My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Bad
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Heal Spirit Valkyrie Battle Healer Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Goblin Curse
Zap
Mortar Goblin Curse
Barbarian Barrel
Mortar Heal Spirit Valkyrie Goblin Curse
The Log
Heal Spirit Goblin Curse
Earthquake
Mortar
Arrows
Heal Spirit Goblin Curse
Royal Delivery
Heal Spirit Valkyrie Battle Healer
Fireball
Mortar Battle Healer
Poison
Mortar Battle Healer Goblin Curse
Lightning
Mortar Valkyrie Battle Healer
Rocket
Mortar Valkyrie Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Earthquake Valkyrie Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Valkyrie Battle Healer Goblin Curse Tornado Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblin Curse Earthquake Tornado Mortar Valkyrie Battle Healer Rune Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Goblin Curse Earthquake Tornado

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Battle Healer Tornado
Heal Spirit
Battle Healer Valkyrie
Earthquake
Goblin Curse Tornado
Valkyrie
Heal Spirit Battle Healer Tornado
Battle Healer
Heal Spirit Mortar Valkyrie Tornado
Goblin Curse
Earthquake
Tornado
Mortar Earthquake Valkyrie Battle Healer
Rune Giant

Defense Synergies 0 7

Mortar
Earthquake Valkyrie Tornado
Heal Spirit
Earthquake
Mortar Tornado
Valkyrie
Mortar Battle Healer Tornado
Battle Healer
Valkyrie Tornado
Goblin Curse
Tornado
Mortar Earthquake Valkyrie Battle Healer
Rune Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Valkyrie
Mortar Valkyrie Battle Healer Goblin Curse
Mortar Tornado Valkyrie Goblin Curse
Mortar Valkyrie Goblin Curse
Earthquake Valkyrie Battle Healer Tornado
Tornado Earthquake Valkyrie
Tornado Mortar Goblin Curse
Earthquake Valkyrie Battle Healer
Mortar Goblin Curse Tornado
Tornado Valkyrie Battle Healer
Valkyrie Goblin Curse Earthquake Tornado
Goblin Curse Tornado
Mortar Earthquake Valkyrie Battle Healer Goblin Curse
Valkyrie Mortar Earthquake Goblin Curse Tornado
Mortar Goblin Curse
Tornado Mortar Goblin Curse
Mortar Valkyrie Tornado
Mortar Valkyrie Battle Healer Tornado
Mortar Earthquake Valkyrie Tornado Battle Healer Goblin Curse
Mortar Goblin Curse Tornado
Valkyrie Earthquake Battle Healer Goblin Curse
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Battle Healer
Mortar Valkyrie Battle Healer
Valkyrie Battle Healer
Valkyrie Battle Healer Tornado
Valkyrie Battle Healer Goblin Curse
Goblin Curse Tornado
Valkyrie Battle Healer
Valkyrie Battle Healer Goblin Curse
Mortar Valkyrie Tornado
Goblin Curse
Valkyrie
Valkyrie Tornado
Valkyrie Goblin Curse
Valkyrie Goblin Curse
Mortar Valkyrie Battle Healer Tornado
Valkyrie Earthquake Battle Healer Goblin Curse
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar Valkyrie
Mortar Goblin Curse Tornado
Earthquake
Earthquake Valkyrie
Mortar Earthquake Valkyrie Goblin Curse
Goblin Curse Tornado
Mortar Earthquake Tornado
Earthquake Goblin Curse Tornado
Mortar Tornado
Tornado
Mortar Earthquake Valkyrie Tornado
Goblin Curse Tornado
Earthquake Mortar
Earthquake Mortar
Earthquake Mortar
Earthquake Mortar
Earthquake Mortar
Mortar Earthquake Tornado
Mortar Earthquake
Mortar Earthquake Valkyrie Goblin Curse Tornado
Earthquake
Tornado
Tornado
Earthquake Mortar
Earthquake Goblin Curse Tornado Mortar Valkyrie
Mortar Earthquake Tornado
Mortar Tornado
Mortar Goblin Curse Tornado
Goblin Curse Tornado
Mortar Earthquake
Earthquake Goblin Curse
Earthquake
Goblin Curse Tornado
Valkyrie
Mortar Earthquake
Tornado
Tornado
Tornado
Mortar Tornado
Mortar

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