My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Elixir Golem Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Heal Spirit Dart Goblin Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elixir Golem
Giant Snowball
Dart Goblin Witch
Zap
Royal Giant Dart Goblin Witch
Barbarian Barrel
Heal Spirit Dart Goblin Elixir Golem Wizard Witch
The Log
Royal Giant Heal Spirit Dart Goblin Elixir Golem Witch
Earthquake
Elixir Golem Witch
Arrows
Heal Spirit Dart Goblin Witch
Royal Delivery
Heal Spirit Dart Goblin Elixir Golem Wizard Witch
Fireball
Dart Goblin Elixir Golem Wizard Witch
Poison
Dart Goblin Elixir Golem Wizard Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Elixir Golem Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Dart Goblin Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Dart Goblin Elixir Golem Tornado Fireball Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Dart Goblin Elixir Golem Tornado

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Heal Spirit Dart Goblin Fireball Wizard Tornado Witch
Heal Spirit
Royal Giant Elixir Golem Wizard Witch
Dart Goblin
Royal Giant Elixir Golem
Elixir Golem
Heal Spirit Dart Goblin Fireball Wizard Tornado Witch
Fireball
Royal Giant Tornado Elixir Golem
Wizard
Tornado Royal Giant Heal Spirit Elixir Golem
Tornado
Fireball Wizard Royal Giant Elixir Golem Witch
Witch
Royal Giant Heal Spirit Elixir Golem Tornado

Defense Synergies 2 2

Royal Giant
Heal Spirit
Dart Goblin
Tornado
Elixir Golem
Fireball
Tornado
Wizard
Tornado
Tornado
Fireball Wizard Dart Goblin Witch
Witch
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Wizard
Dart Goblin Witch
Tornado Witch Dart Goblin
Witch Dart Goblin
Fireball Tornado
Fireball Tornado Dart Goblin
Dart Goblin Tornado Fireball Wizard Witch
Dart Goblin Fireball
Witch Tornado
Tornado Dart Goblin
Dart Goblin Witch Fireball Wizard Tornado
Dart Goblin Fireball Wizard Tornado Witch
Fireball Wizard Witch
Fireball Wizard Dart Goblin Tornado Witch
Tornado Fireball
Wizard Fireball Tornado Witch
Fireball Dart Goblin Wizard Tornado Witch
Wizard Tornado Witch Dart Goblin Fireball
Dart Goblin Tornado
Wizard Dart Goblin Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch
Fireball Wizard
Witch
Fireball Tornado
Witch
Fireball Wizard Dart Goblin Tornado Witch
Dart Goblin Fireball Witch
Fireball Tornado Witch
Witch Dart Goblin
Dart Goblin Witch
Fireball Tornado
Fireball Wizard Witch
Wizard Dart Goblin Fireball Witch
Witch Dart Goblin Fireball Tornado
Dart Goblin Fireball Wizard Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin Tornado
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Wizard
Fireball Wizard Dart Goblin Tornado Witch
Dart Goblin Wizard Tornado Witch
Fireball Dart Goblin Wizard Tornado
Fireball Dart Goblin Wizard Tornado
Fireball Tornado
Dart Goblin Fireball Wizard Tornado
Fireball Dart Goblin Wizard Tornado
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Wizard Witch
Dart Goblin Fireball Wizard
Fireball Tornado
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard Tornado Witch
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fireball Wizard Witch
Witch
Fireball Dart Goblin Wizard Tornado Witch
Fireball Wizard Tornado Witch
Fireball Dart Goblin Tornado
Dart Goblin Fireball Wizard Tornado Witch
Dart Goblin Fireball Wizard Witch
Fireball
Dart Goblin Fireball Wizard
Fireball
Fireball Wizard
Dart Goblin Fireball Witch
Fireball Dart Goblin Wizard Tornado Witch
Fireball
Fireball Dart Goblin Wizard
Dart Goblin Fireball Wizard
Fireball Tornado
Dart Goblin
Dart Goblin Fireball Tornado Witch
Dart Goblin Fireball Tornado Witch
Dart Goblin Fireball Tornado Witch

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