My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Dark Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Dark Prince Graveyard
Giant Snowball
Minions Zappies Lumberjack Graveyard
Zap
Minions Zappies Dark Prince Graveyard
Barbarian Barrel
Zappies Dark Prince Lumberjack Graveyard
The Log
Zappies Dark Prince Lumberjack Graveyard
Earthquake
Zappies Graveyard
Arrows
Minions Zappies Graveyard
Royal Delivery
Minions Zappies Dark Prince Lumberjack Graveyard
Fireball
Minions Zappies Lumberjack
Poison
Minions Zappies Graveyard
Lightning
Dark Prince Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Barbarian Barrel Arrows Minions Zappies Dark Prince Lumberjack Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Berserker Barbarian Barrel Arrows Minions

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Arrows
Graveyard Dark Prince Lumberjack
Minions
Barbarian Barrel Dark Prince Lumberjack Graveyard
Zappies
Barbarian Barrel Dark Prince Lumberjack Graveyard
Barbarian Barrel
Graveyard Minions Zappies Dark Prince Lumberjack
Dark Prince
Arrows Minions Zappies Barbarian Barrel Lumberjack Graveyard
Lumberjack
Arrows Minions Zappies Barbarian Barrel Dark Prince Graveyard
Graveyard
Arrows Barbarian Barrel Minions Zappies Dark Prince Lumberjack

Defense Synergies 0 11

Berserker
Arrows
Barbarian Barrel Dark Prince Lumberjack
Minions
Zappies Barbarian Barrel Dark Prince Lumberjack
Zappies
Minions Barbarian Barrel Lumberjack
Barbarian Barrel
Arrows Minions Zappies Dark Prince Lumberjack
Dark Prince
Arrows Minions Barbarian Barrel
Lumberjack
Arrows Minions Zappies Barbarian Barrel
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Zappies Barbarian Barrel
Lumberjack Minions Zappies Dark Prince
Lumberjack Minions Zappies Dark Prince
Lumberjack Minions Zappies Dark Prince
Arrows Barbarian Barrel Dark Prince Lumberjack
Arrows Barbarian Barrel Minions Zappies Dark Prince Lumberjack
Minions Arrows Zappies
Arrows Barbarian Barrel
Zappies Minions Lumberjack
Zappies Barbarian Barrel Dark Prince Lumberjack
Berserker Minions Arrows Zappies Barbarian Barrel Dark Prince Lumberjack
Arrows Minions Zappies
Lumberjack Minions Zappies Dark Prince
Arrows Minions Zappies Barbarian Barrel Dark Prince Lumberjack
Zappies Lumberjack
Zappies Lumberjack
Arrows Minions Zappies Dark Prince Lumberjack
Arrows Minions Zappies Barbarian Barrel Dark Prince Lumberjack
Arrows Barbarian Barrel Minions Zappies Dark Prince Lumberjack
Zappies Lumberjack
Dark Prince Arrows Minions Zappies Barbarian Barrel Lumberjack
Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zappies Barbarian Barrel Dark Prince
Arrows Barbarian Barrel Lumberjack
Zappies Lumberjack Minions Dark Prince
Dark Prince Lumberjack Zappies Barbarian Barrel
Zappies Dark Prince Lumberjack
Arrows Minions Zappies
Dark Prince Minions Zappies Lumberjack
Zappies Dark Prince Lumberjack
Minions Zappies Barbarian Barrel Dark Prince
Zappies
Minions Zappies Dark Prince Lumberjack
Arrows Dark Prince
Dark Prince Zappies Lumberjack
Zappies
Zappies Minions Barbarian Barrel Dark Prince Lumberjack
Arrows Minions Zappies Barbarian Barrel Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Dark Prince
Arrows Barbarian Barrel Dark Prince
Arrows Minions
Arrows
Arrows Barbarian Barrel
Arrows
Minions Lumberjack
Arrows Barbarian Barrel Dark Prince
Arrows
Barbarian Barrel
Arrows Minions Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Minions
Arrows Barbarian Barrel Dark Prince
Arrows Barbarian Barrel
Minions
Arrows
Arrows Barbarian Barrel
Arrows Barbarian Barrel Dark Prince
Arrows Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Arrows
Minions Zappies
Arrows
Arrows Zappies
Arrows
Minions Zappies Barbarian Barrel Dark Prince
Arrows Zappies
Arrows Barbarian Barrel
Dark Prince Lumberjack
Arrows
Arrows
Dark Prince
Minions Zappies
Zappies
Barbarian Barrel Dark Prince

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