My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs
Giant Snowball
Cannon Hog Rider Royal Hogs
Zap
Cannon Inferno Tower Royal Hogs
Barbarian Barrel
Cannon Valkyrie Bomb Tower Inferno Tower Royal Hogs
The Log
Cannon Hog Rider Royal Hogs
Earthquake
Cannon Bomb Tower Hog Rider Inferno Tower Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Valkyrie Hog Rider Royal Hogs
Fireball
Cannon Bomb Tower Hog Rider Inferno Tower Royal Hogs
Poison
Cannon Bomb Tower Inferno Tower Royal Hogs
Lightning
Cannon Valkyrie Bomb Tower Inferno Tower
Rocket
Valkyrie Bomb Tower Hog Rider Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Earthquake Valkyrie Bomb Tower Hog Rider Inferno Tower Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Cannon Earthquake Valkyrie

Attack Synergies 4 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Earthquake
Hog Rider Royal Hogs
Valkyrie
Hog Rider Royal Hogs
Bomb Tower
Hog Rider
Earthquake Valkyrie Rage
Inferno Tower
Royal Hogs
Earthquake Valkyrie
Rage
Hog Rider

Defense Synergies 0 7

Cannon
Earthquake Valkyrie Inferno Tower
Earthquake
Cannon Bomb Tower Inferno Tower
Valkyrie
Cannon Bomb Tower Inferno Tower
Bomb Tower
Earthquake Valkyrie
Hog Rider
Inferno Tower
Cannon Earthquake Valkyrie
Royal Hogs
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Valkyrie Inferno Tower
Bomb Tower Inferno Tower Cannon Valkyrie
Cannon Bomb Tower Inferno Tower Valkyrie
Cannon Bomb Tower Inferno Tower Valkyrie
Earthquake Valkyrie Bomb Tower
Cannon Earthquake Valkyrie Bomb Tower
Inferno Tower Cannon Bomb Tower
Earthquake Cannon Valkyrie Bomb Tower Inferno Tower
Cannon Inferno Tower Bomb Tower
Cannon Valkyrie Inferno Tower
Valkyrie Cannon Earthquake Bomb Tower
Inferno Tower
Cannon Bomb Tower Inferno Tower Earthquake Valkyrie
Valkyrie Bomb Tower Cannon Earthquake
Inferno Tower Cannon Bomb Tower
Bomb Tower Inferno Tower Cannon
Bomb Tower Cannon Valkyrie Inferno Tower
Cannon Valkyrie Bomb Tower
Earthquake Valkyrie Bomb Tower Cannon
Cannon Bomb Tower Inferno Tower
Valkyrie Cannon Earthquake Bomb Tower
Cannon Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower
Valkyrie Bomb Tower
Valkyrie Bomb Tower Inferno Tower
Valkyrie Inferno Tower
Inferno Tower Cannon Valkyrie
Bomb Tower
Valkyrie Bomb Tower Inferno Tower
Inferno Tower Valkyrie Bomb Tower
Valkyrie Bomb Tower Inferno Tower
Inferno Tower Cannon
Valkyrie Bomb Tower Inferno Tower
Valkyrie
Cannon Valkyrie Bomb Tower Inferno Tower
Cannon Valkyrie Bomb Tower
Inferno Tower Valkyrie Bomb Tower
Valkyrie Cannon Earthquake Bomb Tower Inferno Tower
Cannon Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie
Earthquake
Earthquake Valkyrie
Earthquake Valkyrie
Earthquake
Earthquake
Earthquake Valkyrie
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake Valkyrie
Earthquake
Earthquake
Earthquake Valkyrie
Earthquake
Earthquake
Earthquake
Earthquake
Valkyrie
Earthquake

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