My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince
Giant Snowball
Musketeer Goblin Barrel Lumberjack
Zap
Goblin Barrel Dark Prince
Barbarian Barrel
Musketeer Bomb Tower Goblin Barrel Dark Prince Lumberjack
The Log
Musketeer Goblin Barrel Dark Prince Lumberjack
Earthquake
Bomb Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Musketeer Goblin Barrel Dark Prince Lumberjack
Fireball
Musketeer Bomb Tower Goblin Barrel Lumberjack
Poison
Musketeer Bomb Tower
Lightning
Musketeer Bomb Tower Dark Prince Lumberjack
Rocket
Musketeer Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bomb Tower Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Barrel Musketeer Bomb Tower Dark Prince Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Barrel Musketeer

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Musketeer Dark Prince Golem Lumberjack
Arrows
Zap Golem Goblin Barrel Dark Prince Lumberjack
Musketeer
Zap Dark Prince Golem Lumberjack
Bomb Tower
Goblin Barrel
Dark Prince Arrows Golem Lumberjack
Dark Prince
Goblin Barrel Zap Arrows Musketeer Golem Lumberjack
Golem
Arrows Zap Musketeer Goblin Barrel Dark Prince Lumberjack
Lumberjack
Zap Arrows Musketeer Goblin Barrel Dark Prince Golem

Defense Synergies 2 9

Zap
Bomb Tower Arrows Musketeer Dark Prince Lumberjack
Arrows
Zap Bomb Tower Dark Prince Lumberjack
Musketeer
Lumberjack Zap Bomb Tower Dark Prince
Bomb Tower
Zap Arrows Musketeer
Goblin Barrel
Dark Prince
Zap Arrows Musketeer
Golem
Lumberjack
Musketeer Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Bomb Tower Lumberjack Zap Musketeer Dark Prince
Bomb Tower Lumberjack Musketeer Dark Prince
Bomb Tower Lumberjack Musketeer Dark Prince
Arrows Bomb Tower Dark Prince Lumberjack
Arrows Zap Musketeer Bomb Tower Dark Prince Lumberjack
Musketeer Zap Arrows Bomb Tower
Zap Arrows Musketeer Bomb Tower
Musketeer Bomb Tower Lumberjack
Musketeer Dark Prince Lumberjack
Zap Arrows Musketeer Bomb Tower Dark Prince Lumberjack
Arrows Musketeer Zap
Bomb Tower Lumberjack Zap Musketeer Dark Prince
Bomb Tower Zap Arrows Dark Prince Lumberjack
Bomb Tower Lumberjack
Bomb Tower Zap Lumberjack
Bomb Tower Arrows Musketeer Dark Prince Lumberjack
Arrows Bomb Tower Zap Musketeer Dark Prince Lumberjack
Zap Arrows Bomb Tower Musketeer Dark Prince Lumberjack
Musketeer Bomb Tower Lumberjack
Dark Prince Arrows Musketeer Bomb Tower Lumberjack
Bomb Tower Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Dark Prince
Zap Arrows Musketeer Bomb Tower Lumberjack
Lumberjack Zap Musketeer Bomb Tower Dark Prince
Dark Prince Lumberjack Zap Musketeer
Musketeer Dark Prince Lumberjack
Arrows Zap Musketeer Bomb Tower
Dark Prince Musketeer Bomb Tower Lumberjack
Bomb Tower Dark Prince Lumberjack
Zap Bomb Tower Dark Prince
Musketeer
Musketeer Bomb Tower Dark Prince Lumberjack
Zap Arrows Dark Prince
Dark Prince Bomb Tower Lumberjack
Musketeer Bomb Tower
Zap Musketeer Bomb Tower Dark Prince Lumberjack
Arrows Zap Musketeer Bomb Tower Dark Prince
Zap Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer
Arrows
Arrows Musketeer Dark Prince
Zap Arrows Dark Prince
Arrows Zap Musketeer
Arrows Musketeer
Arrows Zap
Arrows Zap
Musketeer Lumberjack
Zap Arrows Musketeer Dark Prince
Zap Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows
Zap Arrows Musketeer Dark Prince
Zap Arrows
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Dark Prince
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Musketeer
Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Musketeer Dark Prince
Zap Arrows Musketeer
Arrows
Musketeer Dark Prince Lumberjack
Arrows Zap Musketeer
Zap Arrows
Musketeer Dark Prince
Zap Musketeer
Zap Musketeer
Zap Musketeer Dark Prince

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