My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Ice Golem Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Royal Giant Ice Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Fire Spirit Cannon Musketeer Skeleton Army
Zap
Fire Spirit Cannon Royal Giant Skeleton Army
Barbarian Barrel
Fire Spirit Ice Spirit Cannon Musketeer Skeleton Army
The Log
Fire Spirit Ice Spirit Cannon Royal Giant Musketeer Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Fire Spirit Ice Spirit Skeleton Army
Royal Delivery
Fire Spirit Ice Spirit Musketeer Skeleton Army
Fireball
Cannon Musketeer Skeleton Army
Poison
Cannon Musketeer Skeleton Army
Lightning
Cannon Ice Golem Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Arrows Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Arrows Ice Golem Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Ice Golem Arrows Cannon Skeleton Army Musketeer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Ice Golem Arrows

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Ice Golem
Ice Spirit
Royal Giant Royal Giant Musketeer
Arrows
Royal Giant
Cannon
Royal Giant
Fire Spirit Ice Spirit Arrows Ice Spirit Ice Golem Musketeer
Ice Golem
Musketeer Fire Spirit Royal Giant
Musketeer
Ice Golem Ice Spirit Royal Giant
Skeleton Army

Defense Synergies 4 9

Fire Spirit
Ice Spirit Ice Golem
Ice Spirit
Musketeer Fire Spirit Cannon Ice Golem Skeleton Army
Arrows
Cannon Ice Golem
Cannon
Ice Golem Musketeer Ice Spirit Arrows Skeleton Army
Royal Giant
Ice Golem
Cannon Musketeer Fire Spirit Ice Spirit Arrows
Musketeer
Ice Spirit Cannon Ice Golem Skeleton Army
Skeleton Army
Ice Spirit Cannon Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem Musketeer
Skeleton Army Ice Spirit Cannon Musketeer
Cannon Skeleton Army Fire Spirit Musketeer
Cannon Skeleton Army Musketeer
Arrows Skeleton Army
Arrows Skeleton Army Fire Spirit Cannon Musketeer
Musketeer Fire Spirit Ice Spirit Arrows Cannon
Arrows Cannon Ice Golem Musketeer
Cannon Musketeer Skeleton Army
Skeleton Army Fire Spirit Ice Spirit Cannon Ice Golem Musketeer
Skeleton Army Arrows Cannon Ice Golem Musketeer
Arrows Musketeer
Cannon Skeleton Army Fire Spirit Ice Spirit Musketeer
Fire Spirit Skeleton Army Ice Spirit Arrows Cannon
Skeleton Army Cannon
Skeleton Army Ice Spirit Cannon
Arrows Cannon Musketeer Skeleton Army
Fire Spirit Ice Spirit Arrows Cannon Musketeer Skeleton Army
Arrows Fire Spirit Ice Spirit Cannon Ice Golem Musketeer
Cannon Musketeer
Skeleton Army Fire Spirit Arrows Cannon Musketeer
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Ice Golem
Arrows Ice Golem Musketeer
Skeleton Army Ice Spirit Ice Golem Musketeer
Skeleton Army Ice Golem Musketeer
Cannon Musketeer Skeleton Army
Fire Spirit Arrows Ice Spirit Ice Golem Musketeer
Skeleton Army Ice Golem Musketeer
Skeleton Army
Ice Spirit Ice Golem Skeleton Army
Cannon Musketeer Skeleton Army
Musketeer
Skeleton Army Arrows
Skeleton Army Cannon Ice Golem
Cannon Musketeer Skeleton Army
Skeleton Army Ice Spirit Ice Golem Musketeer
Arrows Cannon Ice Golem Musketeer
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Musketeer
Arrows Musketeer
Arrows
Arrows Ice Golem Musketeer
Fire Spirit Arrows
Arrows Fire Spirit Ice Spirit Ice Golem Musketeer
Fire Spirit Arrows Musketeer
Arrows Fire Spirit Ice Spirit Ice Golem
Arrows
Fire Spirit Musketeer
Arrows Musketeer
Fire Spirit Arrows Musketeer
Fire Spirit Ice Golem Musketeer
Arrows Musketeer
Arrows Ice Golem Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Fire Spirit Arrows Musketeer
Fire Spirit Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Ice Golem Fire Spirit Ice Spirit
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Fire Spirit Arrows Ice Golem Musketeer
Ice Spirit Musketeer
Arrows Musketeer
Ice Spirit Arrows
Arrows
Fire Spirit Ice Spirit Musketeer Skeleton Army
Fire Spirit Arrows Musketeer
Arrows
Musketeer
Arrows Ice Golem Musketeer
Arrows
Musketeer
Ice Spirit Musketeer
Musketeer
Musketeer

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