My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Barrel
Giant Snowball
Skeletons Fire Spirit Goblin Gang Dart Goblin Goblin Barrel
Zap
Skeletons Fire Spirit Goblin Gang Dart Goblin Goblin Barrel
Barbarian Barrel
Skeletons Fire Spirit Goblin Gang Tesla Dart Goblin Goblin Barrel
The Log
Skeletons Fire Spirit Goblin Gang Dart Goblin Goblin Barrel
Earthquake
Skeletons Goblin Gang Tesla Goblin Barrel
Arrows
Skeletons Fire Spirit Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Skeletons Fire Spirit Goblin Gang Dart Goblin Goblin Barrel
Fireball
Goblin Gang Tesla Dart Goblin Goblin Barrel
Poison
Goblin Gang Dart Goblin
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Goblin Gang Dart Goblin Goblin Barrel Tesla Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit The Log Goblin Gang

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Goblin Barrel
Goblin Gang
Goblin Barrel Dart Goblin
Tesla
Dart Goblin
Goblin Barrel Goblin Gang The Log
Rocket
Goblin Barrel
Goblin Gang Dart Goblin Fire Spirit
The Log
Dart Goblin

Defense Synergies 4 8

Skeletons
Tesla Dart Goblin Fire Spirit The Log
Fire Spirit
Skeletons The Log
Goblin Gang
Tesla Dart Goblin The Log
Tesla
Skeletons Goblin Gang The Log Dart Goblin
Dart Goblin
Skeletons Goblin Gang Tesla The Log
Rocket
The Log
Goblin Barrel
The Log
Tesla Skeletons Fire Spirit Goblin Gang Dart Goblin Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Dart Goblin The Log
Skeletons Goblin Gang Tesla Dart Goblin The Log
Goblin Gang Tesla Rocket Skeletons Fire Spirit Dart Goblin
Tesla Skeletons Goblin Gang Dart Goblin
Rocket The Log
Goblin Gang The Log Skeletons Fire Spirit Tesla Dart Goblin
Tesla Dart Goblin Rocket Fire Spirit Goblin Gang
Rocket Tesla Dart Goblin The Log
Tesla Skeletons Goblin Gang
Goblin Gang Skeletons Fire Spirit Tesla Dart Goblin
Goblin Gang Dart Goblin Skeletons Tesla The Log
Tesla Goblin Gang Dart Goblin
Tesla Skeletons Fire Spirit Goblin Gang Rocket The Log
Fire Spirit Rocket Goblin Gang Tesla Dart Goblin The Log
Goblin Gang Tesla
Rocket Goblin Gang Tesla The Log
Tesla Skeletons Goblin Gang
Fire Spirit Tesla Goblin Gang Dart Goblin The Log
The Log Fire Spirit Tesla Dart Goblin
Tesla Dart Goblin
Goblin Gang Fire Spirit Tesla Dart Goblin The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Tesla
Goblin Gang Tesla Rocket The Log
Goblin Gang Skeletons Rocket The Log
Goblin Gang Rocket Tesla The Log
Skeletons Goblin Gang Tesla
Fire Spirit Rocket Skeletons Goblin Gang Tesla Dart Goblin
Goblin Gang Rocket Skeletons Tesla Dart Goblin
Tesla
Rocket Skeletons The Log
Skeletons Goblin Gang Tesla Dart Goblin
Tesla Dart Goblin
Rocket The Log
Rocket Skeletons Goblin Gang Tesla
Tesla Dart Goblin
Goblin Gang Tesla Skeletons Dart Goblin Rocket The Log
Tesla Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket The Log
Dart Goblin The Log
Rocket Dart Goblin The Log
Dart Goblin Rocket The Log
Rocket Fire Spirit The Log
Fire Spirit Dart Goblin Rocket
Fire Spirit Dart Goblin The Log
The Log Fire Spirit Dart Goblin
The Log Dart Goblin
Rocket Fire Spirit Goblin Gang
Rocket Dart Goblin The Log
Fire Spirit Dart Goblin Rocket
Rocket Fire Spirit Dart Goblin The Log
Dart Goblin Rocket
Dart Goblin The Log
Rocket Dart Goblin The Log
Dart Goblin Rocket The Log
Rocket
Rocket
Rocket Fire Spirit Dart Goblin The Log
Rocket Fire Spirit Dart Goblin The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
The Log Fire Spirit
The Log Dart Goblin
The Log
Rocket Dart Goblin The Log
Fire Spirit Dart Goblin
Rocket Dart Goblin
Dart Goblin Rocket The Log
Rocket
Rocket The Log
Fire Spirit Goblin Gang Dart Goblin Rocket
Rocket Fire Spirit Dart Goblin
The Log
Goblin Gang Dart Goblin Rocket
The Log Dart Goblin
Rocket
Dart Goblin
Goblin Gang Dart Goblin Rocket The Log
Dart Goblin Rocket
Dart Goblin Rocket The Log
Dart Goblin Rocket

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