My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Royal Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Bats Cannon Goblin Gang
Zap
Bats Cannon Goblin Gang Royal Giant
Barbarian Barrel
Electro Spirit Cannon Goblin Gang Magic Archer
The Log
Electro Spirit Cannon Goblin Gang Royal Giant
Earthquake
Cannon Goblin Gang
Arrows
Electro Spirit Bats Goblin Gang
Royal Delivery
Electro Spirit Bats Goblin Gang Magic Archer
Fireball
Cannon Goblin Gang Magic Archer
Poison
Bats Cannon Goblin Gang Magic Archer
Lightning
Cannon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Zap Cannon Goblin Gang Fireball Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Zap Cannon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Royal Giant Fireball
Bats
Royal Giant Zap
Zap
Fireball Electro Spirit Bats Royal Giant Magic Archer
Cannon
Goblin Gang
Royal Giant
Royal Giant
Bats Fireball Electro Spirit Zap Goblin Gang Magic Archer
Fireball
Zap Royal Giant Electro Spirit Magic Archer
Magic Archer
Zap Royal Giant Fireball

Defense Synergies 2 9

Electro Spirit
Zap
Bats
Zap Cannon
Zap
Cannon Fireball Electro Spirit Bats Goblin Gang Magic Archer
Cannon
Zap Bats Goblin Gang Fireball Magic Archer
Goblin Gang
Zap Cannon Magic Archer
Royal Giant
Fireball
Zap Cannon
Magic Archer
Zap Cannon Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Magic Archer
Bats Zap Cannon Goblin Gang
Cannon Goblin Gang Bats
Cannon Bats Goblin Gang
Fireball
Goblin Gang Fireball Electro Spirit Bats Zap Cannon Magic Archer
Bats Electro Spirit Zap Cannon Goblin Gang Fireball Magic Archer
Electro Spirit Zap Cannon Fireball Magic Archer
Cannon Goblin Gang
Goblin Gang Cannon
Bats Goblin Gang Electro Spirit Zap Cannon Fireball Magic Archer
Bats Zap Goblin Gang Fireball Magic Archer
Cannon Bats Zap Goblin Gang Fireball
Fireball Electro Spirit Bats Zap Cannon Goblin Gang Magic Archer
Cannon Goblin Gang
Zap Cannon Goblin Gang Fireball
Bats Cannon Goblin Gang Fireball
Cannon Fireball Electro Spirit Bats Zap Goblin Gang Magic Archer
Zap Electro Spirit Bats Cannon Fireball Magic Archer
Cannon
Goblin Gang Electro Spirit Bats Cannon Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball
Fireball Zap Goblin Gang Magic Archer
Goblin Gang Bats Zap
Goblin Gang Bats Zap Fireball
Cannon Goblin Gang
Fireball Electro Spirit Bats Zap Goblin Gang Magic Archer
Goblin Gang Bats Fireball
Zap Electro Spirit Bats Fireball Magic Archer
Cannon Goblin Gang
Bats
Zap Fireball
Cannon Goblin Gang Fireball
Cannon Fireball Magic Archer
Goblin Gang Electro Spirit Bats Zap Fireball Magic Archer
Bats Electro Spirit Zap Cannon Fireball Magic Archer
Electro Spirit Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Zap Magic Archer
Fireball Magic Archer
Fireball
Fireball Zap Magic Archer
Fireball Electro Spirit Bats Zap Magic Archer
Magic Archer
Fireball Zap Magic Archer
Fireball Zap
Bats Goblin Gang Fireball
Zap Fireball Magic Archer
Fireball Zap Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Magic Archer Fireball
Fireball
Bats
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball
Zap Electro Spirit Fireball Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Bats Zap Fireball Magic Archer
Zap Electro Spirit Bats Fireball
Fireball
Zap Fireball Magic Archer
Zap Electro Spirit Fireball Magic Archer
Fireball Magic Archer
Zap Electro Spirit Bats Goblin Gang Fireball Magic Archer
Fireball Zap Magic Archer
Fireball
Fireball Goblin Gang Magic Archer
Zap Fireball Magic Archer
Zap Fireball
Zap Electro Spirit Bats Goblin Gang Fireball Magic Archer
Bats Zap Fireball Magic Archer
Zap Fireball Magic Archer
Fireball

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