My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Baby Dragon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Giant Skeleton
Giant Snowball
Dart Goblin Goblin Barrel Clone Baby Dragon Lumberjack
Zap
Dart Goblin Goblin Barrel Clone
Barbarian Barrel
Knight Dart Goblin Goblin Barrel Clone Giant Skeleton Lumberjack
The Log
Dart Goblin Goblin Barrel Clone Giant Skeleton Lumberjack
Earthquake
Goblin Barrel Clone
Arrows
Dart Goblin Goblin Barrel Clone
Royal Delivery
Knight Dart Goblin Goblin Barrel Clone Baby Dragon Giant Skeleton Lumberjack
Fireball
Dart Goblin Goblin Barrel Clone Baby Dragon Lumberjack
Poison
Dart Goblin Clone
Lightning
Knight Baby Dragon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Clone Baby Dragon Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Dart Goblin Goblin Barrel Clone Baby Dragon Freeze Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Dart Goblin Goblin Barrel Clone

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Goblin Barrel Baby Dragon Lumberjack
Dart Goblin
Knight Goblin Barrel Baby Dragon Giant Skeleton
Goblin Barrel
Knight Dart Goblin Clone Baby Dragon Giant Skeleton Lumberjack
Clone
Giant Skeleton Goblin Barrel Baby Dragon Lumberjack
Baby Dragon
Knight Dart Goblin Goblin Barrel Clone Giant Skeleton Lumberjack
Freeze
Giant Skeleton
Clone Dart Goblin Goblin Barrel Baby Dragon Lumberjack
Lumberjack
Knight Goblin Barrel Clone Baby Dragon Giant Skeleton

Defense Synergies 1 9

Knight
Dart Goblin Baby Dragon Lumberjack
Dart Goblin
Knight Baby Dragon Giant Skeleton Lumberjack
Goblin Barrel
Clone
Baby Dragon
Knight Dart Goblin Giant Skeleton Lumberjack
Freeze
Lumberjack
Giant Skeleton
Dart Goblin Baby Dragon Lumberjack
Lumberjack
Knight Dart Goblin Baby Dragon Freeze Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Baby Dragon
Lumberjack Knight Dart Goblin
Lumberjack Knight Dart Goblin Freeze Giant Skeleton
Lumberjack Knight Dart Goblin
Giant Skeleton Lumberjack
Freeze Dart Goblin Baby Dragon Lumberjack
Dart Goblin Baby Dragon Freeze
Dart Goblin Baby Dragon Giant Skeleton
Lumberjack
Knight Dart Goblin Giant Skeleton Lumberjack
Dart Goblin Knight Baby Dragon Freeze Giant Skeleton Lumberjack
Dart Goblin Baby Dragon
Lumberjack Knight Freeze Giant Skeleton
Dart Goblin Baby Dragon Freeze Lumberjack
Knight Lumberjack
Freeze Lumberjack
Knight Lumberjack
Knight Dart Goblin Baby Dragon Lumberjack
Baby Dragon Freeze Knight Dart Goblin Giant Skeleton Lumberjack
Dart Goblin Lumberjack
Knight Dart Goblin Baby Dragon Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Giant Skeleton
Knight Baby Dragon Lumberjack
Giant Skeleton Lumberjack Knight
Giant Skeleton Lumberjack Knight
Giant Skeleton Knight Lumberjack
Dart Goblin Baby Dragon Freeze
Knight Dart Goblin Giant Skeleton Lumberjack
Giant Skeleton Knight Lumberjack
Freeze Giant Skeleton Knight Baby Dragon
Dart Goblin
Knight Dart Goblin Giant Skeleton Lumberjack
Giant Skeleton
Giant Skeleton Knight Lumberjack
Dart Goblin Baby Dragon
Knight Dart Goblin Baby Dragon Freeze Giant Skeleton Lumberjack
Dart Goblin Baby Dragon Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Baby Dragon Freeze Giant Skeleton
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Giant Skeleton
Knight Dart Goblin Freeze Giant Skeleton
Baby Dragon
Dart Goblin Baby Dragon Freeze
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Freeze
Dart Goblin
Lumberjack
Knight Dart Goblin
Dart Goblin Baby Dragon
Knight Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Freeze
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Freeze
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Baby Dragon Giant Skeleton
Baby Dragon
Freeze Baby Dragon
Dart Goblin Baby Dragon
Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Freeze
Dart Goblin
Freeze
Giant Skeleton
Dart Goblin Freeze
Dart Goblin Baby Dragon
Freeze
Knight Dart Goblin Baby Dragon Lumberjack
Dart Goblin Baby Dragon
Giant Skeleton
Dart Goblin
Dart Goblin Baby Dragon Freeze Giant Skeleton
Dart Goblin
Dart Goblin Baby Dragon Freeze Giant Skeleton
Dart Goblin

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