My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar Dart Goblin Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers Dart Goblin
Zap
Skeletons Archers Mortar Dart Goblin
Barbarian Barrel
Skeletons Ice Spirit Archers Knight Mortar Dart Goblin
The Log
Skeletons Ice Spirit Archers Dart Goblin
Earthquake
Skeletons Archers Mortar
Arrows
Skeletons Ice Spirit Archers Dart Goblin
Royal Delivery
Skeletons Ice Spirit Archers Knight Dart Goblin
Fireball
Archers Mortar Dart Goblin
Poison
Archers Mortar Dart Goblin
Lightning
Knight Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mortar Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Barbarian Barrel Archers Arrows Knight Dart Goblin Mortar

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Barbarian Barrel Archers

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Archers Mortar Dart Goblin Barbarian Barrel
Archers
Knight Ice Spirit Arrows Mortar Barbarian Barrel
Arrows
Archers Knight Mortar
Knight
Ice Spirit Archers Mortar Dart Goblin Arrows Barbarian Barrel
Mortar
Knight Ice Spirit Archers Arrows Dart Goblin Barbarian Barrel
Dart Goblin
Knight Ice Spirit Mortar Barbarian Barrel
Barbarian Barrel
Ice Spirit Archers Knight Mortar Dart Goblin

Defense Synergies 4 20

Skeletons
Dart Goblin Ice Spirit Archers Knight Mortar Barbarian Barrel
Ice Spirit
Skeletons Archers Knight Mortar Dart Goblin Barbarian Barrel
Archers
Knight Barbarian Barrel Skeletons Ice Spirit Mortar Dart Goblin
Arrows
Knight Mortar Barbarian Barrel
Knight
Archers Dart Goblin Skeletons Ice Spirit Arrows Mortar Barbarian Barrel
Mortar
Skeletons Ice Spirit Archers Arrows Knight Dart Goblin Barbarian Barrel
Dart Goblin
Skeletons Knight Ice Spirit Archers Mortar Barbarian Barrel
Barbarian Barrel
Archers Skeletons Ice Spirit Arrows Knight Mortar Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Dart Goblin Barbarian Barrel
Skeletons Ice Spirit Knight Mortar Dart Goblin
Mortar Skeletons Archers Knight Dart Goblin
Skeletons Knight Mortar Dart Goblin
Arrows Barbarian Barrel
Arrows Barbarian Barrel Skeletons Archers Dart Goblin
Dart Goblin Ice Spirit Archers Arrows Mortar
Arrows Dart Goblin Barbarian Barrel
Skeletons Mortar
Knight Skeletons Ice Spirit Archers Dart Goblin Barbarian Barrel
Archers Dart Goblin Skeletons Arrows Knight Barbarian Barrel
Arrows Archers Dart Goblin
Mortar Skeletons Ice Spirit Knight
Ice Spirit Arrows Mortar Dart Goblin Barbarian Barrel
Knight Mortar
Ice Spirit Mortar
Skeletons Arrows Knight Mortar
Ice Spirit Arrows Mortar Archers Knight Dart Goblin Barbarian Barrel
Arrows Mortar Barbarian Barrel Ice Spirit Archers Knight Dart Goblin
Mortar Dart Goblin
Archers Arrows Knight Dart Goblin Barbarian Barrel
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Barbarian Barrel
Archers Arrows Knight Mortar Barbarian Barrel
Skeletons Ice Spirit Knight
Knight Barbarian Barrel
Skeletons Knight
Arrows Skeletons Ice Spirit Archers Dart Goblin
Skeletons Archers Knight Dart Goblin
Knight
Skeletons Ice Spirit Knight Mortar Barbarian Barrel
Skeletons Dart Goblin
Knight Dart Goblin
Arrows
Skeletons Knight
Archers Dart Goblin
Skeletons Ice Spirit Archers Knight Mortar Dart Goblin Barbarian Barrel
Arrows Archers Dart Goblin Barbarian Barrel
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Dart Goblin Barbarian Barrel
Arrows Mortar Dart Goblin Barbarian Barrel
Arrows Dart Goblin Barbarian Barrel
Arrows Knight Dart Goblin Barbarian Barrel
Arrows Mortar Barbarian Barrel
Arrows Ice Spirit Dart Goblin
Archers Arrows Mortar Dart Goblin
Arrows Ice Spirit Dart Goblin Barbarian Barrel
Arrows Mortar Dart Goblin
Arrows Knight Mortar Dart Goblin Barbarian Barrel
Archers Arrows Dart Goblin
Knight Mortar Dart Goblin Barbarian Barrel
Arrows Mortar Dart Goblin Barbarian Barrel
Arrows Mortar Dart Goblin Barbarian Barrel
Arrows Mortar Dart Goblin Barbarian Barrel
Arrows Mortar Dart Goblin Barbarian Barrel
Arrows Mortar Barbarian Barrel
Archers Arrows Mortar Dart Goblin Barbarian Barrel
Arrows Mortar Dart Goblin Barbarian Barrel
Arrows
Arrows Mortar Barbarian Barrel
Arrows Ice Spirit Mortar Barbarian Barrel
Arrows Mortar Dart Goblin Barbarian Barrel
Arrows Mortar
Arrows Mortar Dart Goblin Barbarian Barrel
Archers Arrows Dart Goblin
Ice Spirit Dart Goblin
Arrows Mortar Dart Goblin
Ice Spirit Arrows
Arrows
Ice Spirit Archers Dart Goblin Barbarian Barrel
Archers Arrows Dart Goblin
Arrows Barbarian Barrel
Knight Dart Goblin
Arrows Mortar Dart Goblin
Arrows
Dart Goblin
Ice Spirit Dart Goblin
Dart Goblin
Mortar Dart Goblin Barbarian Barrel
Mortar Dart Goblin

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