My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Goblin Hut Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla Bomb Tower Goblin Hut Inferno Tower Barbarian Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblin Hut Barbarian Hut X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Goblin Hut
Zap
Cannon Goblin Hut Inferno Tower X-Bow
Barbarian Barrel
Cannon Tesla Bomb Tower Goblin Hut Inferno Tower Barbarian Hut X-Bow
The Log
Cannon Goblin Hut Barbarian Hut X-Bow
Earthquake
Cannon Tesla Bomb Tower Goblin Hut Inferno Tower Barbarian Hut X-Bow
Arrows
Goblin Hut
Royal Delivery
Goblin Hut
Fireball
Cannon Tesla Bomb Tower Goblin Hut Inferno Tower Barbarian Hut X-Bow
Poison
Cannon Bomb Tower Goblin Hut Inferno Tower Barbarian Hut X-Bow
Lightning
Cannon Tesla Bomb Tower Goblin Hut Inferno Tower Barbarian Hut X-Bow
Rocket
Bomb Tower Goblin Hut Inferno Tower Barbarian Hut X-Bow

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Earthquake Tesla Bomb Tower Goblin Hut Inferno Tower Barbarian Hut X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Earthquake Tesla Bomb Tower

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Tesla
Earthquake
Goblin Hut Barbarian Hut
Bomb Tower
Goblin Hut
Earthquake Barbarian Hut X-Bow
Inferno Tower
Barbarian Hut
Earthquake Goblin Hut X-Bow
X-Bow
Goblin Hut Barbarian Hut

Defense Synergies 1 15

Cannon
Earthquake Inferno Tower X-Bow
Tesla
X-Bow Earthquake Inferno Tower
Earthquake
Cannon Tesla Bomb Tower Goblin Hut Inferno Tower Barbarian Hut X-Bow
Bomb Tower
Earthquake
Goblin Hut
Earthquake Inferno Tower Barbarian Hut X-Bow
Inferno Tower
Cannon Tesla Earthquake Goblin Hut X-Bow
Barbarian Hut
Earthquake Goblin Hut X-Bow
X-Bow
Tesla Cannon Earthquake Goblin Hut Inferno Tower Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Hut Cannon Tesla Goblin Hut Inferno Tower X-Bow
Bomb Tower Inferno Tower Barbarian Hut Cannon Tesla Goblin Hut X-Bow
Cannon Tesla Bomb Tower Goblin Hut Inferno Tower Barbarian Hut
Cannon Tesla Bomb Tower Goblin Hut Inferno Tower Barbarian Hut
Earthquake Bomb Tower X-Bow
Cannon Tesla Earthquake Bomb Tower X-Bow
Tesla Inferno Tower Cannon Bomb Tower Goblin Hut Barbarian Hut X-Bow
Earthquake Barbarian Hut Cannon Tesla Bomb Tower Inferno Tower X-Bow
Cannon Tesla Inferno Tower Barbarian Hut Bomb Tower Goblin Hut X-Bow
Cannon Tesla Inferno Tower
Cannon Tesla Earthquake Bomb Tower Goblin Hut X-Bow
Tesla Inferno Tower Goblin Hut Barbarian Hut
Cannon Tesla Bomb Tower Goblin Hut Inferno Tower Barbarian Hut Earthquake X-Bow
Bomb Tower Barbarian Hut Cannon Tesla Earthquake Goblin Hut X-Bow
Inferno Tower Barbarian Hut Cannon Tesla Bomb Tower Goblin Hut X-Bow
Bomb Tower Inferno Tower Barbarian Hut Cannon Tesla Goblin Hut X-Bow
Tesla Bomb Tower Barbarian Hut Cannon Goblin Hut Inferno Tower X-Bow
Cannon Tesla Bomb Tower Goblin Hut Barbarian Hut X-Bow
Earthquake Bomb Tower Cannon Tesla Goblin Hut Barbarian Hut
Barbarian Hut Cannon Tesla Bomb Tower Goblin Hut Inferno Tower
Cannon Tesla Earthquake Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Tesla Goblin Hut Inferno Tower X-Bow
Tesla Bomb Tower X-Bow
Bomb Tower Goblin Hut Inferno Tower Barbarian Hut
Tesla Inferno Tower Barbarian Hut X-Bow
Inferno Tower Barbarian Hut Cannon Tesla Goblin Hut
Tesla Bomb Tower Goblin Hut
Tesla Bomb Tower Goblin Hut Inferno Tower Barbarian Hut
Inferno Tower Tesla Bomb Tower Barbarian Hut
Bomb Tower Goblin Hut Inferno Tower Barbarian Hut X-Bow
Inferno Tower Cannon Tesla Goblin Hut Barbarian Hut
Tesla Bomb Tower Goblin Hut Inferno Tower
Cannon Tesla Bomb Tower Inferno Tower Barbarian Hut
Cannon Tesla Bomb Tower Barbarian Hut
Tesla Goblin Hut Inferno Tower Bomb Tower Barbarian Hut X-Bow
Cannon Tesla Earthquake Bomb Tower Goblin Hut Inferno Tower Barbarian Hut
Cannon Bomb Tower Goblin Hut Inferno Tower Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Hut X-Bow
X-Bow
Earthquake Goblin Hut Barbarian Hut X-Bow
Earthquake Barbarian Hut
Earthquake
Earthquake
Earthquake X-Bow Barbarian Hut
X-Bow
X-Bow
Earthquake X-Bow
Earthquake Goblin Hut Barbarian Hut
Earthquake X-Bow
Earthquake Goblin Hut Barbarian Hut X-Bow
Earthquake X-Bow Goblin Hut Barbarian Hut
Earthquake Goblin Hut Barbarian Hut X-Bow
Earthquake
Earthquake X-Bow
Earthquake X-Bow
Earthquake X-Bow
X-Bow
Earthquake Barbarian Hut X-Bow
Earthquake
X-Bow Earthquake
X-Bow
X-Bow
X-Bow
Goblin Hut
Earthquake X-Bow
Earthquake
Earthquake Goblin Hut Barbarian Hut X-Bow
Earthquake
X-Bow

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