My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Dark Prince Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Dark Prince Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Prince
Giant Snowball
Hog Rider Witch
Zap
Firecracker Dark Prince Witch Prince
Barbarian Barrel
Firecracker Valkyrie Dark Prince Witch
The Log
Firecracker Hog Rider Dark Prince Witch Prince
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Valkyrie Hog Rider Dark Prince Witch Prince
Fireball
Firecracker Hog Rider Witch
Poison
Firecracker Witch
Lightning
Valkyrie Dark Prince Witch Prince
Rocket
Valkyrie Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Dark Prince Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Dark Prince Prince Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Valkyrie Hog Rider Dark Prince Witch Prince Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Firecracker Valkyrie Hog Rider

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Valkyrie Dark Prince Prince
Valkyrie
Hog Rider Prince Firecracker Dark Prince Witch
Hog Rider
Firecracker Valkyrie Rage Dark Prince Witch Prince
Rage
Hog Rider Witch Dark Prince Prince
Dark Prince
Prince Firecracker Valkyrie Hog Rider Rage Witch
Witch
Rage Valkyrie Hog Rider Dark Prince Prince
Prince
Valkyrie Dark Prince Firecracker Hog Rider Rage Witch
Goblin Machine

Defense Synergies 1 7

Firecracker
Valkyrie Dark Prince Prince
Valkyrie
Firecracker Witch Prince
Hog Rider
Rage
Dark Prince
Firecracker Witch Prince
Witch
Valkyrie Dark Prince Prince
Prince
Firecracker Valkyrie Dark Prince Witch
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Firecracker Valkyrie Dark Prince Witch Prince
Witch Prince Valkyrie Dark Prince
Witch Prince Firecracker Valkyrie Dark Prince
Firecracker Valkyrie Dark Prince Prince
Firecracker Valkyrie Dark Prince
Firecracker Witch
Valkyrie
Witch Prince
Firecracker Valkyrie Dark Prince Prince
Valkyrie Witch Firecracker Dark Prince
Firecracker Witch
Prince Valkyrie Dark Prince Witch
Valkyrie Firecracker Dark Prince Witch Prince
Prince
Prince
Firecracker Valkyrie Dark Prince Witch Prince
Firecracker Valkyrie Dark Prince Witch Prince
Valkyrie Witch Firecracker Dark Prince
Prince
Valkyrie Dark Prince Firecracker Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Dark Prince Witch Prince
Firecracker Valkyrie Prince
Valkyrie Dark Prince Witch Prince
Valkyrie Dark Prince Prince
Valkyrie Dark Prince Witch Prince
Firecracker Witch
Dark Prince Prince Valkyrie Witch
Valkyrie Dark Prince Prince
Firecracker Valkyrie Dark Prince Witch Prince
Witch
Valkyrie Dark Prince Witch Prince
Valkyrie Dark Prince Prince
Dark Prince Prince Valkyrie Witch
Firecracker Valkyrie Witch
Witch Firecracker Valkyrie Dark Prince Prince
Valkyrie Firecracker Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie Dark Prince Prince
Firecracker Valkyrie Dark Prince
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Prince
Firecracker Valkyrie Dark Prince Prince
Firecracker
Firecracker
Firecracker
Firecracker Prince
Firecracker Witch
Firecracker
Firecracker Dark Prince Prince
Firecracker Valkyrie Witch
Prince
Prince
Firecracker Valkyrie Dark Prince Witch
Witch
Firecracker Witch
Witch Prince
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker
Prince
Firecracker
Dark Prince Witch Prince
Firecracker Witch
Firecracker Valkyrie Dark Prince Prince
Firecracker
Firecracker Dark Prince Prince
Firecracker Witch
Firecracker Witch
Firecracker Dark Prince Witch Prince

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