My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Bandit
Giant Snowball
Dart Goblin Hog Rider Goblin Barrel Skeleton Army
Zap
Dart Goblin Goblin Barrel Skeleton Army Bandit
Barbarian Barrel
Dart Goblin Goblin Barrel Skeleton Army Bandit Magic Archer
The Log
Dart Goblin Hog Rider Goblin Barrel Skeleton Army Bandit
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Dart Goblin Hog Rider Goblin Barrel Skeleton Army P.E.K.K.A Bandit Magic Archer
Fireball
Dart Goblin Hog Rider Goblin Barrel Skeleton Army Bandit Magic Archer
Poison
Dart Goblin Skeleton Army Magic Archer
Lightning
Bandit Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Goblin Barrel Skeleton Army Bandit Hog Rider Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Dart Goblin Goblin Barrel Skeleton Army

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Dart Goblin Bandit Magic Archer
Dart Goblin
Goblin Barrel Zap Hog Rider P.E.K.K.A Bandit
Hog Rider
Zap Dart Goblin Goblin Barrel Bandit Magic Archer
Goblin Barrel
Dart Goblin Hog Rider Skeleton Army P.E.K.K.A Bandit
Skeleton Army
Goblin Barrel
P.E.K.K.A
Zap Magic Archer Dart Goblin Goblin Barrel
Bandit
Zap Dart Goblin Hog Rider Goblin Barrel Magic Archer
Magic Archer
P.E.K.K.A Zap Hog Rider Bandit

Defense Synergies 0 12

Zap
Dart Goblin Skeleton Army P.E.K.K.A Bandit Magic Archer
Dart Goblin
Zap Skeleton Army P.E.K.K.A Bandit Magic Archer
Hog Rider
Goblin Barrel
Skeleton Army
Zap Dart Goblin Bandit Magic Archer
P.E.K.K.A
Zap Dart Goblin
Bandit
Zap Dart Goblin Skeleton Army Magic Archer
Magic Archer
Zap Dart Goblin Skeleton Army Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Magic Archer
Skeleton Army P.E.K.K.A Zap Dart Goblin Bandit
Skeleton Army P.E.K.K.A Dart Goblin Bandit
Skeleton Army P.E.K.K.A Dart Goblin Bandit
Skeleton Army P.E.K.K.A
Skeleton Army Zap Dart Goblin Bandit Magic Archer
Dart Goblin Zap Magic Archer
Zap Dart Goblin P.E.K.K.A Bandit Magic Archer
P.E.K.K.A Skeleton Army
Skeleton Army Dart Goblin Bandit
Dart Goblin Skeleton Army Zap Bandit Magic Archer
Zap Dart Goblin Magic Archer
Skeleton Army P.E.K.K.A Zap Bandit
Skeleton Army Zap Dart Goblin P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A Bandit
Skeleton Army Zap P.E.K.K.A Bandit
Skeleton Army P.E.K.K.A
Zap Dart Goblin Skeleton Army Bandit Magic Archer
Zap Dart Goblin Bandit Magic Archer
P.E.K.K.A Dart Goblin
Skeleton Army Dart Goblin P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A Bandit
Bandit Zap Magic Archer
Skeleton Army P.E.K.K.A Bandit Zap
Skeleton Army P.E.K.K.A Zap Bandit
P.E.K.K.A Skeleton Army Bandit
Zap Dart Goblin Magic Archer
Skeleton Army P.E.K.K.A Dart Goblin Bandit
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Skeleton Army Bandit Magic Archer
P.E.K.K.A Dart Goblin Skeleton Army
P.E.K.K.A Dart Goblin
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Bandit
Dart Goblin Skeleton Army Magic Archer
Skeleton Army Zap Dart Goblin P.E.K.K.A Magic Archer
Zap Dart Goblin P.E.K.K.A Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Bandit
Zap Dart Goblin Bandit Magic Archer
Dart Goblin Bandit Magic Archer
Dart Goblin
Zap Magic Archer
Zap Dart Goblin Magic Archer
Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin Bandit
Zap Dart Goblin Bandit Magic Archer
Zap Dart Goblin Magic Archer
Dart Goblin Bandit Magic Archer
Dart Goblin Bandit Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin Bandit Magic Archer
Magic Archer Dart Goblin Bandit
Zap Dart Goblin Bandit Magic Archer
Zap Dart Goblin Magic Archer
Magic Archer
Zap
Zap Magic Archer
Zap Dart Goblin Bandit Magic Archer
Zap Bandit Magic Archer
Zap Dart Goblin Bandit Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin
Zap Dart Goblin Bandit Magic Archer
Zap Magic Archer
P.E.K.K.A
Magic Archer
Zap Dart Goblin Skeleton Army Bandit Magic Archer
Zap Dart Goblin Magic Archer
Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap
Dart Goblin P.E.K.K.A
Zap Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin Bandit Magic Archer
P.E.K.K.A
Dart Goblin

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