My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Clone
Giant Snowball
Bats Skeleton Barrel Dart Goblin Clone Witch
Zap
Bats Skeleton Barrel Dart Goblin Clone Witch
Barbarian Barrel
Skeleton Barrel Dart Goblin Clone Witch
The Log
Skeleton Barrel Dart Goblin Clone Witch
Earthquake
Clone Witch
Arrows
Bats Skeleton Barrel Dart Goblin Clone Witch
Royal Delivery
Bats Skeleton Barrel Dart Goblin Clone Witch
Fireball
Skeleton Barrel Dart Goblin Clone Witch
Poison
Bats Skeleton Barrel Dart Goblin Clone Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Clone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Skeleton Barrel Dart Goblin Clone Fireball Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Skeleton Barrel Dart Goblin

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Clone
Skeleton Barrel
Bats Fireball Clone Dart Goblin Mirror Witch Mega Knight
Dart Goblin
Skeleton Barrel Mirror Mega Knight
Fireball
Skeleton Barrel Mirror Mega Knight
Mirror
Fireball Skeleton Barrel Dart Goblin
Clone
Skeleton Barrel Bats Witch
Witch
Skeleton Barrel Clone Mega Knight
Mega Knight
Bats Skeleton Barrel Dart Goblin Fireball Witch

Defense Synergies 1 10

Bats
Dart Goblin Mega Knight
Skeleton Barrel
Dart Goblin Fireball Mega Knight
Dart Goblin
Bats Skeleton Barrel Mirror Mega Knight
Fireball
Mirror Skeleton Barrel Mega Knight
Mirror
Fireball Dart Goblin Mega Knight
Clone
Witch
Mega Knight
Mega Knight
Bats Skeleton Barrel Dart Goblin Fireball Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Dart Goblin Fireball
Bats Dart Goblin Witch Mega Knight
Witch Mega Knight Bats Dart Goblin
Witch Bats Dart Goblin Mega Knight
Fireball Mega Knight
Fireball Bats Dart Goblin Mega Knight
Bats Dart Goblin Fireball Witch
Skeleton Barrel Dart Goblin Fireball Mega Knight
Witch
Dart Goblin Mega Knight
Bats Dart Goblin Witch Fireball Mega Knight
Bats Dart Goblin Fireball Witch
Mega Knight Bats Fireball Witch
Fireball Mega Knight Bats Dart Goblin Witch
Mega Knight
Fireball Mega Knight
Mega Knight Bats Fireball Witch
Fireball Mega Knight Bats Dart Goblin Witch
Witch Bats Dart Goblin Fireball Mega Knight
Dart Goblin
Mega Knight Bats Dart Goblin Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch
Fireball Skeleton Barrel Mega Knight
Mega Knight Bats Witch
Mega Knight Bats Fireball
Witch Mega Knight
Fireball Bats Skeleton Barrel Dart Goblin Witch
Bats Dart Goblin Fireball Witch
Mega Knight
Mega Knight Bats Fireball Witch
Witch Dart Goblin
Mega Knight Bats Dart Goblin Witch
Mega Knight Fireball
Mega Knight Fireball Witch
Dart Goblin Fireball Witch Mega Knight
Witch Bats Dart Goblin Fireball
Bats Mega Knight Dart Goblin Fireball Witch
Fireball
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Dart Goblin
Fireball Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin Fireball
Skeleton Barrel Dart Goblin Fireball
Fireball Mega Knight
Fireball Bats Skeleton Barrel Dart Goblin Witch
Dart Goblin Witch
Fireball Skeleton Barrel Dart Goblin
Fireball Skeleton Barrel Dart Goblin
Bats Fireball
Skeleton Barrel Dart Goblin Fireball
Fireball Dart Goblin
Skeleton Barrel Dart Goblin Fireball
Skeleton Barrel Dart Goblin Fireball
Skeleton Barrel Dart Goblin Fireball
Skeleton Barrel Dart Goblin Fireball Witch
Skeleton Barrel Dart Goblin Fireball Mega Knight
Fireball
Bats
Skeleton Barrel Dart Goblin Fireball Mega Knight
Skeleton Barrel Dart Goblin Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Skeleton Barrel Fireball
Fireball Witch Mega Knight
Witch
Fireball Skeleton Barrel Dart Goblin Witch
Fireball Skeleton Barrel Witch Mega Knight
Fireball Skeleton Barrel Dart Goblin
Bats Dart Goblin Fireball Witch
Bats Skeleton Barrel Dart Goblin Fireball Witch
Fireball
Dart Goblin Fireball Mega Knight
Fireball
Mega Knight
Fireball
Skeleton Barrel Bats Dart Goblin Fireball Witch
Fireball Dart Goblin Witch
Fireball
Fireball Dart Goblin Mega Knight
Skeleton Barrel Dart Goblin Fireball
Fireball
Dart Goblin Mega Knight
Bats Dart Goblin Fireball Witch
Bats Dart Goblin Fireball Witch
Skeleton Barrel Dart Goblin Fireball Witch Mega Knight
Fireball Dart Goblin Mega Knight

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