My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rune Giant Hunter Goblin Giant Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Dart Goblin Rune Giant Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Dart Goblin
Zap
Spear Goblins Dart Goblin Goblin Giant
Barbarian Barrel
Electro Spirit Spear Goblins Dart Goblin Hunter
The Log
Electro Spirit Spear Goblins Dart Goblin Hunter
Earthquake
Spear Goblins
Arrows
Electro Spirit Spear Goblins Dart Goblin
Royal Delivery
Electro Spirit Spear Goblins Dart Goblin Hunter
Fireball
Dart Goblin Hunter
Poison
Spear Goblins Dart Goblin Hunter
Lightning
Hunter Monk
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins The Log Dart Goblin Rune Giant Hunter Monk Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Spear Goblins The Log Dart Goblin

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant
Spear Goblins
Dart Goblin Rune Giant Goblin Giant
Dart Goblin
Spear Goblins Rune Giant Goblin Giant The Log Monk
Rune Giant
Spear Goblins Dart Goblin Hunter
Hunter
Rune Giant Goblin Giant
Goblin Giant
Electro Spirit Spear Goblins Dart Goblin Hunter The Log
The Log
Dart Goblin Goblin Giant
Monk
Dart Goblin

Defense Synergies 0 10

Electro Spirit
Hunter The Log
Spear Goblins
Dart Goblin Goblin Giant The Log
Dart Goblin
Spear Goblins Hunter Goblin Giant The Log
Rune Giant
Hunter
Electro Spirit Dart Goblin The Log
Goblin Giant
Spear Goblins Dart Goblin The Log
The Log
Electro Spirit Spear Goblins Dart Goblin Hunter Goblin Giant
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin Goblin Giant The Log
Hunter Dart Goblin The Log Monk
Hunter Dart Goblin
Hunter Dart Goblin Monk
The Log Monk
The Log Electro Spirit Spear Goblins Dart Goblin Hunter
Dart Goblin Hunter Electro Spirit Spear Goblins
Electro Spirit Dart Goblin Goblin Giant The Log Monk
Hunter
Spear Goblins Dart Goblin Hunter
Dart Goblin Electro Spirit Spear Goblins Hunter Goblin Giant The Log
Hunter Spear Goblins Dart Goblin
Hunter The Log
Electro Spirit Dart Goblin Hunter The Log
Hunter
Monk Hunter The Log
Hunter
Electro Spirit Spear Goblins Dart Goblin Hunter The Log
Hunter The Log Electro Spirit Spear Goblins Dart Goblin
Dart Goblin Hunter
Electro Spirit Spear Goblins Dart Goblin Hunter Goblin Giant The Log
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins
Hunter The Log Monk
Spear Goblins Hunter Goblin Giant The Log
Hunter Goblin Giant The Log Monk
Hunter Goblin Giant
Electro Spirit Dart Goblin Hunter Goblin Giant Monk
Spear Goblins Dart Goblin Hunter Goblin Giant
Hunter Goblin Giant
Electro Spirit Spear Goblins The Log Monk
Dart Goblin Goblin Giant
Dart Goblin Hunter
Monk Goblin Giant The Log
Hunter Goblin Giant
Dart Goblin
Electro Spirit Spear Goblins Dart Goblin Hunter Goblin Giant The Log Monk
Electro Spirit Dart Goblin Hunter The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log Monk
Monk Dart Goblin The Log
Dart Goblin Goblin Giant The Log
Dart Goblin The Log
The Log
Electro Spirit Spear Goblins Dart Goblin Hunter Goblin Giant Monk
Dart Goblin The Log
The Log Dart Goblin Hunter
The Log Monk Dart Goblin
Monk Dart Goblin The Log
Monk Dart Goblin
Dart Goblin Hunter The Log
Dart Goblin Monk
Dart Goblin The Log
Spear Goblins Dart Goblin Hunter The Log
Dart Goblin The Log
Monk
Dart Goblin Hunter The Log Monk
Dart Goblin The Log Monk
The Log Monk
The Log Monk
The Log Monk
The Log Electro Spirit Hunter
The Log Dart Goblin Hunter Monk
The Log Monk
Dart Goblin The Log
Dart Goblin Hunter
Electro Spirit Dart Goblin
Dart Goblin Hunter The Log
Electro Spirit Monk
The Log Monk
Electro Spirit Spear Goblins Dart Goblin
Dart Goblin Hunter Monk
The Log
Dart Goblin Hunter
The Log Dart Goblin
Monk
Dart Goblin
Electro Spirit Dart Goblin The Log
Dart Goblin
Dart Goblin Goblin Giant The Log Monk
Dart Goblin Monk

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