My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Giant Skeleton Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Dart Goblin Battle Healer Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Giant Skeleton
Giant Snowball
Goblin Gang Barbarians Dart Goblin Clone
Zap
Goblin Gang Dart Goblin Clone
Barbarian Barrel
Goblin Gang Barbarians Dart Goblin Clone Executioner Giant Skeleton
The Log
Goblin Gang Barbarians Dart Goblin Clone Giant Skeleton
Earthquake
Goblin Gang Barbarians Clone
Arrows
Goblin Gang Dart Goblin Clone
Royal Delivery
Goblin Gang Barbarians Dart Goblin Battle Healer Clone Executioner Giant Skeleton
Fireball
Goblin Gang Barbarians Dart Goblin Battle Healer Clone Executioner
Poison
Goblin Gang Barbarians Dart Goblin Battle Healer Clone Executioner
Lightning
Battle Healer Executioner
Rocket
Barbarians Battle Healer Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Clone Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Clone Battle Healer Golden Knight Barbarians Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Dart Goblin Clone Battle Healer

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Battle Healer Clone Giant Skeleton
Barbarians
Battle Healer
Dart Goblin
Goblin Gang Battle Healer Giant Skeleton
Battle Healer
Executioner Goblin Gang Barbarians Dart Goblin Giant Skeleton
Clone
Giant Skeleton Goblin Gang
Executioner
Battle Healer
Giant Skeleton
Clone Goblin Gang Dart Goblin Battle Healer
Golden Knight

Defense Synergies 0 10

Goblin Gang
Barbarians Dart Goblin Battle Healer Giant Skeleton
Barbarians
Goblin Gang
Dart Goblin
Goblin Gang Battle Healer Giant Skeleton Golden Knight
Battle Healer
Goblin Gang Dart Goblin Executioner Giant Skeleton
Clone
Executioner
Battle Healer Giant Skeleton
Giant Skeleton
Goblin Gang Dart Goblin Battle Healer Executioner
Golden Knight
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Executioner Golden Knight
Barbarians Goblin Gang Dart Goblin Battle Healer Executioner
Goblin Gang Barbarians Dart Goblin Executioner Giant Skeleton
Barbarians Goblin Gang Dart Goblin
Barbarians Battle Healer Giant Skeleton
Goblin Gang Dart Goblin Executioner
Dart Goblin Goblin Gang Executioner
Barbarians Dart Goblin Battle Healer Giant Skeleton Golden Knight
Barbarians Goblin Gang
Goblin Gang Barbarians Dart Goblin Battle Healer Giant Skeleton
Goblin Gang Barbarians Dart Goblin Executioner Giant Skeleton
Executioner Goblin Gang Dart Goblin
Barbarians Goblin Gang Battle Healer Giant Skeleton
Executioner Goblin Gang Barbarians Dart Goblin Golden Knight
Barbarians Goblin Gang
Barbarians Goblin Gang
Barbarians Goblin Gang Executioner
Goblin Gang Barbarians Dart Goblin Battle Healer Executioner Golden Knight
Executioner Barbarians Dart Goblin Battle Healer Giant Skeleton
Barbarians Dart Goblin
Goblin Gang Barbarians Dart Goblin Battle Healer Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Battle Healer Giant Skeleton
Goblin Gang Battle Healer Executioner
Goblin Gang Barbarians Giant Skeleton Battle Healer Golden Knight
Goblin Gang Giant Skeleton Barbarians Battle Healer
Barbarians Giant Skeleton Goblin Gang Battle Healer Executioner
Executioner Goblin Gang Dart Goblin
Goblin Gang Barbarians Dart Goblin Battle Healer Giant Skeleton
Giant Skeleton Barbarians Battle Healer
Giant Skeleton Barbarians
Goblin Gang Barbarians Dart Goblin
Barbarians Dart Goblin Giant Skeleton Golden Knight
Barbarians Giant Skeleton
Barbarians Giant Skeleton Goblin Gang Executioner Golden Knight
Barbarians Dart Goblin Executioner
Goblin Gang Barbarians Dart Goblin Battle Healer Executioner Giant Skeleton Golden Knight
Executioner Barbarians Dart Goblin Battle Healer Giant Skeleton Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Giant Skeleton Golden Knight
Dart Goblin Executioner Golden Knight
Dart Goblin Giant Skeleton
Barbarians Dart Goblin Giant Skeleton
Executioner
Executioner Dart Goblin
Dart Goblin Executioner
Dart Goblin Executioner
Dart Goblin Golden Knight
Goblin Gang
Dart Goblin Golden Knight
Dart Goblin Executioner
Dart Goblin Executioner Golden Knight
Dart Goblin
Dart Goblin
Dart Goblin Executioner Golden Knight
Dart Goblin Executioner
Dart Goblin Executioner
Dart Goblin Golden Knight
Giant Skeleton
Barbarians
Executioner
Dart Goblin Executioner Golden Knight
Golden Knight
Dart Goblin Golden Knight
Dart Goblin Executioner
Dart Goblin
Dart Goblin
Giant Skeleton
Goblin Gang Barbarians Dart Goblin
Dart Goblin Executioner
Goblin Gang Dart Goblin Executioner
Dart Goblin Executioner
Giant Skeleton
Dart Goblin Executioner
Goblin Gang Dart Goblin Giant Skeleton Golden Knight
Dart Goblin Executioner
Dart Goblin Executioner Giant Skeleton Golden Knight
Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: