My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Skeleton Barrel Baby Dragon Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Bomber Bats Skeleton Barrel Clone Baby Dragon Witch
Zap
Bomber Bats Skeleton Barrel Clone Witch
Barbarian Barrel
Bomber Skeleton Barrel Clone Witch Giant Skeleton
The Log
Bomber Skeleton Barrel Clone Witch Giant Skeleton
Earthquake
Bomber Clone Witch
Arrows
Bomber Bats Skeleton Barrel Clone Witch
Royal Delivery
Bomber Bats Skeleton Barrel Clone Baby Dragon Witch Giant Skeleton
Fireball
Bomber Skeleton Barrel Clone Baby Dragon Witch
Poison
Bomber Bats Skeleton Barrel Clone Witch
Lightning
Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Clone Tornado Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Skeleton Barrel Clone Tornado Baby Dragon Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Skeleton Barrel Clone

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Skeleton Barrel Baby Dragon Giant Skeleton
Bats
Skeleton Barrel Giant Skeleton Bomber Clone Baby Dragon
Skeleton Barrel
Bats Clone Bomber Tornado Witch Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton Bats Baby Dragon Witch
Tornado
Baby Dragon Skeleton Barrel Witch Giant Skeleton
Baby Dragon
Tornado Bomber Bats Clone Witch Giant Skeleton
Witch
Skeleton Barrel Clone Tornado Baby Dragon Giant Skeleton
Giant Skeleton
Bats Clone Bomber Skeleton Barrel Tornado Baby Dragon Witch

Defense Synergies 0 10

Bomber
Bats Tornado
Bats
Bomber Baby Dragon Giant Skeleton
Skeleton Barrel
Clone
Tornado
Bomber Baby Dragon Witch Giant Skeleton
Baby Dragon
Bats Tornado Witch Giant Skeleton
Witch
Tornado Baby Dragon Giant Skeleton
Giant Skeleton
Bats Tornado Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Baby Dragon
Bomber Bats Witch
Tornado Witch Bomber Bats Giant Skeleton
Witch Bomber Bats
Bomber Tornado Giant Skeleton
Tornado Bomber Bats Baby Dragon
Bats Tornado Baby Dragon Witch
Skeleton Barrel Baby Dragon Giant Skeleton
Witch Tornado
Tornado Bomber Giant Skeleton
Bats Witch Bomber Tornado Baby Dragon Giant Skeleton
Bats Tornado Baby Dragon Witch
Bomber Bats Witch Giant Skeleton
Bomber Bats Tornado Baby Dragon Witch
Tornado
Bomber Bats Tornado Witch
Bomber Bats Tornado Baby Dragon Witch
Tornado Baby Dragon Witch Bomber Bats Giant Skeleton
Tornado
Bomber Bats Baby Dragon Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton
Bomber Skeleton Barrel Baby Dragon
Giant Skeleton Bats Witch
Giant Skeleton Bats Tornado
Giant Skeleton Witch
Bats Skeleton Barrel Tornado Baby Dragon Witch
Bats Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Bats Tornado Baby Dragon Witch
Witch
Bats Witch Giant Skeleton
Tornado Giant Skeleton
Giant Skeleton Witch
Bomber Baby Dragon Witch
Witch Bomber Bats Tornado Baby Dragon Giant Skeleton
Bats Bomber Baby Dragon Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Baby Dragon Giant Skeleton
Skeleton Barrel Tornado Baby Dragon
Skeleton Barrel Baby Dragon Giant Skeleton
Skeleton Barrel Giant Skeleton
Bomber Baby Dragon
Bats Skeleton Barrel Tornado Baby Dragon Witch
Bomber Tornado Baby Dragon Witch
Skeleton Barrel Tornado Baby Dragon
Skeleton Barrel Tornado
Bats Tornado
Skeleton Barrel Tornado
Tornado Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Bomber Skeleton Barrel Baby Dragon Witch
Skeleton Barrel Baby Dragon
Tornado
Bomber Bats
Bomber Skeleton Barrel Baby Dragon
Bomber Skeleton Barrel Tornado Baby Dragon Witch
Baby Dragon Giant Skeleton
Tornado
Tornado
Skeleton Barrel Baby Dragon
Tornado Bomber Baby Dragon Witch
Witch
Skeleton Barrel Tornado Baby Dragon Witch
Skeleton Barrel Tornado Baby Dragon Witch
Skeleton Barrel Tornado Baby Dragon
Bats Tornado Baby Dragon Witch
Bats Skeleton Barrel Witch
Bomber
Giant Skeleton
Skeleton Barrel Bats Witch
Tornado Baby Dragon Witch
Baby Dragon
Bomber Skeleton Barrel Baby Dragon
Tornado Giant Skeleton
Bats Tornado Baby Dragon Witch Giant Skeleton
Bats Tornado Witch
Skeleton Barrel Tornado Baby Dragon Witch Giant Skeleton

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