My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Miner
Giant Snowball
Bats Cannon Goblin Gang Skeleton Barrel Musketeer Miner
Zap
Bats Cannon Goblin Gang Skeleton Barrel
Barbarian Barrel
Cannon Goblin Gang Skeleton Barrel Musketeer
The Log
Cannon Goblin Gang Skeleton Barrel Musketeer
Earthquake
Cannon Goblin Gang
Arrows
Bats Goblin Gang Skeleton Barrel
Royal Delivery
Bats Goblin Gang Skeleton Barrel Musketeer Miner
Fireball
Cannon Goblin Gang Skeleton Barrel Musketeer
Poison
Bats Cannon Goblin Gang Skeleton Barrel Musketeer
Lightning
Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Goblin Gang Skeleton Barrel Miner Fireball Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Goblin Gang

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Miner
Arrows
Fireball Skeleton Barrel Miner
Cannon
Goblin Gang
Miner Skeleton Barrel
Skeleton Barrel
Bats Fireball Miner Arrows Goblin Gang Musketeer
Fireball
Arrows Skeleton Barrel Miner
Musketeer
Skeleton Barrel Miner
Miner
Bats Goblin Gang Skeleton Barrel Arrows Fireball Musketeer

Defense Synergies 2 12

Bats
Cannon Musketeer
Arrows
Cannon Fireball
Cannon
Musketeer Bats Arrows Goblin Gang Fireball
Goblin Gang
Musketeer Cannon Miner
Skeleton Barrel
Fireball Musketeer
Fireball
Arrows Cannon Skeleton Barrel Musketeer Miner
Musketeer
Cannon Goblin Gang Bats Skeleton Barrel Fireball Miner
Miner
Goblin Gang Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Barrel Fireball Musketeer
Bats Cannon Goblin Gang Musketeer
Cannon Goblin Gang Bats Musketeer
Cannon Bats Goblin Gang Musketeer
Arrows Fireball
Arrows Goblin Gang Fireball Bats Cannon Musketeer
Bats Musketeer Arrows Cannon Goblin Gang Fireball
Arrows Cannon Skeleton Barrel Fireball Musketeer
Cannon Goblin Gang Musketeer
Goblin Gang Cannon Musketeer Miner
Bats Goblin Gang Arrows Cannon Fireball Musketeer
Arrows Musketeer Bats Goblin Gang Fireball
Cannon Bats Goblin Gang Fireball Musketeer
Fireball Bats Arrows Cannon Goblin Gang
Cannon Goblin Gang
Cannon Goblin Gang Fireball
Bats Arrows Cannon Goblin Gang Fireball Musketeer
Arrows Cannon Fireball Bats Goblin Gang Musketeer
Arrows Bats Cannon Fireball Musketeer
Cannon Musketeer
Goblin Gang Bats Arrows Cannon Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Arrows Goblin Gang Skeleton Barrel Musketeer Miner
Goblin Gang Bats Musketeer
Goblin Gang Bats Fireball Musketeer
Cannon Goblin Gang Musketeer
Arrows Fireball Bats Goblin Gang Skeleton Barrel Musketeer
Goblin Gang Bats Fireball Musketeer
Bats Fireball
Cannon Goblin Gang Musketeer
Bats Musketeer
Arrows Fireball
Cannon Goblin Gang Fireball
Cannon Fireball Musketeer
Goblin Gang Bats Fireball Musketeer
Bats Arrows Cannon Fireball Musketeer
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Arrows Musketeer
Arrows Fireball Skeleton Barrel Musketeer Miner
Arrows Skeleton Barrel Fireball Miner
Arrows Skeleton Barrel Fireball Musketeer
Fireball Arrows
Arrows Fireball Bats Skeleton Barrel Musketeer
Arrows Musketeer
Arrows Fireball Skeleton Barrel
Arrows Fireball Miner Skeleton Barrel
Bats Goblin Gang Fireball Musketeer
Miner Arrows Skeleton Barrel Fireball Musketeer
Fireball Arrows Musketeer
Skeleton Barrel Fireball Musketeer Miner
Arrows Skeleton Barrel Fireball Musketeer
Arrows Skeleton Barrel Fireball Musketeer
Arrows Skeleton Barrel Fireball Musketeer
Arrows Skeleton Barrel Fireball Musketeer
Arrows Fireball
Bats
Arrows Skeleton Barrel Fireball Musketeer
Arrows Skeleton Barrel Fireball Miner
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Skeleton Barrel Fireball Musketeer
Arrows Fireball
Arrows Fireball Miner Skeleton Barrel Musketeer
Fireball Arrows Skeleton Barrel Musketeer Miner
Fireball Miner Arrows Skeleton Barrel Musketeer
Bats Arrows Fireball Musketeer
Bats Skeleton Barrel Fireball Musketeer
Fireball
Arrows Fireball Musketeer Miner
Arrows Fireball
Arrows Fireball
Skeleton Barrel Bats Goblin Gang Fireball Musketeer
Fireball Arrows Musketeer
Arrows Fireball
Fireball Miner Goblin Gang Musketeer
Arrows Skeleton Barrel Fireball Musketeer
Arrows Fireball
Musketeer
Bats Goblin Gang Fireball Musketeer
Bats Fireball Musketeer
Skeleton Barrel Fireball Musketeer Miner
Fireball

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