My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Rascals Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Rascals Three Musketeers Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Three Musketeers
Giant Snowball
Bomber Bats Cannon Goblin Gang Three Musketeers
Zap
Bomber Bats Cannon Goblin Gang Three Musketeers
Barbarian Barrel
Bomber Cannon Goblin Gang Rascals Three Musketeers
The Log
Bomber Cannon Goblin Gang Rascals Three Musketeers
Earthquake
Bomber Cannon Goblin Gang
Arrows
Bomber Bats Goblin Gang Rascals
Royal Delivery
Bomber Bats Goblin Gang Rascals Three Musketeers
Fireball
Bomber Cannon Goblin Gang Rascals Three Musketeers
Poison
Bomber Bats Cannon Goblin Gang Rascals Three Musketeers
Lightning
Cannon Three Musketeers
Rocket
Rascals Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Cannon Goblin Gang Tornado Rascals Electro Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Cannon Goblin Gang

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats
Bats
Bomber Rascals
Cannon
Goblin Gang
Three Musketeers
Rascals
Bats
Three Musketeers
Goblin Gang Tornado
Tornado
Electro Giant Three Musketeers
Electro Giant
Tornado

Defense Synergies 0 13

Bomber
Bats Cannon Tornado Electro Giant
Bats
Bomber Cannon Rascals
Cannon
Bomber Bats Goblin Gang Rascals Electro Giant
Goblin Gang
Cannon Rascals
Rascals
Bats Cannon Goblin Gang Tornado
Three Musketeers
Tornado
Tornado
Bomber Rascals Three Musketeers Electro Giant
Electro Giant
Bomber Cannon Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon
Bats Cannon Goblin Gang Rascals Three Musketeers
Cannon Goblin Gang Three Musketeers Tornado Bomber Bats Rascals
Cannon Three Musketeers Bats Goblin Gang Rascals
Bomber Tornado
Goblin Gang Tornado Bomber Bats Cannon Rascals
Bats Three Musketeers Tornado Cannon Goblin Gang Rascals
Cannon Rascals Electro Giant
Cannon Three Musketeers Goblin Gang Rascals Tornado
Goblin Gang Tornado Bomber Cannon Rascals
Bats Goblin Gang Bomber Cannon Rascals Tornado Electro Giant
Three Musketeers Bats Goblin Gang Rascals Tornado
Cannon Bomber Bats Goblin Gang Rascals Three Musketeers
Bomber Three Musketeers Bats Cannon Goblin Gang Rascals Tornado
Cannon Goblin Gang Rascals Three Musketeers
Tornado Cannon Goblin Gang Rascals Three Musketeers Electro Giant
Three Musketeers Bomber Bats Cannon Goblin Gang Rascals Tornado
Cannon Bomber Bats Goblin Gang Rascals Three Musketeers Tornado
Tornado Bomber Bats Cannon Rascals
Cannon Three Musketeers Tornado
Bomber Goblin Gang Rascals Bats Cannon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Electro Giant
Bomber Goblin Gang
Goblin Gang Bats Rascals
Goblin Gang Bats Rascals Tornado
Cannon Goblin Gang Rascals Three Musketeers
Electro Giant Bats Goblin Gang Rascals Three Musketeers Tornado
Goblin Gang Rascals Bats
Rascals
Bats Tornado
Cannon Goblin Gang Three Musketeers
Bats Rascals
Tornado Electro Giant
Rascals Cannon Goblin Gang Three Musketeers
Bomber Cannon Rascals Three Musketeers Electro Giant
Goblin Gang Rascals Electro Giant Bomber Bats Three Musketeers Tornado
Bats Bomber Cannon Rascals Electro Giant
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Tornado
Rascals
Bomber
Electro Giant Bats Tornado
Bomber Tornado
Tornado
Tornado
Bats Goblin Gang Three Musketeers Tornado
Tornado
Tornado
Three Musketeers
Bomber Three Musketeers
Three Musketeers
Three Musketeers Tornado
Bomber Bats
Bomber Three Musketeers
Bomber Tornado Electro Giant
Tornado
Tornado
Tornado Electro Giant Bomber
Tornado
Tornado
Tornado
Bats Tornado Electro Giant
Bats Electro Giant
Bomber
Bats Goblin Gang
Three Musketeers Tornado
Goblin Gang Rascals Three Musketeers
Bomber
Tornado Electro Giant
Three Musketeers
Electro Giant Bats Goblin Gang Rascals Tornado
Bats Tornado
Tornado Electro Giant

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