My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Cannon Dart Goblin Balloon Inferno Dragon
Zap
Cannon Dart Goblin Balloon Inferno Dragon
Barbarian Barrel
Cannon Dart Goblin Wizard
The Log
Cannon Dart Goblin
Earthquake
Cannon
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Wizard Balloon P.E.K.K.A Inferno Dragon
Fireball
Cannon Dart Goblin Wizard Balloon Inferno Dragon
Poison
Cannon Dart Goblin Wizard Balloon
Lightning
Cannon Wizard Balloon Inferno Dragon
Rocket
Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Dart Goblin Freeze Inferno Dragon Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Cannon Dart Goblin Freeze

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Freeze
Cannon
Dart Goblin
Balloon P.E.K.K.A
Wizard
Balloon P.E.K.K.A
Freeze
Balloon Arrows
Balloon
Arrows Freeze Dart Goblin Wizard
P.E.K.K.A
Arrows Dart Goblin Wizard
Inferno Dragon

Defense Synergies 0 9

Arrows
Cannon P.E.K.K.A
Cannon
Arrows Dart Goblin Wizard Inferno Dragon
Dart Goblin
Cannon P.E.K.K.A Inferno Dragon
Wizard
Cannon Freeze P.E.K.K.A
Freeze
Wizard
Balloon
P.E.K.K.A
Arrows Dart Goblin Wizard
Inferno Dragon
Cannon Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Wizard
P.E.K.K.A Inferno Dragon Cannon Dart Goblin
Cannon P.E.K.K.A Dart Goblin Freeze Inferno Dragon
Cannon P.E.K.K.A Inferno Dragon Dart Goblin
Arrows P.E.K.K.A
Arrows Freeze Cannon Dart Goblin
Dart Goblin Inferno Dragon Arrows Cannon Wizard Freeze
Arrows Cannon Dart Goblin P.E.K.K.A
Cannon P.E.K.K.A Inferno Dragon
Cannon Dart Goblin
Dart Goblin Arrows Cannon Wizard Freeze
Arrows Inferno Dragon Dart Goblin Wizard
Cannon P.E.K.K.A Wizard Freeze
Wizard Arrows Cannon Dart Goblin Freeze P.E.K.K.A
P.E.K.K.A Inferno Dragon Cannon
Cannon Freeze P.E.K.K.A Inferno Dragon
Wizard Arrows Cannon P.E.K.K.A
Arrows Cannon Dart Goblin Wizard
Arrows Wizard Freeze Cannon Dart Goblin Inferno Dragon
P.E.K.K.A Cannon Dart Goblin Inferno Dragon
Wizard Arrows Cannon Dart Goblin P.E.K.K.A
P.E.K.K.A Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Wizard Inferno Dragon
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Cannon Inferno Dragon
Arrows Wizard Dart Goblin Freeze
P.E.K.K.A Dart Goblin
P.E.K.K.A Inferno Dragon
Freeze P.E.K.K.A Inferno Dragon
P.E.K.K.A Cannon Dart Goblin Inferno Dragon
P.E.K.K.A Inferno Dragon Dart Goblin
P.E.K.K.A Arrows
P.E.K.K.A Cannon Wizard
Wizard Cannon Dart Goblin
Dart Goblin Freeze P.E.K.K.A Inferno Dragon
Arrows Cannon Dart Goblin Wizard Freeze P.E.K.K.A Inferno Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Freeze
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Freeze
Wizard Arrows
Arrows Wizard Dart Goblin Freeze
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Freeze
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Dart Goblin
Arrows Dart Goblin Freeze
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Freeze
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows
Arrows Freeze Wizard
Inferno Dragon
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Dart Goblin Wizard Freeze
Arrows Dart Goblin Wizard
Arrows Freeze
P.E.K.K.A
Arrows Wizard
Dart Goblin Freeze
Arrows Dart Goblin Wizard
Freeze
Arrows
Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Dart Goblin P.E.K.K.A
Dart Goblin Freeze
Dart Goblin
Dart Goblin Freeze
P.E.K.K.A Inferno Dragon
Dart Goblin Wizard

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