My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Dart Goblin Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Golem Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards
Giant Snowball
Mega Minion Dart Goblin Guards
Zap
Dart Goblin Guards
Barbarian Barrel
Dart Goblin Elixir Golem Guards Magic Archer
The Log
Dart Goblin Elixir Golem Guards
Earthquake
Elixir Golem Guards
Arrows
Dart Goblin Guards
Royal Delivery
Mega Minion Dart Goblin Elixir Golem Guards Magic Archer Mother Witch
Fireball
Mega Minion Dart Goblin Elixir Golem Magic Archer Mother Witch
Poison
Mega Minion Dart Goblin Elixir Golem Guards Magic Archer Mother Witch
Lightning
Mega Minion Magic Archer Mother Witch
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Elixir Golem Guards Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Dart Goblin Elixir Golem Guards Void Magic Archer Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Mega Minion Dart Goblin Elixir Golem

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Mega Minion Elixir Golem Mother Witch
Mega Minion
Arrows Elixir Golem
Dart Goblin
Elixir Golem
Elixir Golem
Arrows Mega Minion Dart Goblin Magic Archer Mother Witch
Guards
Void
Arrows
Magic Archer
Elixir Golem Mother Witch
Mother Witch
Arrows Elixir Golem Magic Archer

Defense Synergies 1 10

Arrows
Void Mega Minion Mother Witch
Mega Minion
Arrows Dart Goblin Guards
Dart Goblin
Mega Minion Guards Magic Archer Mother Witch
Elixir Golem
Guards
Mega Minion Dart Goblin Magic Archer Mother Witch
Void
Arrows
Magic Archer
Dart Goblin Guards Mother Witch
Mother Witch
Arrows Dart Goblin Guards Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Dart Goblin Void Magic Archer
Mega Minion Dart Goblin
Mega Minion Dart Goblin Void
Mega Minion Dart Goblin Guards
Arrows
Arrows Mega Minion Dart Goblin Guards Magic Archer Mother Witch
Mega Minion Dart Goblin Arrows Void Magic Archer
Arrows Dart Goblin Void Magic Archer
Guards Dart Goblin
Dart Goblin Guards Mother Witch Arrows Mega Minion Magic Archer
Arrows Mega Minion Dart Goblin Magic Archer
Guards
Arrows Mega Minion Dart Goblin Guards Magic Archer
Arrows
Arrows Mega Minion Dart Goblin Guards Magic Archer
Arrows Mega Minion Dart Goblin Guards Magic Archer Mother Witch
Dart Goblin
Arrows Dart Goblin Guards Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Void
Void Arrows Mega Minion Magic Archer
Guards
Guards
Guards
Arrows Mother Witch Dart Goblin Magic Archer
Guards Mega Minion Dart Goblin Void
Void Mega Minion Magic Archer
Mega Minion Dart Goblin Guards
Mega Minion Dart Goblin Guards
Arrows Guards Void
Guards
Dart Goblin Magic Archer
Guards Mega Minion Dart Goblin Magic Archer
Arrows Mega Minion Dart Goblin Magic Archer Mother Witch
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Arrows Dart Goblin Guards
Arrows Void Dart Goblin Magic Archer
Arrows Dart Goblin Void Magic Archer
Arrows Dart Goblin Guards Void
Arrows Magic Archer
Arrows Mother Witch Mega Minion Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Void Dart Goblin
Guards Void
Void Arrows Dart Goblin Magic Archer
Void Arrows Dart Goblin Magic Archer
Dart Goblin Void Magic Archer
Arrows Dart Goblin Void Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Magic Archer Arrows Dart Goblin
Arrows
Void Arrows Mega Minion Dart Goblin Magic Archer
Arrows Dart Goblin Void Magic Archer Mother Witch
Void Magic Archer
Arrows Void
Void
Arrows Void
Arrows Mother Witch Magic Archer
Mega Minion
Arrows Void Dart Goblin Magic Archer
Void Arrows Magic Archer
Void Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Void Magic Archer Mother Witch
Mega Minion Dart Goblin Guards Void
Mega Minion Void
Void Arrows Dart Goblin Magic Archer
Void Arrows Magic Archer
Arrows Magic Archer
Dart Goblin Guards Void Magic Archer
Arrows Mega Minion Dart Goblin Magic Archer
Arrows
Void Mega Minion Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Void Arrows
Mega Minion Dart Goblin
Dart Goblin Guards Magic Archer
Dart Goblin Void Magic Archer
Void Dart Goblin Magic Archer
Dart Goblin Void
Void

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