My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel
Giant Snowball
Cannon Battle Ram Goblin Barrel
Zap
Cannon Firecracker Battle Ram Goblin Barrel
Barbarian Barrel
Knight Cannon Firecracker Battle Ram Goblin Barrel
The Log
Cannon Firecracker Battle Ram Goblin Barrel
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Battle Ram Goblin Barrel P.E.K.K.A
Fireball
Cannon Firecracker Battle Ram Goblin Barrel
Poison
Cannon Firecracker
Lightning
Knight Cannon Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Royal Delivery

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Cannon Firecracker Royal Delivery Goblin Barrel Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Cannon Firecracker

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram P.E.K.K.A Knight
Knight
Firecracker Battle Ram Goblin Barrel Zap
Cannon
Firecracker
Zap Knight Battle Ram Goblin Barrel P.E.K.K.A
Royal Delivery
Battle Ram
Zap Knight Firecracker Goblin Barrel P.E.K.K.A
Goblin Barrel
Knight Firecracker Battle Ram P.E.K.K.A
P.E.K.K.A
Zap Firecracker Battle Ram Goblin Barrel

Defense Synergies 5 8

Zap
Cannon Knight Firecracker Royal Delivery P.E.K.K.A
Knight
Cannon Firecracker Royal Delivery Zap
Cannon
Zap Knight Royal Delivery Firecracker
Firecracker
Knight Zap Cannon Royal Delivery P.E.K.K.A
Royal Delivery
Knight Cannon Zap Firecracker P.E.K.K.A
Battle Ram
Goblin Barrel
P.E.K.K.A
Zap Firecracker Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Firecracker
P.E.K.K.A Zap Knight Cannon Firecracker Royal Delivery
Cannon P.E.K.K.A Knight Royal Delivery
Cannon P.E.K.K.A Knight Firecracker
Firecracker Royal Delivery P.E.K.K.A
Royal Delivery Zap Cannon Firecracker
Zap Cannon Firecracker Royal Delivery
Zap Cannon P.E.K.K.A
Cannon P.E.K.K.A
Knight Cannon Firecracker Royal Delivery
Zap Knight Cannon Firecracker Royal Delivery
Zap Firecracker Royal Delivery
Cannon P.E.K.K.A Zap Knight Royal Delivery
Zap Cannon Firecracker Royal Delivery P.E.K.K.A
P.E.K.K.A Knight Cannon
Zap Cannon Royal Delivery P.E.K.K.A
Knight Cannon Firecracker Royal Delivery P.E.K.K.A
Cannon Royal Delivery Zap Knight Firecracker
Zap Royal Delivery Knight Cannon Firecracker
P.E.K.K.A Cannon
Knight Cannon Firecracker Royal Delivery P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Royal Delivery P.E.K.K.A
Royal Delivery Zap Knight Firecracker
Royal Delivery P.E.K.K.A Zap Knight
P.E.K.K.A Zap Knight Royal Delivery
P.E.K.K.A Knight Cannon Royal Delivery
Firecracker Royal Delivery Zap
Royal Delivery P.E.K.K.A Knight
P.E.K.K.A Knight Royal Delivery
Zap Royal Delivery P.E.K.K.A Knight Firecracker
P.E.K.K.A Cannon Royal Delivery
P.E.K.K.A Knight
P.E.K.K.A Zap Royal Delivery
Royal Delivery P.E.K.K.A Knight Cannon
Cannon Firecracker
Zap Knight Firecracker Royal Delivery P.E.K.K.A
Zap Cannon Firecracker Royal Delivery P.E.K.K.A
Zap Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Zap Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Zap Knight
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker
P.E.K.K.A
Firecracker
Zap
Zap Firecracker
Knight Firecracker
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Firecracker
Firecracker Zap
Zap Firecracker
P.E.K.K.A
Firecracker

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