My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Battle Ram P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Night Witch
Giant Snowball
Dart Goblin Musketeer Battle Ram Night Witch
Zap
Dart Goblin Battle Ram Night Witch
Barbarian Barrel
Dart Goblin Elixir Golem Musketeer Battle Ram Night Witch
The Log
Dart Goblin Elixir Golem Musketeer Battle Ram
Earthquake
Elixir Golem
Arrows
Dart Goblin Night Witch
Royal Delivery
Dart Goblin Elixir Golem Musketeer Battle Ram P.E.K.K.A Night Witch
Fireball
Dart Goblin Elixir Golem Musketeer Battle Ram Night Witch
Poison
Dart Goblin Elixir Golem Musketeer Night Witch
Lightning
Musketeer Battle Ram Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Ram Freeze P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Elixir Golem Musketeer Battle Ram Freeze Night Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Dart Goblin Elixir Golem Musketeer

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Elixir Golem Battle Ram Freeze Night Witch
Dart Goblin
Elixir Golem Battle Ram P.E.K.K.A
Elixir Golem
Night Witch Arrows Dart Goblin Musketeer
Musketeer
Elixir Golem Battle Ram P.E.K.K.A
Battle Ram
Arrows Dart Goblin Musketeer Freeze P.E.K.K.A
Freeze
Arrows Battle Ram
P.E.K.K.A
Arrows Dart Goblin Musketeer Battle Ram Night Witch
Night Witch
Elixir Golem Arrows P.E.K.K.A

Defense Synergies 0 5

Arrows
P.E.K.K.A
Dart Goblin
Musketeer P.E.K.K.A Night Witch
Elixir Golem
Musketeer
Dart Goblin P.E.K.K.A
Battle Ram
Freeze
P.E.K.K.A
Arrows Dart Goblin Musketeer
Night Witch
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Musketeer
P.E.K.K.A Dart Goblin Musketeer Night Witch
P.E.K.K.A Dart Goblin Musketeer Freeze Night Witch
P.E.K.K.A Night Witch Dart Goblin Musketeer
Arrows P.E.K.K.A
Arrows Freeze Dart Goblin Musketeer Night Witch
Dart Goblin Musketeer Arrows Freeze Night Witch
Arrows Dart Goblin Musketeer P.E.K.K.A
P.E.K.K.A Musketeer Night Witch
Dart Goblin Musketeer Night Witch
Dart Goblin Arrows Musketeer Freeze Night Witch
Arrows Musketeer Dart Goblin Night Witch
P.E.K.K.A Night Witch Musketeer Freeze
Arrows Dart Goblin Freeze P.E.K.K.A Night Witch
P.E.K.K.A
Freeze P.E.K.K.A
Arrows Musketeer P.E.K.K.A Night Witch
Arrows Dart Goblin Musketeer Night Witch
Arrows Freeze Dart Goblin Musketeer
P.E.K.K.A Dart Goblin Musketeer
Arrows Dart Goblin Musketeer P.E.K.K.A Night Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Night Witch
P.E.K.K.A Musketeer Night Witch
Arrows Dart Goblin Musketeer Freeze
P.E.K.K.A Dart Goblin Musketeer Night Witch
P.E.K.K.A
Freeze P.E.K.K.A
P.E.K.K.A Dart Goblin Musketeer
P.E.K.K.A Dart Goblin Musketeer
P.E.K.K.A Arrows
P.E.K.K.A Night Witch
Dart Goblin Musketeer
Dart Goblin Musketeer Freeze P.E.K.K.A Night Witch
Arrows Dart Goblin Musketeer Freeze P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Musketeer Freeze
Arrows Dart Goblin Musketeer
Arrows Dart Goblin
Arrows Dart Goblin Musketeer Freeze
Arrows
Arrows Dart Goblin Musketeer Freeze
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Freeze
Arrows Dart Goblin
Musketeer Night Witch
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Freeze
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows Freeze
Night Witch
Arrows Dart Goblin Musketeer
Arrows Dart Goblin
Musketeer Night Witch
Arrows
Musketeer
Arrows Musketeer
Arrows Freeze
Arrows Dart Goblin Musketeer
Arrows Musketeer
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Night Witch
Dart Goblin Musketeer Freeze
Night Witch
Arrows Dart Goblin Musketeer Night Witch
Arrows Freeze
P.E.K.K.A
Arrows
Dart Goblin Musketeer Freeze Night Witch
Arrows Dart Goblin Musketeer
Freeze
Arrows
Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows
Dart Goblin Musketeer P.E.K.K.A
Dart Goblin Musketeer Freeze
Dart Goblin Musketeer
Dart Goblin Musketeer Freeze
P.E.K.K.A
Dart Goblin

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