My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

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Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Zappies Three Musketeers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Zappies Three Musketeers Dark Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dart Goblin Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Three Musketeers Dark Prince
Giant Snowball
Royal Recruits Dart Goblin Zappies Three Musketeers
Zap
Dart Goblin Zappies Three Musketeers Dark Prince
Barbarian Barrel
Royal Recruits Dart Goblin Zappies Three Musketeers Dark Prince Magic Archer
The Log
Royal Recruits Dart Goblin Zappies Three Musketeers Dark Prince
Earthquake
Zappies
Arrows
Royal Recruits Dart Goblin Zappies
Royal Delivery
Royal Recruits Dart Goblin Zappies Three Musketeers Dark Prince Magic Archer
Fireball
Dart Goblin Zappies Three Musketeers Magic Archer
Poison
Royal Recruits Dart Goblin Zappies Three Musketeers Magic Archer
Lightning
Three Musketeers Dark Prince Magic Archer
Rocket
Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Fireball Zappies Dark Prince Magic Archer Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Dart Goblin Fireball Zappies

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Dark Prince
Royal Recruits
Dart Goblin Zappies Magic Archer
Dart Goblin
Royal Recruits Dark Prince
Fireball
Arrows Dark Prince Magic Archer
Zappies
Royal Recruits Three Musketeers Dark Prince
Three Musketeers
Zappies Dark Prince
Dark Prince
Arrows Dart Goblin Fireball Zappies Three Musketeers Magic Archer
Magic Archer
Royal Recruits Fireball Dark Prince

Defense Synergies 0 9

Arrows
Fireball Dark Prince
Royal Recruits
Dart Goblin
Dart Goblin
Royal Recruits Zappies Dark Prince Magic Archer
Fireball
Arrows Zappies Dark Prince
Zappies
Dart Goblin Fireball
Three Musketeers
Dark Prince
Arrows Dart Goblin Fireball Magic Archer
Magic Archer
Dart Goblin Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Dart Goblin Fireball Zappies Magic Archer
Royal Recruits Dart Goblin Zappies Three Musketeers Dark Prince
Three Musketeers Royal Recruits Dart Goblin Zappies Dark Prince
Royal Recruits Three Musketeers Dart Goblin Zappies Dark Prince
Arrows Royal Recruits Fireball Dark Prince
Arrows Fireball Dart Goblin Zappies Dark Prince Magic Archer
Dart Goblin Three Musketeers Arrows Fireball Zappies Magic Archer
Arrows Royal Recruits Dart Goblin Fireball Magic Archer
Zappies Three Musketeers Royal Recruits
Royal Recruits Dart Goblin Zappies Dark Prince
Dart Goblin Arrows Royal Recruits Fireball Zappies Dark Prince Magic Archer
Arrows Three Musketeers Dart Goblin Fireball Zappies Magic Archer
Royal Recruits Fireball Zappies Three Musketeers Dark Prince
Fireball Three Musketeers Arrows Royal Recruits Dart Goblin Zappies Dark Prince Magic Archer
Royal Recruits Zappies Three Musketeers
Royal Recruits Fireball Zappies Three Musketeers
Three Musketeers Arrows Royal Recruits Fireball Zappies Dark Prince
Arrows Fireball Royal Recruits Dart Goblin Zappies Three Musketeers Dark Prince Magic Archer
Arrows Royal Recruits Dart Goblin Fireball Zappies Dark Prince Magic Archer
Royal Recruits Dart Goblin Zappies Three Musketeers
Royal Recruits Dark Prince Arrows Dart Goblin Fireball Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball Zappies Dark Prince
Fireball Arrows Magic Archer
Royal Recruits Zappies Dark Prince
Royal Recruits Dark Prince Fireball Zappies
Royal Recruits Zappies Three Musketeers Dark Prince
Arrows Fireball Dart Goblin Zappies Three Musketeers Magic Archer
Royal Recruits Dark Prince Dart Goblin Fireball Zappies
Royal Recruits Zappies Dark Prince
Royal Recruits Fireball Zappies Dark Prince Magic Archer
Royal Recruits Dart Goblin Zappies Three Musketeers
Royal Recruits Dart Goblin Zappies Dark Prince
Royal Recruits Arrows Fireball Dark Prince
Royal Recruits Dark Prince Fireball Zappies Three Musketeers
Royal Recruits Dart Goblin Fireball Zappies Three Musketeers Magic Archer
Royal Recruits Zappies Dart Goblin Fireball Three Musketeers Dark Prince Magic Archer
Arrows Royal Recruits Dart Goblin Fireball Zappies Dark Prince Magic Archer
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows Royal Recruits Dart Goblin
Arrows Fireball Dart Goblin Magic Archer
Arrows Dart Goblin Fireball Magic Archer
Arrows Royal Recruits Dart Goblin Fireball Dark Prince
Fireball Arrows Dark Prince Magic Archer
Arrows Fireball Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Fireball Dart Goblin Magic Archer
Arrows Fireball Dart Goblin
Fireball Three Musketeers
Arrows Royal Recruits Dart Goblin Fireball Dark Prince Magic Archer
Fireball Arrows Dart Goblin Magic Archer
Dart Goblin Fireball Three Musketeers Magic Archer
Arrows Dart Goblin Fireball Magic Archer
Arrows Dart Goblin Fireball Magic Archer
Arrows Dart Goblin Fireball Three Musketeers Magic Archer
Magic Archer Arrows Royal Recruits Dart Goblin Fireball Three Musketeers
Arrows Fireball Three Musketeers
Arrows Dart Goblin Fireball Three Musketeers Dark Prince Magic Archer
Arrows Dart Goblin Fireball Magic Archer
Fireball Magic Archer
Arrows Fireball
Arrows Royal Recruits Fireball
Arrows Fireball Dark Prince Magic Archer
Arrows Fireball Dart Goblin Magic Archer
Fireball Arrows Magic Archer
Fireball Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Fireball Magic Archer
Dart Goblin Fireball Zappies
Fireball
Arrows Dart Goblin Fireball Magic Archer
Arrows Fireball Zappies Magic Archer
Arrows Fireball Magic Archer
Royal Recruits Dart Goblin Fireball Zappies Dark Prince Magic Archer
Fireball Arrows Dart Goblin Zappies Three Musketeers Magic Archer
Arrows Fireball
Fireball Dart Goblin Three Musketeers Dark Prince Magic Archer
Arrows Dart Goblin Fireball Magic Archer
Arrows Fireball
Royal Recruits Dart Goblin Three Musketeers Dark Prince
Royal Recruits Dart Goblin Fireball Zappies Magic Archer
Dart Goblin Fireball Zappies Magic Archer
Royal Recruits Dart Goblin Fireball Dark Prince Magic Archer
Fireball Dart Goblin

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