My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Cannon Goblin Gang Skeleton Army Baby Dragon
Zap
Cannon Goblin Gang Skeleton Army
Barbarian Barrel
Cannon Goblin Gang Valkyrie Skeleton Army Electro Wizard
The Log
Cannon Goblin Gang Skeleton Army
Earthquake
Cannon Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Valkyrie Skeleton Army Baby Dragon Electro Wizard
Fireball
Cannon Goblin Gang Skeleton Army Baby Dragon Electro Wizard
Poison
Cannon Goblin Gang Skeleton Army Electro Wizard
Lightning
Cannon Valkyrie Baby Dragon Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Gang Skeleton Army Valkyrie Baby Dragon Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Goblin Gang Skeleton Army

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Valkyrie Baby Dragon
Valkyrie
Goblin Gang Baby Dragon Electro Wizard
Skeleton Army
Baby Dragon
Goblin Gang Valkyrie Electro Wizard Mega Knight
The Log
Mega Knight
Electro Wizard
Valkyrie Baby Dragon Mega Knight
Mega Knight
Baby Dragon The Log Electro Wizard

Defense Synergies 1 19

Cannon
The Log Goblin Gang Valkyrie Skeleton Army Baby Dragon Electro Wizard
Goblin Gang
Cannon Valkyrie Skeleton Army The Log Electro Wizard
Valkyrie
Cannon Goblin Gang Baby Dragon The Log Electro Wizard
Skeleton Army
Cannon Goblin Gang The Log Electro Wizard
Baby Dragon
Cannon Valkyrie The Log Mega Knight
The Log
Cannon Goblin Gang Valkyrie Skeleton Army Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Cannon Goblin Gang Valkyrie Skeleton Army The Log Mega Knight
Mega Knight
Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Baby Dragon The Log Electro Wizard
Skeleton Army Cannon Goblin Gang Valkyrie The Log Electro Wizard Mega Knight
Cannon Goblin Gang Skeleton Army Mega Knight Valkyrie Electro Wizard
Cannon Skeleton Army Goblin Gang Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army The Log Mega Knight
Goblin Gang Skeleton Army The Log Cannon Valkyrie Baby Dragon Electro Wizard Mega Knight
Electro Wizard Cannon Goblin Gang Baby Dragon
Cannon Valkyrie Baby Dragon The Log Electro Wizard Mega Knight
Cannon Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Cannon Valkyrie Electro Wizard Mega Knight
Goblin Gang Valkyrie Skeleton Army Electro Wizard Cannon Baby Dragon The Log Mega Knight
Goblin Gang Baby Dragon Electro Wizard
Cannon Skeleton Army Mega Knight Goblin Gang Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Mega Knight Cannon Goblin Gang Baby Dragon The Log Electro Wizard
Skeleton Army Cannon Goblin Gang Electro Wizard Mega Knight
Skeleton Army Cannon Goblin Gang The Log Electro Wizard Mega Knight
Mega Knight Cannon Goblin Gang Valkyrie Skeleton Army Electro Wizard
Cannon Mega Knight Goblin Gang Valkyrie Skeleton Army Baby Dragon The Log Electro Wizard
Valkyrie Baby Dragon The Log Cannon Electro Wizard Mega Knight
Cannon Electro Wizard
Goblin Gang Valkyrie Skeleton Army Mega Knight Cannon Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Mega Knight Electro Wizard
Electro Wizard Goblin Gang Valkyrie Baby Dragon The Log Mega Knight
Goblin Gang Skeleton Army Mega Knight Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie Skeleton Army Mega Knight The Log Electro Wizard
Cannon Goblin Gang Valkyrie Skeleton Army Mega Knight
Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Skeleton Army Valkyrie Electro Wizard
Mega Knight Valkyrie Skeleton Army
Electro Wizard Mega Knight Valkyrie Skeleton Army Baby Dragon The Log
Cannon Goblin Gang Skeleton Army
Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie The Log Electro Wizard
Skeleton Army Mega Knight Cannon Goblin Gang Valkyrie
Cannon Valkyrie Skeleton Army Baby Dragon Mega Knight
Goblin Gang Skeleton Army Electro Wizard Valkyrie Baby Dragon The Log
Valkyrie Mega Knight Cannon Baby Dragon The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Valkyrie The Log
Valkyrie Baby Dragon The Log Mega Knight
Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log
Goblin Gang Electro Wizard
Valkyrie The Log Electro Wizard
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log Mega Knight
Baby Dragon The Log Electro Wizard Mega Knight
Valkyrie Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon Mega Knight
The Log Baby Dragon Electro Wizard
Baby Dragon The Log Mega Knight
Baby Dragon The Log
Baby Dragon Electro Wizard
Electro Wizard
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Goblin Gang Skeleton Army
Baby Dragon Electro Wizard
The Log
Goblin Gang Valkyrie Baby Dragon Electro Wizard Mega Knight
The Log Baby Dragon
Mega Knight
Goblin Gang Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Electro Wizard Mega Knight
Mega Knight

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