My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Balloon Phoenix Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Balloon Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Graveyard Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Clone Balloon Phoenix Graveyard
Giant Snowball
Royal Recruits Clone Balloon Graveyard Little Prince
Zap
Clone Balloon Graveyard Little Prince
Barbarian Barrel
Royal Recruits Clone Graveyard Little Prince
The Log
Royal Recruits Clone Graveyard Little Prince
Earthquake
Clone Graveyard
Arrows
Royal Recruits Clone Graveyard Little Prince
Royal Delivery
Royal Recruits Clone Balloon Graveyard Little Prince
Fireball
Clone Balloon Little Prince
Poison
Royal Recruits Clone Balloon Phoenix Graveyard Little Prince
Lightning
Balloon Phoenix Little Prince
Rocket
Balloon Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Clone Goblin Machine Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Little Prince Phoenix Balloon Graveyard Goblin Machine Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Clone Little Prince Phoenix Balloon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Clone Graveyard
Clone
Balloon Royal Recruits Phoenix
Balloon
Clone Graveyard Mega Knight Little Prince
Phoenix
Clone Graveyard
Graveyard
Royal Recruits Balloon Phoenix Mega Knight Little Prince
Goblin Machine
Mega Knight
Balloon Graveyard
Little Prince
Balloon Graveyard

Defense Synergies 0 1

Royal Recruits
Clone
Balloon
Phoenix
Little Prince
Graveyard
Goblin Machine
Mega Knight
Little Prince
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Royal Recruits Phoenix Mega Knight
Mega Knight Royal Recruits
Royal Recruits Phoenix Mega Knight
Royal Recruits Mega Knight
Mega Knight
Phoenix Little Prince
Royal Recruits Phoenix Mega Knight
Royal Recruits Phoenix
Royal Recruits Phoenix Mega Knight Little Prince
Royal Recruits Mega Knight
Phoenix
Royal Recruits Mega Knight
Mega Knight Royal Recruits
Royal Recruits Phoenix Mega Knight
Royal Recruits Mega Knight
Mega Knight Royal Recruits
Mega Knight Royal Recruits Little Prince
Royal Recruits Mega Knight Little Prince
Royal Recruits Phoenix
Royal Recruits Mega Knight Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight
Phoenix Mega Knight
Royal Recruits Mega Knight
Royal Recruits Mega Knight Phoenix
Royal Recruits Phoenix Mega Knight
Royal Recruits Phoenix
Mega Knight Royal Recruits Phoenix
Royal Recruits Mega Knight Phoenix
Royal Recruits Phoenix
Mega Knight Royal Recruits Phoenix
Royal Recruits Mega Knight Phoenix
Royal Recruits Mega Knight
Royal Recruits Mega Knight
Royal Recruits Phoenix Little Prince
Mega Knight Royal Recruits Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Royal Recruits
Mega Knight
Goblin Machine
Royal Recruits Goblin Machine
Royal Recruits Mega Knight
Goblin Machine Mega Knight
Goblin Machine Mega Knight Little Prince
Mega Knight
Royal Recruits
Goblin Machine Mega Knight Little Prince
Mega Knight
Little Prince
Mega Knight
Mega Knight
Royal Recruits
Mega Knight
Royal Recruits Mega Knight
Royal Recruits
Royal Recruits Mega Knight Little Prince
Mega Knight

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