The Log Miner
Baby Dragon
Musketeer Miner
The Log
Musketeer Miner
Miner
Skeleton Barrel Musketeer Baby Dragon The Log
Monk

Defense Synergies 5 7

Cannon
Musketeer The Log Baby Dragon
Skeleton Barrel
Musketeer
Tesla
Musketeer The Log Baby Dragon
Musketeer
Cannon Tesla The Log Skeleton Barrel Baby Dragon Miner
Baby Dragon
Cannon Tesla Musketeer The Log
The Log
Cannon Tesla Musketeer Baby Dragon Miner
Miner
Musketeer The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Barrel Tesla Musketeer Baby Dragon The Log
Cannon Tesla Musketeer The Log Monk
Cannon Tesla Musketeer
Cannon Tesla Musketeer Monk
The Log Monk
The Log Cannon Tesla Musketeer Baby Dragon
Tesla Musketeer Cannon Baby Dragon
Cannon Skeleton Barrel Tesla Musketeer Baby Dragon The Log Monk
Cannon Tesla Musketeer
Cannon Tesla Musketeer Miner
Cannon Tesla Musketeer Baby Dragon The Log
Tesla Musketeer Baby Dragon
Cannon Tesla Musketeer The Log
Cannon Tesla Baby Dragon The Log
Cannon Tesla
Monk Cannon Tesla The Log
Tesla Cannon Musketeer
Cannon Tesla Musketeer Baby Dragon The Log
Baby Dragon The Log Cannon Tesla Musketeer
Cannon Tesla Musketeer
Cannon Tesla Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla
Skeleton Barrel Tesla Musketeer Baby Dragon The Log Miner Monk
Musketeer The Log
Tesla Musketeer The Log Monk
Cannon Tesla Musketeer
Skeleton Barrel Tesla Musketeer Baby Dragon Monk
Tesla Musketeer
Tesla
Baby Dragon The Log Monk
Cannon Tesla Musketeer
Tesla Musketeer
Monk The Log
Cannon Tesla
Cannon Tesla Musketeer Baby Dragon
Tesla Musketeer Baby Dragon The Log Monk
Cannon Tesla Musketeer Baby Dragon The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Musketeer Baby Dragon The Log Monk
Monk Skeleton Barrel Musketeer Baby Dragon The Log Miner
Skeleton Barrel Baby Dragon The Log Miner
Skeleton Barrel Musketeer The Log
Baby Dragon The Log
Skeleton Barrel Musketeer Baby Dragon Monk
Musketeer Baby Dragon The Log
The Log Skeleton Barrel Baby Dragon
The Log Miner Monk Skeleton Barrel
Musketeer
Miner Monk Skeleton Barrel Musketeer The Log
Monk Musketeer Baby Dragon
Skeleton Barrel Musketeer Baby Dragon The Log Miner
Skeleton Barrel Musketeer Baby Dragon Monk
Skeleton Barrel Musketeer Baby Dragon The Log
Skeleton Barrel Musketeer Baby Dragon The Log
Skeleton Barrel Musketeer Baby Dragon The Log
Monk
Skeleton Barrel Musketeer Baby Dragon The Log Monk
Skeleton Barrel Baby Dragon The Log Miner Monk
Musketeer Baby Dragon The Log Monk
Musketeer The Log Monk
Skeleton Barrel Musketeer Baby Dragon The Log Monk
The Log Baby Dragon
The Log Miner Skeleton Barrel Musketeer Baby Dragon Monk
Skeleton Barrel Musketeer Baby Dragon The Log Miner Monk
Miner Skeleton Barrel Musketeer Baby Dragon The Log
Musketeer Baby Dragon
Skeleton Barrel Musketeer
Musketeer The Log Miner
Monk
The Log Monk
Skeleton Barrel Musketeer
Musketeer Baby Dragon Monk
The Log
Miner Musketeer Baby Dragon
The Log Skeleton Barrel Musketeer Baby Dragon
Monk
Musketeer
Musketeer Baby Dragon The Log
Musketeer
Skeleton Barrel Musketeer Baby Dragon The Log Miner Monk
Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: