My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers
Giant Snowball
Bats Dart Goblin Wall Breakers
Zap
Bats Dart Goblin Wall Breakers
Barbarian Barrel
Knight Tesla Dart Goblin Wall Breakers Electro Wizard
The Log
Dart Goblin Wall Breakers
Earthquake
Tesla
Arrows
Bats Dart Goblin Wall Breakers
Royal Delivery
Bats Knight Dart Goblin Wall Breakers P.E.K.K.A Electro Wizard
Fireball
Tesla Dart Goblin Wall Breakers Electro Wizard
Poison
Bats Dart Goblin Electro Wizard
Lightning
Knight Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Knight Dart Goblin Tesla Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Knight Dart Goblin

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Wall Breakers P.E.K.K.A
Knight
Bats Dart Goblin Wall Breakers Electro Wizard
Tesla
Dart Goblin
Knight Wall Breakers P.E.K.K.A
Wall Breakers
Knight Bats Dart Goblin Electro Wizard
Lightning
P.E.K.K.A
Electro Wizard Bats Dart Goblin
Electro Wizard
P.E.K.K.A Knight Wall Breakers

Defense Synergies 4 9

Bats
Knight Tesla Dart Goblin P.E.K.K.A Electro Wizard
Knight
Bats Tesla Dart Goblin Electro Wizard
Tesla
Knight Bats Dart Goblin Electro Wizard
Dart Goblin
Knight Bats Tesla P.E.K.K.A Electro Wizard
Wall Breakers
Lightning
P.E.K.K.A
Bats Dart Goblin Electro Wizard
Electro Wizard
Knight Bats Tesla Dart Goblin P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Tesla Dart Goblin Electro Wizard
P.E.K.K.A Bats Knight Tesla Dart Goblin Electro Wizard
Tesla P.E.K.K.A Bats Knight Dart Goblin Lightning Electro Wizard
Tesla P.E.K.K.A Bats Knight Dart Goblin Electro Wizard
Lightning P.E.K.K.A
Bats Tesla Dart Goblin Electro Wizard
Bats Tesla Dart Goblin Lightning Electro Wizard
Lightning Tesla Dart Goblin P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A
Knight Tesla Dart Goblin Electro Wizard
Bats Dart Goblin Electro Wizard Knight Tesla
Tesla Bats Dart Goblin Electro Wizard
Tesla P.E.K.K.A Bats Knight Lightning Electro Wizard
Bats Tesla Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Tesla Electro Wizard
Tesla Lightning P.E.K.K.A Electro Wizard
Tesla Bats Knight P.E.K.K.A Electro Wizard
Tesla Bats Knight Dart Goblin Electro Wizard
Bats Knight Tesla Dart Goblin Electro Wizard
P.E.K.K.A Tesla Dart Goblin Electro Wizard
Bats Knight Tesla Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla P.E.K.K.A Electro Wizard
Electro Wizard Knight Tesla Lightning
P.E.K.K.A Bats Knight Lightning Electro Wizard
Lightning P.E.K.K.A Bats Knight Tesla Electro Wizard
P.E.K.K.A Knight Tesla
Bats Tesla Dart Goblin Electro Wizard
P.E.K.K.A Bats Knight Tesla Dart Goblin Lightning Electro Wizard
P.E.K.K.A Knight Tesla
Lightning P.E.K.K.A Electro Wizard Bats Knight
P.E.K.K.A Tesla Dart Goblin
P.E.K.K.A Bats Knight Tesla Dart Goblin
Lightning P.E.K.K.A Electro Wizard
Lightning P.E.K.K.A Knight Tesla
Tesla Dart Goblin
Tesla Electro Wizard Bats Knight Dart Goblin Lightning P.E.K.K.A
Bats Tesla Dart Goblin P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Dart Goblin
Dart Goblin Electro Wizard
Lightning Dart Goblin
Lightning Knight Dart Goblin
Bats Dart Goblin
Dart Goblin
Dart Goblin Lightning
Dart Goblin Lightning
Lightning Bats Electro Wizard
Lightning Knight Dart Goblin Electro Wizard
Lightning Dart Goblin
Lightning Knight Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin
Lightning
Bats Lightning
Lightning Dart Goblin Electro Wizard
Lightning Dart Goblin
Lightning
Lightning
Lightning
Lightning
Dart Goblin Lightning Electro Wizard
Lightning
Lightning Dart Goblin
Lightning Bats Dart Goblin Electro Wizard
Lightning Electro Wizard Bats Dart Goblin
Lightning
Lightning Dart Goblin
Lightning Electro Wizard
P.E.K.K.A
Lightning
Lightning Electro Wizard Bats Dart Goblin
Lightning Dart Goblin Electro Wizard
Lightning Knight Dart Goblin Electro Wizard
Dart Goblin Lightning
Lightning
Dart Goblin P.E.K.K.A
Bats Dart Goblin Lightning Electro Wizard
Bats Dart Goblin Lightning Electro Wizard
Lightning Dart Goblin Electro Wizard
P.E.K.K.A
Lightning Dart Goblin

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